public OnPlayerSpawn(playerid) { new Debug[256]; new teller = 1; teller++; format(Debug,sizeof(Debug), "blaat %d", teller); printf(Debug); new string[256]; new sendername[MAX_PLAYER_NAME]; TogglePlayerControllable(playerid, false); SetPlayerInterior(playerid,0); teller++; format(Debug,sizeof(Debug), "blaat %d", teller); printf(Debug); if(gTeam[playerid] == TEAM_BLS && Admin[playerid] != 1) { SetPlayerColor(playerid,COLOR_BLUE); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string),"%s has spawned as Blue.",sendername); SendClientMessageToAll(COLOR_YELLOW, string); SetPlayerPos(playerid, -1777.5165,583.1099,234.8906); } teller++; format(Debug,sizeof(Debug), "blaat %d", teller); printf(Debug); if(gTeam[playerid] == TEAM_RLS && Admin[playerid] != 1) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string),"%s has spawned as Red.",sendername); SendClientMessageToAll(COLOR_YELLOW, string); SetPlayerColor(playerid,COLOR_RED); SetPlayerPos(playerid, -1786.9958,583.0828,234.8906); } teller++; format(Debug,sizeof(Debug), "blaat %d", teller); printf(Debug); /* else if(gTeam[playerid] == TEAM_BSF) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string),"%s has spawned as Blue:San Fierro.",sendername); SendClientMessageToAll(COLOR_YELLOW, string); SetPlayerColor(playerid,COLOR_BLUE); } else if(gTeam[playerid] == TEAM_RSF) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string),"%s has spawned as Red:San Fierro.",sendername); SendClientMessageToAll(COLOR_YELLOW, string); SetPlayerColor(playerid,COLOR_RED); } else if(gTeam[playerid] == TEAM_BLV) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string),"%s has spawned as Blue:Las Venturas.",sendername); SendClientMessageToAll(COLOR_YELLOW, string); SetPlayerColor(playerid,COLOR_BLUE); } else if(gTeam[playerid] == TEAM_RLV) { GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string),"%s has spawned as Red:Las Venturas.",sendername); SendClientMessageToAll(COLOR_YELLOW, string); SetPlayerColor(playerid,COLOR_RED); } */ if(Admin[playerid] == 1) { TogglePlayerControllable(playerid, true); SetPlayerHealth(playerid, 100000); SetPlayerColor(playerid, COLOR_PINK); SetPlayerPos(playerid, 1988.2028,908.6794,10.8203); ResetPlayerWeapons(playerid); SetPlayerSkin(playerid, 37); } teller++; format(Debug,sizeof(Debug), "blaat %d", teller); printf(Debug); if(gTeam[playerid] == TEAM_RLS || gTeam[playerid] == TEAM_RSF || gTeam[playerid] == TEAM_RLV && Admin[playerid] != 1) { SetPlayerSkin(playerid, 112); } teller++; format(Debug,sizeof(Debug), "blaat %d", teller); printf(Debug); if(gTeam[playerid] == TEAM_BLS || gTeam[playerid] == TEAM_BSF || gTeam[playerid] == TEAM_BLV && Admin[playerid] != 1) { SetPlayerSkin(playerid, 111); } teller++; format(Debug,sizeof(Debug), "blaat %d", teller); printf(Debug); return 1; }