nolist #include "ti83plus.inc" .list .org $9D93 .db t2ByteTok, tAsmCmp #define 4 ;number of textShad's you need, 10 is the max b_call(_AnsName) ;Ans holds database number b_call(_RclVarSym) ld a,(hl) and %00011111 cp RealObj ret nz b_call(_ConvOP1) ld hl,stored1 ld b,a ;times 129 add a,a ;*2 add a,a ;*4 add a,a ;*8 add a,a ;*16 add a,a ;*32 add a,a ;*64 add a,a ;*128 add a,b ld e,a ld d,0 add hl,de push hl b_call(_ThetaName) ;theta holds function number b_call(_RclVarSym) ; 0 = Recall ld a,(hl) ; !0 = Store and %00011111 cp RealObj ret nz b_call(_convOP1) or a jr nz,stoShad rclShad: b_call(_homeup) pop hl b_call(_puts) ret stoShad: pop de ld hl,textshadow ld bc,128 ldir ret #ifdef 10 #define 9 #endif #ifdef 9 #define 8 #endif #ifdef 8 #define 7 #endif #ifdef 7 #define 6 #endif #ifdef 6 #define 5 #endif #ifdef 5 #define 4 #endif #ifdef 4 #define 3 #endif #ifdef 3 #define 2 #endif stored1: .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #ifdef 2 stored2: .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #ifdef 3 stored3: .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #ifdef 4 stored4: .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #ifdef 5 stored5: .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #ifdef 6 stored6: .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #ifdef 7 stored7: .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #ifdef 8 stored8: .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #ifdef 9 stored9: .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #ifdef 10 stored10: .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 #endif #endif #endif #endif #endif #endif #endif #endif #endif .end .end