#include #include new Menu:gMenu0; new Menu:gMenue0; #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Blank Filterscript by your name here"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Place This Under OnGameModeInit AddStaticPickup(1273,2,1962.807250,1343.762817,15.482250);//Pickup Id 0; } public OnPlayerSpawn(playerid) { GivePlayerMoney(playerid,50000); return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { if ( pickupid == 0 ){ gMenu0 = CreateMenu(Mname, 2, 50, 200, 41, 30); AddMenuItem(gMenu0,0,Info); AddMenuItem(gMenu0,0,Enter); AddMenuItem(gMenu0,0,Buy); AddMenuItem(gMenu0,0,Rent); AddMenuItem(gMenu0,0,Sell); AddMenuItem(gMenu0,0,Lock); ShowMenuForPlayer(gMenu0,playerid); TogglePlayerControllable(playerid,0);} } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:Current = GetPlayerMenu(playerid); if (Current == gMenu0) { switch(row) { case 0: { OnInfo(playerid,0); TogglePlayerControllable(playerid,1);} case 1: { TogglePlayerControllable(playerid,1); if (OnEnter(playerid,0)==1){ gMenue0 = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue0,0,EatFood); AddMenuItem(gMenue0,0,Exercise); AddMenuItem(gMenue0,0,Exit); ShowMenuForPlayer(gMenue0,playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);}} case 2: { TogglePlayerControllable(playerid,1); if (OnBuy(playerid,0)==1){ gMenue0 = CreateMenu(Mname,1,50,200,50,25); AddMenuItem(gMenue0,0,EatFood); AddMenuItem(gMenue0,0,Exercise); AddMenuItem(gMenue0,0,Exit); ShowMenuForPlayer(gMenue0,playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);}} case 3: { TogglePlayerControllable(playerid,1); if (OnRent(playerid,0)==1){ gMenue0 = CreateMenu(Mname, 1, 50, 200, 50, 25); AddMenuItem(gMenue0,0,EatFood); AddMenuItem(gMenue0,0,Exercise); AddMenuItem(gMenue0,0,Exit); ShowMenuForPlayer(gMenue0,playerid); SetPlayerInterior(playerid,1); SetPlayerPos(playerid,223.043991,1289.259888,1082.199951);}} case 4: { SellHouse(playerid,0); TogglePlayerControllable(playerid,1);} case 5: { LockHouse(playerid,0); TogglePlayerControllable(playerid,1);}}} if (Current == gMenue0) { switch(row) { case 0: { new Float:Chealth; GetPlayerHealth(playerid,Chealth); SetPlayerHealth(playerid,Chealth+25); ShowMenuForPlayer(gMenue0,playerid);} case 1: { new Float:Carmour; GetPlayerArmour(playerid,Carmour); SetPlayerArmour(playerid,Carmour+2); ShowMenuForPlayer(gMenue0,playerid);} case 2: { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1962.807250,1343.762817,15.482250);}}} } public OnPlayerExitedMenu(playerid){ // Place This Under OnPlayerExitedMenu new Menu:Current = GetPlayerMenu(playerid); if( Current == gMenu0){ TogglePlayerControllable(playerid,1);} if( Current == gMenue0){ ShowMenuForPlayer(gMenue0,playerid);} }