terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc Program received signal SIGABRT, Aborted. [Switching to Thread -2093360240 (LWP 14419)] 0xffffe410 in __kernel_vsyscall () (gdb) bt full #0 0xffffe410 in __kernel_vsyscall () No symbol table info available. #1 0xb7ab9875 in raise () from /lib/tls/i686/cmov/libc.so.6 No symbol table info available. #2 0xb7abb201 in abort () from /lib/tls/i686/cmov/libc.so.6 No symbol table info available. #3 0xb7cc46e0 in __gnu_cxx::__verbose_terminate_handler () from /usr/lib/libstdc++.so.6 No symbol table info available. #4 0xb7cc1f65 in ?? () from /usr/lib/libstdc++.so.6 No symbol table info available. #5 0xb7cc1fa2 in std::terminate () from /usr/lib/libstdc++.so.6 No symbol table info available. #6 0xb7cc20ca in __cxa_throw () from /usr/lib/libstdc++.so.6 No symbol table info available. #7 0xb7cc26fe in operator new () from /usr/lib/libstdc++.so.6 No symbol table info available. #8 0xb7cc27dd in operator new[] () from /usr/lib/libstdc++.so.6 No symbol table info available. #9 0x0833cabf in VMAP::ModelContainer::readFile (this=0xbf5376e0, filename=0xbcb4796c "/home/wow/server/mangos/vmaps/001_28_39.vmap") at vmap/ModelContainer.cpp:402 i = ---Type to continue, or q to quit--- basePos = { x = 0, y = 0, z = 0, static ZERO = { x = 0, y = 0, z = 0, static ZERO = , static ZERO3 = { x = 0, y = 0, z = 0, static ZERO = , static ZERO3 = , static UNIT_X = { x = 1, y = 0, z = 0, static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = { ---Type to continue, or q to quit--- x = 0, y = 1, z = 0, static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = { x = 0, y = 0, z = 1, static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = { x = inf, y = inf, z = inf, static ZERO = , static ZERO3 = , static UNIT_X = , ---Type to continue, or q to quit--- static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = { x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = { x = 0, y = 0, z = 0, static ZERO = ,---Type to continue, or q to quit--- static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = } }, static dummy = }, static NAN3 = , static dummy = }, static INF3 = , ---Type to continue, or q to quit--- static NAN3 = , static dummy = }, static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = }, static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = }, static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = }, static ZERO3 = , static UNIT_X = , ---Type to continue, or q to quit--- static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = } low = { x = 14636.7236, y = 34.8959885, z = 19909.8457, static ZERO = { x = 0, y = 0, z = 0, static ZERO = , static ZERO3 = { x = 0, y = 0, z = 0, static ZERO = , static ZERO3 = , static UNIT_X = { x = 1, ---Type to continue, or q to quit--- y = 0, z = 0, static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = { x = 0, y = 1, z = 0, static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = { x = 0, y = 0, z = 1, static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = { ---Type to continue, or q to quit--- x = inf, y = inf, z = inf, static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = { x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = , ---Type to continue, or q to quit--- static NAN3 = , static dummy = { x = 0, y = 0, z = 0, static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = } }, ---Type to continue, or q to quit--- static dummy = }, static NAN3 = , static dummy = }, static INF3 = , static NAN3 = , static dummy = }, static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = }, static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = }, static UNIT_X = , static UNIT_Y = , static UNIT_Z = , ---Type to continue, or q to quit--- static INF3 = , static NAN3 = , static dummy = }, static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = } high = { x = 16714.5508, y = 460.305298, z = 21588.0957, static ZERO = { x = 0, y = 0, z = 0, static ZERO = , static ZERO3 = { x = 0, ---Type to continue, or q to quit--- y = 0, z = 0, static ZERO = , static ZERO3 = , static UNIT_X = { x = 1, y = 0, z = 0, static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = { x = 0, y = 1, z = 0, static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = { x = 0, y = 0, z = 1, ---Type to continue, or q to quit--- static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = { x = inf, y = inf, z = inf, static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = { x = nan(0x400000), y = nan(0x400000), z = nan(0x400000), static ZERO = , static ZERO3 = , static UNIT_X = ,---Type to continue, or q to quit--- static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = { x = 0, y = 0, z = 0, static ZERO = , static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = , ---Type to continue, or q to quit--- static NAN3 = , static dummy = } }, static dummy = }, static NAN3 = , static dummy = }, static INF3 = , static NAN3 = , static dummy = }, static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = }, static UNIT_Y = , static UNIT_Z = , static INF3 = , ---Type to continue, or q to quit--- static NAN3 = , static dummy = }, static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = }, static ZERO3 = , static UNIT_X = , static UNIT_Y = , static UNIT_Z = , static INF3 = , static NAN3 = , static dummy = } result = true flags = 0 size = 1581736 ident = "CTREE01" chunk = "TRIB" ---Type to continue, or q to quit--- ival = 87874 rf = (FILE *) 0xbf578380 #10 0x0832d324 in VMAP::MapTree::loadMap (this=0x8614198, pDirFileName=@0x8339c8e0, pMapTileIdent=7207) at vmap/VMapManager.cpp:658 fname = { static npos = 4294967295, _M_dataplus = { > = { <__gnu_cxx::new_allocator> = {}, }, members of std::basic_string,std::allocator >::_Alloc_hider: _M_p = 0xbcb4796c "/home/wow/server/mangos/vmaps/001_28_39.vmap" } } mc = (VMAP::ManagedModelContainer *) 0xbf5376e0 name = { static npos = 4294967295, _M_dataplus = { > = { <__gnu_cxx::new_allocator> = {}, }, members of std::basic_string,std::allocator to continue, or q to quit--- > >::_Alloc_hider: _M_p = 0xbfc8da9c "001_28_39.vmap" } } lineBuffer = "001_28_39.vmap\n\000dir\0000[>\000A_\220\217}:\b9\203E%\b\020[>\001W;D*[>\006\000\000\0009\203\020\235[>[>\0309\203k\216\022\b[>\006\000\000\000\0309\203\220_X[>[>H9\203x\222\022\b<9\2039\203H9\203Q\202\022\b9\203[>h9\203[>\001\006\000\000\006\000\0009\203\022\b[>[>\000\000\000\000\000\000\000\0004\017!#\232\231\025C\2309\203"... newModelLoaded = false filesInDir = { iRefCount = 0, iFiles = { data = 0xb6752390, num = 1, numAllocated = 1 } } df = (FILE *) 0x422943c8 result = true filenameBuffer = 0x422be320 "/home/wow/server/mangos/vmaps/001_28_39.vmdir" ---Type to continue, or q to quit--- #11 0x0832de4c in VMAP::VMapManager::_loadMap (this=0xb6807128, pBasePath=0xbf2ea3ac "/home/wow/server/mangos/vmaps", pMapId=1, x=7168, y=39, pForceTileLoad=false) at vmap/VMapManager.cpp:244 result = dirFileName = { static npos = 4294967295, _M_dataplus = { > = { <__gnu_cxx::new_allocator> = {}, }, members of std::basic_string,std::allocator >::_Alloc_hider: _M_p = 0x43e93b04 "001_28_39.vmdir" } } instanceTree = (VMAP::MapTree *) 0x8614198 #12 0x0832e164 in VMAP::VMapManager::loadMap (this=0xb6807128, pBasePath=0xbf2ea3ac "/home/wow/server/mangos/vmaps", pMapId=1, x=28, y=39) at vmap/VMapManager.cpp:195 c = { iType = -1211150348, floats = {6.72623263e-44, 4.06376555e-44, -5.45978168e-37, -2.40545505e-05, 8.54792063e-44, -2.25677868e-05, -0.841850281, -0.8125, -2.4713554e-05}, ---Type to continue, or q to quit--- ints = {-2093364704, -2093364856, -1211509292, -1087462484}, buffer = "\fq\030\000\000\000O 9\203\035\000\000\0009\203\000q9\203\005\000\000\000\fqp\2009\203O(q\200\001\000\000\0009\203O\000q\035\000\000\0009\203F.u7\b" } loaded = result = #13 0x08120980 in Map::LoadVMap (this=0x861cb50, x=39, y=28) at Map.cpp:111 vmapLoadResult = #14 0x08123a1d in Map::EnsureGridCreated (this=0x861cb50, p=@0x8339cb18) at Map.cpp:401 gx = 14419 gy = mask = 34359738368 #15 0x081249ae in Map::EnsureGridLoadedForPlayer (this=0x861cb50, cell=@0x8339cc98, player=0x0, add_player=false) at Map.cpp:411 mask = 13245822148296690408 grid = (NGridType *) 0x35a03210 __PRETTY_FUNCTION__ = "void Map::EnsureGridLoadedForPlayer(const Cell&, Player*, bool)" #16 0x08135336 in Cell::Visit, MaNGOS::PlayerNotifier, TypeMapContainer > > > > (this=0x8339cdb4, l=@0x8339ccc8, ---Type to continue, or q to quit--- visitor=@0x8339ccd0, m=@0x861cb50) at Map.h:295 r_zone = { data = { Part = { grid_x = 24, grid_y = 35, cell_x = 0, cell_y = 7, nocreate = 0, reserved = 0 }, All = 461016 } } cell_iter = { x_coord = 0, y_coord = 287 } __PRETTY_FUNCTION__ = "void Cell::Visit(const CellLock&, TypeContainerVisitor&, Map&) const [with LOCK_TYPE = RGuard, T = MaNGOS::PlayerNotifier, CONTA"... #17 0x081260da in Map::UpdatePlayerVisibility (this=0x861cb50, player=0x770f2a28, cell=@0x8339cdb4, cellpair=@0x8339cd94) at Map.cpp:1432 ---Type to continue, or q to quit--- pl_notifier = { i_player = @0x770f2a28 } player_notifier = { i_visitor = @0x8339ccd4 } cell_lock = { i_cell = @0x8339cdb4, i_cellPair = @0x8339cd94 }#18 0x08126b0d in Map::PlayerRelocation (this=0x861cb50, player=0x770f2a28, x=-4276.43311, y=2190.33057, z=68.7289047, orientation=0.0808144584) at Map.cpp:916 grid = (NGridType &) @0xbf640b90: { i_gridId = 1508, i_cellstate = GRID_STATE_ACTIVE, i_cells = {{{ i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf640ba4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640b9c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6bc5bc, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf6447d4 }, iSize = 2 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf640bd4, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf640bcc }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf640bec, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640be4 }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf640c08, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf640c00 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf640c20, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640c18 }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf640c38, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640c30 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, ---Type to continue, or q to quit--- _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf640c54, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640c4c }, iSize = 0 }, members of RefManager,GameObject>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6c26ac, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6be60c }, iSize = 3 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf640c84, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640c7c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { ---Type to continue, or q to quit--- _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf640c9c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640c94 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, ---Type to continue, or q to quit--- i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf640cb8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640cb0 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ---Type to continue, or q to quit--- ,Creature>> = { = { iFirst = { iNext = 0xbf640cd0, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640cc8 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf640ce8, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640ce0 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf640d04, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640cfc }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6c674c, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6c46fc }, iSize = 2 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf640d34, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf640d2c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf640d4c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640d44 }, ---Type to continue, or q to quit--- iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf640d68, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf640d60 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf640d80, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640d78 }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf640d98, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640d90 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } ---Type to continue, or q to quit--- }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf640db4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640dac }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf640dcc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640dc4 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } ---Type to continue, or q to quit--- }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf640de4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640ddc }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { ---Type to continue, or q to quit--- _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf640dfc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640df4 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } ---Type to continue, or q to quit--- }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf640e18, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640e10 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { ---Type to continue, or q to quit--- _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf640e30, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640e28 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0xbf640e48, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640e40 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ---Type to continue, or q to quit--- ,GameObject>> = { = { iFirst = { iNext = 0xbf640e64, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640e5c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0xbf640e7c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640e74 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf640e94, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf640e8c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf640eac, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640ea4 ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf640ec8, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf640ec0 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf640ee0, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640ed8 }, ---Type to continue, or q to quit--- iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf640ef8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640ef0 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 ---Type to continue, or q to quit--- }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf640f14, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640f0c }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf640f2c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640f24 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 ---Type to continue, or q to quit--- }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf640f44, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640f3c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf640f5c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640f54 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } ---Type to continue, or q to quit--- } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf640f78, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640f70 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { ---Type to continue, or q to quit--- _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf640f90, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640f88 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf640fa8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640fa0 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { ---Type to continue, or q to quit--- _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf640fc4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640fbc }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf640fdc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf640fd4 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf640ff4, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf640fec }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64100c, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf641004 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf641028, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf641020 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf641040, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641038 ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641058, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641050 }, iSize = 0 }, members of RefManager,Corpse>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf641074, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64106c }, ---Type to continue, or q to quit--- iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64108c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641084 }, iSize = 0 }, members of RefManager,Creature>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf6410a4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64109c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } ---Type to continue, or q to quit--- }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6410bc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6410b4 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } ---Type to continue, or q to quit--- } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf6410d8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6410d0 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6410f0, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6410e8 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf641108, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641100 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }}, {{ i_container = { i_elements = { ---Type to continue, or q to quit--- _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf641124, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64111c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf6c879c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6c879c }, iSize = 1 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641154, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64114c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64116c, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf641164 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf641188, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641180 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6411a0, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf641198 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6411b8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6411b0 }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6411d4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6411cc ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6cc83c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6ca7ec }, iSize = 2 }, ---Type to continue, or q to quit--- members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641204, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6411fc }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 ---Type to continue, or q to quit--- }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64121c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641214 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } ---Type to continue, or q to quit--- } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf641238, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641230 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } ---Type to continue, or q to quit--- }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf641250, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641248 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ---Type to continue, or q to quit--- ,Corpse>> = { = { iFirst = { iNext = 0xbf641268, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641260 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { ---Type to continue, or q to quit--- i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf641284, iPrev 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}, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0xbf6412e8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6412e0 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf641300, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf6412f8 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641318, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641310 }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbe785a8c, iPrev = 0x0 }, iLast = 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to quit--- } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf641398, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641390 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 ---Type to continue, or q to quit--- }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6413b0, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6413a8 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { ---Type to continue, or q to quit--- _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6413c8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6413c0 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { ---Type to continue, or q to quit--- i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6413e4, 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} } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf641448, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641440 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf641460, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf641458 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641478, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641470 }, ---Type to continue, or q to quit--- iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf641494, iPrev = 0x0 }, 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_TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf6414f8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6414f0 }, iSize = 0 }, members of RefManager,Player>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf641510, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641508 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { ---Type to continue, or q to quit--- _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641528, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641520 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } ---Type to continue, or q to quit--- }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf641544, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64153c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { ---Type to continue, or q to quit--- _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64155c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641554 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf641574, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64156c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64158c, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641584 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf6415a8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6415a0 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6415c0, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf6415b8 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6415d8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6415d0 ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6415f4, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf6415ec }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64160c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641604 ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641624, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64161c }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64163c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641634 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } ---Type to continue, or q to quit--- }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf641658, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641650 }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf641670, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641668 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641688, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641680 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } ---Type to continue, or q to quit--- } }}, {{ i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6416a4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64169c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6d5984, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6d5984 }, iSize = 1 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = ---Type to continue, or q to quit--- { = { iFirst = { iNext = 0xbf6416d4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6416cc }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0xbf6416ec, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6416e4 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ---Type to continue, or q to quit--- ,Player>> = { = { iFirst = { iNext = 0xbf641708, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641700 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf641720, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641718 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641738, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf641730 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf641754, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf64174c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64176c, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf641764 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641784, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64177c }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64179c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641794 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 ---Type to continue, or q to quit--- }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf6417b8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6417b0 }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6417d0, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6417c8 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } ---Type to continue, or q to quit--- }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6417e8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6417e0 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } ---Type to continue, or q to quit--- } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf641804, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6417fc }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } ---Type to continue, or q to quit--- }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6d79d4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6d79d4 }, iSize = 1 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ---Type to continue, or q to quit--- ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641834, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64182c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf64184c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641844 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { ---Type to continue, or q to quit--- _element = { ,Player>> = { = { iFirst = { iNext = 0xbf641868, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641860 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0xbf641880, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641878 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641898, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf641890 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { 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_elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf641964, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64195c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 ---Type to continue, or q to quit--- }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64197c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641974 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { ---Type to continue, or q to quit--- _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641994, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64198c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf6419ac, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6419a4 }, iSize = 0 }, members 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_element = { ,GameObject>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0xbf641a14, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641a0c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6deacc, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf6deacc }, iSize = 1 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641a44, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641a3c ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641a5c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641a54 }, iSize = 0 }, ---Type to continue, or 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= { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf641ac4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641abc }, iSize = 0 }, members of RefManager,GameObject>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf641adc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641ad4 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { ---Type to continue, or q to quit--- _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641af4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641aec }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ---Type to continue, or q to quit--- ,Corpse>> = { = { iFirst = { iNext = 0xbf641b0c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641b04 }, iSize = 0 }, 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_elements = { _element = { ,GameObject>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf641b74, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641b6c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf641b8c, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf641b84 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641ba4, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf641b9c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641bbc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641bb4 }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf641bd8, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf641bd0 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf641bf0, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641be8 }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641c08, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641c00 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, ---Type to continue, or q to quit--- _TailElements = {} } } } } }}, {{ i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0x821f243c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0x821f243c }, iSize = 1 }, members of RefManager,GameObject>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6e1b24, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6e1b24 }, iSize = 1 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641c54, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641c4c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { ---Type to continue, or q to quit--- _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641c6c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 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= { i_elements = { _elements = { _element = { ,GameObject>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf641cd4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641ccc }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6e7c14, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6e3b74 }, iSize = 3 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641d04, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf641cfc }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641d1c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641d14 }, 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} } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf641d84, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641d7c }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6ef264, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6ea384 }, iSize = 3 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } ---Type to continue, or q to quit--- }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641db4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641dac }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { ---Type to continue, or q to quit--- _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641dcc, iPrev = 0x0 }, iLast = { iNext = 0x0, 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i_container = { i_elements = { _elements = { _element = { ---Type to continue, or q to quit--- ,GameObject>> = { = { iFirst = { iNext = 0xbf641e34, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641e2c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0xbf6f4144, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6f19d4 }, iSize = 2 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641e64, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf641e5c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641e7c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 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_TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf641ee4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641edc }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf641efc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641ef4 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 ---Type to continue, or q to quit--- }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641f14, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641f0c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641f2c, iPrev = 0x0 }, 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= {} } } } } }, { i_container = { i_elements = { _elements = { ---Type to continue, or q to quit--- _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf641f94, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf641f8c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf6f68b4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6f68b4 }, iSize = 1 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf641fc4, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf641fbc }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf641fdc, iPrev = 0x0 }, iLast = { iNext = 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} }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf642044, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64203c }, ---Type to continue, or q to quit--- iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64205c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642054 }, iSize = 0 }, members of RefManager,Creature>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf642074, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64206c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } ---Type to continue, or q to quit--- }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64208c, iPrev = 0x0 }, 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= {} } } } } }, { i_container = { i_elements = { ---Type to continue, or q to quit--- _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6420f4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6420ec }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf64210c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642104 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf642124, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64211c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64213c, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf642134 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf642158, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642150 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf642170, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf642168 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf642188, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642180 }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }}, {{ i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6421a4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64219c ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6f9024, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6f9024 }, iSize = 1 }, ---Type to continue, or q to quit--- members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf6421d4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6421cc }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 ---Type to continue, or q to quit--- }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6421ec, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6421e4 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } ---Type to continue, or q to quit--- } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf642208, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642200 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } ---Type to continue, or q to quit--- }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf642220, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642218 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ---Type to continue, or q to quit--- ,Corpse>> = { = { iFirst = { iNext = 0xbf642238, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642230 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { ---Type to continue, or q to quit--- i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf642254, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64224c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ---Type to continue, or q to quit--- ,Creature>> = { = { iFirst = { iNext = 0xbf64226c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642264 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0xbf642284, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64227c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64229c, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf642294 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0xbf6422b8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6422b0 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6422d0, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf6422c8 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6422e8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6422e0 }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf642304, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf6422fc }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6fb794, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6fb794 }, iSize = 1 ---Type to continue, or q to quit--- }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf642334, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64232c }, iSize = 0 }, members of RefManager,DynamicObject>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { 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_vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { ---Type to continue, or q to quit--- i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6423b4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6423ac }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { ---Type to continue, or q to quit--- _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6423cc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6423c4 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf6423e4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6423dc }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6423fc, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf6423f4 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf642418, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642410 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf642430, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf642428 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf642448, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642440 }, ---Type to continue, or q to quit--- iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf642464, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf64245c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64247c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642474 }, ---Type to continue, or q to quit--- iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf642494, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64248c }, iSize = 0 }, members of RefManager,Dynami---Type to continue, or q to quit--- cObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { 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RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } ---Type to continue, or q to quit--- }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf642514, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64250c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { ---Type to continue, or q to quit--- _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64252c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642524 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf642544, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64253c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64255c, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642554 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf642578, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642570 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf642590, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf642588 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6425a8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6425a0 ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6425c4, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf6425bc }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6425dc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6425d4 ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf6425f4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6425ec }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64260c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642604 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } ---Type to continue, or q to quit--- }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf642628, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642620 }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf642640, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642638 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf642658, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642650 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } ---Type to continue, or q to quit--- } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf642674, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64266c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64268c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642684 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = ---Type to continue, or q to quit--- { = { iFirst = { iNext = 0xbf6426a4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64269c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { 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0xbf642700 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }}, {{ i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf642724, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf64271c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64273c, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf642734 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf642754, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64274c }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64276c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642764 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 ---Type to continue, or q to quit--- }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf642788, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642780 }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6427a0, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642798 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } ---Type to continue, or q to quit--- }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6427b8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6427b0 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } ---Type to continue, or q to quit--- } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6427d4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6427cc }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } ---Type to continue, or q to quit--- }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6427ec, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6427e4 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ---Type to continue, or q to quit--- ,DynamicObject>> = { = { iFirst = { iNext = 0xbf642804, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6427fc }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { 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iPrev = 0xbf642860 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf642884, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64287c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64289c, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf642894 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf6428b4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6428ac }, ---Type to continue, or q to quit--- iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, 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0xbf642910 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } ---Type to continue, or q to quit--- } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbe780124, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbe780124 }, iSize = 1 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 ---Type to continue, or q to quit--- }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf80176c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6fef0c }, iSize = 2 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { ---Type to continue, or q to quit--- _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf642964, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64295c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf64297c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642974 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { ---Type to continue, or q to quit--- _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf642998, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642990 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf6429b0, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6429a8 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6429c8, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf6429c0 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0xbf6429e4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6429dc }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6429fc, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf6429f4 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf642a14, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642a0c ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf642a2c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642a24 }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf642a48, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642a40 ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf642a60, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642a58 }, iSize = 0 }, members of RefManager,Creature>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf642a78, iPrev = 0x0 }, iLast = { iNext = 0x0, 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quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf642b20 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf642b44, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642b3c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf642b5c, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf642b54 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf642b74, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf642b6c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf642b8c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642b84 }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf642ba8, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf642ba0 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf642bc0, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642bb8 }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf642bd8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642bd0 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, ---Type to continue, or q to quit--- _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf642bf4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642bec }, iSize = 0 }, members of RefManager,GameObject>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf642c0c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642c04 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf642c24, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642c1c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager 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to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642c80 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }}, {{ i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf642ca4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642c9c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf803edc, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf803edc }, iSize = 1 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf642cd4, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf642ccc }, iSize = 0 }, members of 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}, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf642efc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642ef4 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } ---Type to continue, or q to quit--- } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf642f18, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642f10 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { ---Type to continue, or q to quit--- _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf642f30, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642f28 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf642f48, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642f40 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { ---Type to continue, or q to quit--- _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf642f64, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642f5c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf642f7c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642f74 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf642f94, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf642f8c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf642fac, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf642fa4 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf642fc8, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf642fc0 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf642fe0, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642fd8 ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf642ff8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf642ff0 }, iSize = 0 }, members of RefManager,Corpse>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf643014, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64300c }, ---Type to continue, or q to quit--- iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64302c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643024 }, iSize = 0 }, members of RefManager,Creature>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf643044, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64303c 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,Corpse>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf6430a8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6430a0 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { ---Type to continue, or q to quit--- _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6430c4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6430bc }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf6430dc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6430d4 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf6430f4, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6430ec }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64310c, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf643104 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf643128, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643120 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf643140, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf643138 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf643158, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643150 }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf643174, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64316c ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64318c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643184 }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf6431a4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64319c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 ---Type to continue, or q to quit--- }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6431bc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6431b4 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } ---Type to continue, or q to quit--- } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf6431d8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6431d0 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } ---Type to continue, or q to quit--- }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6431f0, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6431e8 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ---Type to continue, or q to quit--- ,Corpse>> = { = { iFirst = { iNext = 0xbf643208, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643200 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }}, {{ i_container = { ---Type to continue, or q to quit--- i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf643224, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64321c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ---Type to continue, or q to quit--- ,Creature>> = { = { iFirst = { iNext = 0xbf64323c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643234 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0xbf643254, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64324c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64326c, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf643264 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0x770f60ac, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0x770f60ac }, iSize = 1 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6432a0, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf643298 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6432b8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6432b0 }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6432d4, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf6432cc }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf0b1074, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf0b1074 }, iSize = 1 ---Type to continue, or q to quit--- }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf643304, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6432fc }, iSize = 0 }, members of RefManager,DynamicObject>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64331c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643314 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} ---Type to continue, or q to quit--- } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf643338, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643330 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 ---Type to continue, or q to quit--- }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf643350, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643348 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { ---Type to continue, or q to quit--- _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf643368, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643360 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { ---Type to continue, or q to quit--- i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf643384, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64337c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { ---Type to continue, or q to quit--- _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf0dbeac, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf0d9e5c }, iSize = 2 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf6433b4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6433ac }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6433cc, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf6433c4 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { ---Type to continue, or q to quit--- iFirst = { iNext = 0xbf6433e8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6433e0 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf643400, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf6433f8 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf643418, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643410 }, ---Type to continue, or q to quit--- iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf643434, iPrev = 0x0 }, iLast = { ---Type to continue, or q to quit--- iNext = 0x0, iPrev = 0xbf64342c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf0b2314, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf0b2314 }, ---Type to continue, or q to quit--- iSize = 1 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf643464, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64345c }, iSize = 0 }, members of RefManager,Dynami---Type to continue, or q to quit--- cObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64347c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643474 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, ---Type to continue, or q to quit--- _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf643498, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643490 }, iSize = 0 }, members of RefManager,Player>: ---Type to continue, or q to quit--- _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6434b0, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6434a8 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { ---Type to continue, or q to quit--- _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6434c8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6434c0 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } ---Type to continue, or q to quit--- }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6434e4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6434dc }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { ---Type to continue, or q to quit--- _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6434fc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6434f4 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf643514, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64350c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64352c, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643524 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { ---Type to continue, or q to quit--- = { iFirst = { iNext = 0xbf643548, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643540 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf643560, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf643558 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf643578, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643570 ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf643594, iPrev = 0x0 }, ---Type to continue, or q to quit--- iLast = { iNext = 0x0, iPrev = 0xbf64358c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6435ac, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6435a4 ---Type to continue, or q to quit--- }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf6435c4, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6435bc }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6435dc, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6435d4 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } ---Type to continue, or q to quit--- }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf6435f8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6435f0 }, iSize = 0 }, ---Type to continue, or q to quit--- members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf643610, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643608 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf643628, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643620 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } ---Type to continue, or q to quit--- } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf643644, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64363c }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, ---Type to continue, or q to quit--- _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64365c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643654 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = ---Type to continue, or q to quit--- { = { iFirst = { iNext = 0xbf643674, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64366c }, iSize = 0 }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { ---Type to continue, or q to quit--- iNext = 0xbf64368c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643684 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ---Type to continue, or q to quit--- ,Player>> = { = { iFirst = { iNext = 0xbf6436a8, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6436a0 }, iSize = 0 }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf6436c0, ---Type to continue, or q to quit--- iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf6436b8 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf6436d8, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf6436d0 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } } } }, { i_container = { i_elements = { _elements = { _element = { ,GameObject>> = { = { iFirst = { iNext = 0xbf6436f4, iPrev = 0x0 ---Type to continue, or q to quit--- }, iLast = { iNext = 0x0, iPrev = 0xbf6436ec }, iSize = 0 }, members of RefManager,GameObject>: _vptr.RefManager = 0x8379350 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf64370c, iPrev = 0x0 }, iLast = { iNext = 0x0, ---Type to continue, or q to quit--- iPrev = 0xbf643704 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } }, _TailElements = { _elements = { _element = { ,DynamicObject>> = { = { iFirst = { iNext = 0xbf643724, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf64371c }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,DynamicObject>: _vptr.RefManager = 0x83792a8 }, } }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf64373c, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643734 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 ---Type to continue, or q to quit--- }, } }, _TailElements = {} } } } } }, i_objects = { i_elements = { _elements = { _element = { ,Player>> = { = { iFirst = { iNext = 0xbf643758, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643750 }, iSize = 0 ---Type to continue, or q to quit--- }, members of RefManager,Player>: _vptr.RefManager = 0x8379208 }, } }, _TailElements = { _elements = { _element = { ,Creature>> = { = { iFirst = { iNext = 0xbf643770, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643768 }, iSize = 0 }, members of RefManager,Creature>: _vptr.RefManager = 0x8379168 }, } ---Type to continue, or q to quit--- }, _TailElements = { _elements = { _element = { ,Corpse>> = { = { iFirst = { iNext = 0xbf643788, iPrev = 0x0 }, iLast = { iNext = 0x0, iPrev = 0xbf643780 }, iSize = 0 }, members of RefManager,Corpse>: _vptr.RefManager = 0x83790c0 }, } }, _TailElements = {} } } ---Type to continue, or q to quit--- } } }}} } old_cell = { data = { Part = { grid_x = 23, grid_y = 36, cell_x = 5, cell_y = 0, nocreate = 0, reserved = 31 }, All = 65034519 } } new_cell = { data = { Part = { grid_x = 23, grid_y = 36, cell_x = 7, ---Type to continue, or q to quit--- cell_y = 0, nocreate = 0, reserved = 31 }, All = 65042711 } } __PRETTY_FUNCTION__ = "void Map::PlayerRelocation(Player*, float, float, float, float)" #19 0x080ee995 in DestinationHolder >::UpdateTraveller ( this=0x25df8474, traveller=@0x8339ce68, diff=6085, force_update=false) at Traveller.h:87 ori = 0.0808144584 x = -4276.43311 y = 2190.33057 z = 68.7289047 #20 0x0824482b in FlightPathMovementGenerator::Update (this=0x25df8468, player=@0x770f2a28, diff=@0x8339cf04) at WaypointMovementGenerator.cpp:379 traveller = { i_traveller = @0x770f2a28 }#21 0x0821ea7f in MovementGeneratorMedium::Update (this=0x25df8468, u=@0x770f2a28, time_diff=@0x8339cf04) ---Type to continue, or q to quit--- at MovementGenerator.h:62 No locals. #22 0x0813cf8a in MotionMaster::UpdateMotion (this=0x770f38a0, diff=@0x8339cf04) at MotionMaster.cpp:73 __PRETTY_FUNCTION__ = "void MotionMaster::UpdateMotion(const uint32&)" #23 0x08232a4f in Unit::Update (this=0x770f2a28, p_time=6085) at Unit.cpp:268 base_att = #24 0x081c9cf9 in Player::Update (this=0x770f2a28, p_time=6085) at Player.cpp:763 now = pet = #25 0x08145687 in ObjectAccessor::Update (this=0x8d2a078, diff=@0x8339d208) at ObjectAccessor.cpp:574 iter = { _M_cur = 0x101809e8, _M_ht = 0x840f95c } creature_locations = { _M_t = { _M_impl = { > >> = { <__gnu_cxx::new_allocator to continue, or q to quit--- t, Player*> > >> = {}, }, members of std::_Rb_tree,std::_Select1st >,std::less,std::allocator > >::_Rb_tree_impl,false>: _M_key_compare = { <> = {}, }, _M_header = { _M_color = std::_S_red, _M_parent = 0x31122608, _M_left = 0xbc734ee0, _M_right = 0x3b810130 }, _M_node_count = 54 } } } updater = { i_timeDiff = 2152085972 } grid_object_update = { i_visitor = @0x0 }---Type to continue, or q to quit--- map = world_object_update = { i_visitor = @0x40 }#26 0x0813b798 in MapManager::Update (this=0xb5a28068, diff=6085) at MapManager.cpp:119 iter = { _M_cur = 0x0, _M_ht = 0xb5a2809c }#27 0x0824d138 in World::Update (this=0xb6806610, diff=6085) at World.cpp:858 next = { _M_cur = 0xb7b1551c, _M_ht = 0x8339d26c }#28 0x080ed43a in WorldRunnable::run (this=0xb5ce4a98) at WorldRunnable.cpp:61 diff = 6085 realCurrTime = 2402079098 realPrevTime = prevSleepTime = 0 #29 0xb7d40a3b in ZThread::ThreadImpl::dispatch (parent=0x852d030, impl=0xb5e96e40, task=@0x8339d394) at ThreadImpl.cxx:407 No locals. ---Type to continue, or q to quit--- #30 0xb7d43026 in ZThread::(anonymous namespace)::Launcher::run ( this=0xbfbbed7c) at ThreadImpl.cxx:49 No locals. #31 0xb7d469eb in _dispatch (arg=0x6) at posix/ThreadOps.cxx:137 __PRETTY_FUNCTION__ = "void* ZThread::_dispatch(void*)" #32 0xb7d0246b in start_thread () from /lib/tls/i686/cmov/libpthread.so.0 No symbol table info available. #33 0xb7b6273e in clone () from /lib/tls/i686/cmov/libc.so.6 No symbol table info available.