Function Tformpoint:TVector3(vector:TVector3, fromspace:tscenenode = Null, tospace:tscenenode = Null) 'This function will convert between cloordinate systems. 'It will do so linearly- converting first from FROMSPACE to World space - If necesary! 'and then from World space to Tospace. This will give us all three options 'necesary to do the required conversions WOOP. Local returnvec:TVector3 Local matrix:TMatrix4 = TMatrix4.createEmpty() If fromspace <> Null Then 'Convert from FROMSPACE to World space. fromspace.getWorldTransforms(matrix) Local inverse:TMatrix4 = matrix.inverse() vector = inverse.mulWithVector3(vector) If tospace = Null Then Return vector EndIf 'TBC: 'This code translates from World space space to local space (from World space to TOSPACE) If tospace <> Null Then tospace.getWorldTransforms(matrix) ReturnVec = matrix.mulWithVector3(vector) 'Vector needs to be the one returned in the World space conversion above if necesarry. EndIf Return returnvec End Function