local platform = {} function idle() if(projectile_index_valid(0))then if(get_projectile_type (0) == _projectile_grenade)then if(platform[0] == 0)then if(get_projectile_position(0) == 2)then platform[0] = true set_platform_state (1, true) screen_fade(_fade_long_bright) play_sound(0, _snd_juggernaut_exploding, 0.2) end end if(platform[1] == 0)then if(get_projectile_position(0) == 9)then platform[1] = true set_platform_state (10, true) screen_fade(_fade_long_bright) play_sound(0, _snd_juggernaut_exploding, 0.2) end end end end end