// Chose the player you want to use Tails 03-02-2002 static void M_ChoosePlayer(int choice) { int skinnum; M_ClearMenus(true); switch(choice) { case 0: // Sonic startmap = 10; break; case 1: // Tails startmap = 1; break; case 2: // Knuckles startmap = 20; break; } strlwr(description[choice].skinname); skinnum = R_SkinAvailable(description[choice].skinname); G_DeferedInitNew(skillnum, G_BuildMapName(startmap), skinnum, StartSplitScreenGame, fromlevelselect); COM_BufAddText("dummyconsvar 1\n"); // G_DeferedInitNew doesn't do this }