/* Copyright (C) 2006,2007 ScriptDev2 * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "../sc_defines.h" #include "../../../../game/Player.h" #include "../../../../game/GossipDef.h" // **** This script is still under Developement **** #define GOSSIP_FIRST "You wan something from me?" bool GossipSelect_npc_lunaclaw_spirit(Player *player, Creature *_Creature, uint32 sender, uint32 action ) { if( action == GOSSIP_ACTION_INFO_DEF + 1 ) { player->SEND_GOSSIP_MENU(4715,_Creature->GetGUID()); player->TalkedToCreature(_Creature->GetEntry(), _Creature->GetGUID()); } return true; } bool GossipHello_npc_lunaclaw_spirit(Player *player, Creature *_Creature) { if( player->GetQuestStatus(6001) == QUEST_STATUS_INCOMPLETE || player->GetQuestStatus(6002) == QUEST_STATUS_INCOMPLETE ) { player->ADD_GOSSIP_ITEM( 2, GOSSIP_FIRST , GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); player->SEND_GOSSIP_MENU(4714,_Creature->GetGUID()); } return true; } void AddSC_npc_lunaclaw_spirit() { Script *newscript; newscript = new Script; newscript->Name="npc_lunaclaw_spirit"; newscript->pGossipHello = &GossipHello_npc_lunaclaw_spirit; newscript->pGossipSelect = &GossipSelect_npc_lunaclaw_spirit; m_scripts[nrscripts++] = newscript; }