// Tails 03-02-2002 static void M_DrawSetupChoosePlayerMenu(void); static boolean M_QuitChoosePlayerMenu(void); static void M_ChoosePlayer(int choice); int skillnum; typedef enum { Player1, Player2, Player3, Player4, Player5, Player6, Player7, Player8, Player9, Player10, Player11, Player12, Player13, Player14, Player15, player_end } players_e; menuitem_t PlayerMenu[] = { {IT_CALL | IT_STRING, NULL, "SONIC", M_ChoosePlayer, 0}, {IT_CALL | IT_STRING, NULL, "TAILS", M_ChoosePlayer, 1}, {IT_CALL | IT_STRING, NULL, "KNUCKLES", M_ChoosePlayer, 2}, {IT_DISABLED, NULL, "PLAYER4", M_ChoosePlayer, 0}, {IT_DISABLED, NULL, "PLAYER5", M_ChoosePlayer, 0}, {IT_DISABLED, NULL, "PLAYER6", M_ChoosePlayer, 0}, {IT_DISABLED, NULL, "PLAYER7", M_ChoosePlayer, 0}, {IT_DISABLED, NULL, "PLAYER8", M_ChoosePlayer, 0}, {IT_DISABLED, NULL, "PLAYER9", M_ChoosePlayer, 0}, {IT_DISABLED, NULL, "PLAYER10", M_ChoosePlayer, 0}, {IT_DISABLED, NULL, "PLAYER11", M_ChoosePlayer, 0}, {IT_DISABLED, NULL, "PLAYER12", M_ChoosePlayer, 0}, {IT_DISABLED, NULL, "PLAYER13", M_ChoosePlayer, 0}, {IT_DISABLED, NULL, "PLAYER14", M_ChoosePlayer, 0}, {IT_DISABLED, NULL, "PLAYER15", M_ChoosePlayer, 0}, };