AttachablePoly MyPoly = new AttachablePoly(2); public void Initialize(GameForm form) { #region initialize engine managers and data this.form = form; guiData = new GuiData(); sprMan = GameForm.sprMan; inpMan = GameForm.inpMan; textMan = GameForm.textMan; guiMan = GameForm.guiMan; camera = GameForm.camera; cursor = GameForm.cursor; random = GameForm.random; physics = new PhysicsManager(); #endregion mySprite = sprMan.AddSprite("redball.bmp"); mySprite.y = 10; myGround = sprMan.AddSprite("redball.bmp"); myGround.y = -10; myGround.sclX = 10; mySprite.yVelocity = 10f; physics.CreateSquareObject(0, 0, 5, 5); mySprite.xVelocity = 1f; MyPoly.AddPoint(1, 1); MyPoly.AddPoint(0, 0); }