case GameState.Title: //DrawTitleScreen(); for (int i = 0; i < fullMenuLength; i++) { if (i == currentMenuIndexX) { spriteBatch.DrawString(mainFont, menu[i,0], new Vector2(400, 20* (i + 1)), Color.White); } else spriteBatch.DrawString(mainFont, menu[i,0], new Vector2(300, 20 * (i + 1)), Color.White); } break;