#include new gTeam[MAX_PLAYERS]; #define TEAM_Army 1 #define TEAM_Farmers 2 #define TEAM_Grove 3 #define TEAM_Ballas 4 #define TEAM_Vagos 5 #define TEAM_Aztecas 6 #define TEAM_Mafia 7 #define TEAM_GROOVE_COLOR 0x00FF00AA #define TEAM_BALLAS_COLOR 0xFF00FFAA #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_LIGHTGREEN 0x00FF00AA #define COLOR_DARKGREEN 0x004400AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define BBLUE 0x00BFFFAA #define COLOR_LIGHTBLUE 0x1C86EEAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_PINK 0xFF66FFAA #define COLOR_BRIGHTRED 0xB22222 #define OBJECTIVE_VEHICLE_BLUE 1 #define OBJECTIVE_COLOR 0xAA0000FF #define MAX_GANGS 32 #define MAX_GANG_MEMBERS 6 #define MAX_GANG_NAME 16 #define CP_AMMU 2 #define MAX_POINTS 20 #define MAX_WEAPONS 47 #define MAX_SPAWNWEAPONS 9 new Grove1; new Grove2; new Grove3; new Army1; new Army2; new Army4; new Army5; new Mafia1; new Mafia2; new Mafia3; new Mafia4; new Ballas1; new Ballas2; new Ballas3; new Ballas4; new Vagos1; new Vagos2; new Vagos; new Aztecas1; new Aztecas2; new Aztecas3; new Aztecas4; new Farmers1; new Farmers; new Farmers3; new Niekeno; new Visitors; new TEXT[255]; new Float:X1[MAX_PLAYERS]; new playerCheckpoint[MAX_PLAYERS]; new Float:Y1[MAX_PLAYERS]; new Float:Z1[MAX_PLAYERS]; new gObjectiveBluePlayer=(-1); new gObjectiveReached=0; new exp[MAX_PLAYERS]; new XP[MAX_PLAYERS]; new level[MAX_PLAYERS] = 1; static gHour; static gMinute; new playerWeapons[MAX_PLAYERS][MAX_SPAWNWEAPONS]; new ZoneOwner[25]={3,3,3,1,1,1,1,7,7,7,7,4,4,4,4,5,5,5,6,6,6,6,2,2,2}; new UnderAttack[25]; new KillCount[7][25]; new gangMembers[MAX_GANGS][MAX_GANG_MEMBERS]; new gangNames[MAX_GANGS][MAX_GANG_NAME]; new gangInfo[MAX_GANGS][3]; //0-created,1-members,2-color new gangBank[MAX_GANGS]; new playerGang[MAX_PLAYERS]; new gangInvite[MAX_PLAYERS]; new ownedcar[MAX_PLAYERS]; new owner[MAX_PLAYERS]; forward unsafe(Kzone); forward checkpointUpdate(); forward Timer_DayHeartbeat(); forward AutoReminder(); forward PayDay(); forward RandomMessages(); forward TimeFunction(playerid); forward OnPlayerUpdate(playerid); forward checkpointUpdate(); forward post_winners(winnerid); forward report(playerid); new Float:checkpoints[MAX_POINTS][3] = { {-22.2549,-55.6575,1003.5469}, {2000.3132,1538.6012,13.5859}, {291.0004,-84.5168,1001.5156}, {-1920.6711,303.1555,41.0469}, {2323.7454,1283.1440,97.5579}, {-2432.6628,-1620.0771,526.8676}, {1989.0619,1005.5241,994.4688}, {2235.5408,1679.0402,1008.3594}, {-103.5525,-22.4661,1000.7188}, {501.4927,-75.4323,998.7578}, {161.1875,-79.9915,1001.8047}, {207.5640,-97.8188,1005.2578}, {-203.4864,-41.2045,1002.2734}, {418.5547,-80.1667,1001.8047}, {1212.3918,-10.9459,1000.9219}, {-1957.5327,300.2131,35.4688}, {418.1210,2536.8762,10.0000}, {2127.5940,2370.4255,10.8203}, {2022.5179,1916.6848,12.3397}, {1208.5027,-32.6044,1000.9531} }; new playerColors[100] = { 0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,0xEE82EEFF,0xFFD720FF, 0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF, 0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF, 0x275222FF,0xF09F5BFF,0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF, 0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,0x4B8987FF, 0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF, 0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF, 0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF, 0x9F945CFF,0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF, 0x3FE65CFF }; new Float:checkCoords[1][4] = { {284.0546,-86.4384, 302.9315,-56.6674} }; new checkpointType[MAX_POINTS] = { CP_AMMU }; new weaponNames[MAX_WEAPONS][32] = { "Unarmed", "Brass Knuckles", //crash game "Golf Club", "Night Stick", "Knife", "Baseball Bat", "Shovel", "Pool Cue", "Katana", "Chainsaw", "Purple Dildo", "White Dildo", "Long White Dildo", "White Dildo 2", "Flowers", "Cane", "Grenades", //crash game "Tear Gas", //crash game "Molotovs", //crash game "UNKNOWN", "UNKNOWN", "UNKNOWN", "Pistol", "Silenced Pistol", "Desert Eagle", "Shotgun", "Sawn Off Shotgun", "Combat Shotgun", "Micro Uzi (Mac 10)", "MP5", "AK47", "M4", "Tec9", "Rifle", "Sniper Rifle", "RPG", "Missile Launcher", "Flame Thrower", "Minigun", "Sachel Charges", //crash game "Detonator", //crash game "Spray Paint", "Fire Extinguisher", "Camera", "Nightvision Goggles", //crash game "Thermal Goggles", //crash game "Parachute" }; new spawnWeapons[MAX_SPAWNWEAPONS][3] = { {23,34,4000}, {25,15,7000}, {27,20,15000}, {28,120,7000}, {32,120,5000}, {29,120,15000}, {30,120,25000}, {31,120,30000}, {9,0,70000} }; new Float:ZoneLocations[25][4]= { {1988.037, -1752.921, 2611.702, -1614.75}, {1607.753, -1452.893, 2056.488, -1026.537}, {2216.207, -2321.396, 2391.137, -1768.712}, {70.06725, 1786.715, 373.692, 2113.696}, {2349.306, -2747.752, 2866.492, -2309.553}, {1132.754, -221.8796, 1950.205, 490.4708}, {151.8124, -268.5911, 478.7929, 140.1345}, {1025.919, -2372.717, 1524.091, -1910.831}, {1067.75, -1587.116, 1368.174, -1156.812}, {2615.505, -1606.855, 2896.915, -1263.401}, {1322.54, -1748.974, 1995.642, -1622.646}, {2067.896, -1377.886, 2269.447, -1223.924}, {1710.43, -2210.859, 2181.981, -1752.921}, {2064.094, -1614.75, 2265.644, -1381.833}, {1543.105, -2388.508, 1721.838, -1764.764}, {2296.066, -1247.61, 2866.492, -927.8433}, {200.7038, -2076.636, 987.8908, -1752.921}, {2216.207, -1847.667, 2615.505, -1752.921}, {2398.743, -2159.539, 2790.435, -1855.563}, {193.0981, -1705.548, 664.6498, -1156.812}, {2288.461, -1598.959, 2547.053, -1263.401}, {1482.26, -1598.959, 2064.094, -1464.736}, {-303.6248, -175.1681, 105.1009, 163.4902}, {2611.702, -1855.563, 2866.492, -1606.855}, {2008.595, -221.8796, 2709.267, 291.9469} }; main() { print("\n----------------------------------"); print(" LS Gang Wars"); print("----------------------------------\n"); } stock getCheckpointType(playerID) { return checkpointType[playerCheckpoint[playerID]]; } stock isPlayerInArea(playerID, Float:data[4]) { new Float:X, Float:Y, Float:Z; GetPlayerPos(playerID, X, Y, Z); if(X >= data[0] && X <= data[2] && Y >= data[1] && Y <= data[3]) { return 1; } return 0; } stock strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } IsInZone(playerid) { new i=0; new Float:X,Float:Y,Float:Z; GetPlayerPos(playerid,X,Y,Z); new NAME[40]; GetPlayerName(playerid,NAME,sizeof(NAME)); while (i<25) { if ((X>ZoneLocations[i][0])&&(XZoneLocations[i][1])&&(Y 0) { for(new i = 0; i < gangInfo[gangnum][1]; i++) { if(gangMembers[gangnum][i]==playerid) { //One less gang member gangInfo[gangnum][1]--; for(new j = i; j < gangInfo[gangnum][1]; j++) { //Shift gang members gangMembers[gangnum][j]=gangMembers[gangnum][j+1]; } //Disband gang if no more members if(gangInfo[gangnum][1]<1) { gangInfo[gangnum][0]=0; gangInfo[gangnum][1]=0; gangBank[gangnum]=0; } //Notify other members for(new j = 0; j < gangInfo[gangnum][1]; j++) { GetPlayerName(playerid, playername, MAX_PLAYER_NAME); format(string, sizeof(string),"%s has quit your gang.", playername); SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string); if(j==0) { } } format(string, sizeof(string),"You have quit the gang '%s' (id: %d)", gangNames[gangnum], gangnum); SendClientMessage(playerid, COLOR_ORANGE, string); playerGang[playerid]=0; SetPlayerColor(playerid,playerColors[playerid]); return; } } } else { SendClientMessage(playerid, COLOR_RED, "You are not in a gang."); } } public OnGameModeInit() { SetGameModeText("LS Gang Wars"); ShowNameTags(1); ShowPlayerMarkers(1); EnableTirePopping(1); SetGravity(0.008); SetWorldTime(12); SetTeamCount(7); AllowInteriorWeapons(0); EnableZoneNames(1); UsePlayerPedAnims(); SetTimer("checkpointUpdate",1000,1); SetTimer("RandomMessages", 30000, 1); #pragma unused Grove1 #pragma unused Grove2 #pragma unused Grove3 #pragma unused Army1 #pragma unused Army2 #pragma unused Army4 #pragma unused Army5 #pragma unused Mafia1 #pragma unused Mafia2 #pragma unused Mafia3 #pragma unused Mafia4 #pragma unused Ballas1 #pragma unused Ballas2 #pragma unused Ballas3 #pragma unused Ballas4 #pragma unused Vagos1 #pragma unused Vagos2 #pragma unused Vagos #pragma unused Aztecas1 #pragma unused Aztecas2 #pragma unused Aztecas3 #pragma unused Aztecas4 #pragma unused Farmers1 #pragma unused Farmers #pragma unused Farmers3 #pragma unused Niekeno Grove1 = GangZoneCreate(1988.037, -1752.921, 2611.702, -1614.75); Grove2 = GangZoneCreate(1607.753, -1452.893, 2056.488, -1026.537); Grove3 = GangZoneCreate(2216.207, -2321.396, 2391.137, -1768.712); Army1 = GangZoneCreate(70.06725, 1786.715, 373.692, 2113.696); Army2 = GangZoneCreate(2349.306, -2747.752, 2866.492, -2309.553); Army5 = GangZoneCreate(1132.754, -221.8796, 1950.205, 490.4708); Army4 = GangZoneCreate(151.8124, -268.5911, 478.7929, 140.1345); Mafia1 = GangZoneCreate(1025.919, -2372.717, 1524.091, -1910.831); Mafia2 = GangZoneCreate(1067.75, -1587.116, 1368.174, -1156.812); Mafia3 = GangZoneCreate(2615.505, -1606.855, 2896.915, -1263.401); Mafia4 = GangZoneCreate(1322.54, -1748.974, 1995.642, -1622.646); Ballas1 = GangZoneCreate(2067.896, -1377.886, 2269.447, -1223.924); Ballas2 = GangZoneCreate(1710.43, -2210.859, 2181.981, -1752.921); Ballas3 = GangZoneCreate(2064.094, -1614.75, 2265.644, -1381.833); Ballas4 = GangZoneCreate(1543.105, -2388.508, 1721.838, -1764.764); Vagos1 = GangZoneCreate(2296.066, -1247.61, 2866.492, -927.8433); Vagos2 = GangZoneCreate(200.7038, -2076.636, 987.8908, -1752.921); Vagos = GangZoneCreate(2216.207, -1847.667, 2615.505, -1752.921); Aztecas1 = GangZoneCreate(2398.743, -2159.539, 2790.435, -1855.563); Aztecas2 = GangZoneCreate(193.0981, -1705.548, 664.6498, -1156.812); Aztecas3 = GangZoneCreate(2288.461, -1598.959, 2547.053, -1263.401); Aztecas4 = GangZoneCreate(1482.26, -1598.959, 2064.094, -1464.736); Farmers1 = GangZoneCreate(-303.6248, -175.1681, 105.1009, 163.4902); Farmers = GangZoneCreate(2611.702, -1855.563, 2866.492, -1606.855); Farmers3 = GangZoneCreate(2008.595, -221.8796, 2709.267, 291.9469); Niekeno = GangZoneCreate(2166.77, -1231.819, 2258.038, -1129.178); AddStaticPickup(1239,2,2512.560058,-1028.399414,70.085937); AddStaticPickup(1239,2,2091.482177,-1279.688842,26.040601); AddStaticPickup(1239,2,2486.651855,-1645.656005,14.070312); AddStaticPickup(1239,2,2637.365234,-1992.147949,13.993547); AddStaticPickup(1239,2,2638.354980,-2414.083496,13.632812); AddStaticPickup(1239,2,1125.921142,-2037.342407,69.883468); AddStaticPickup(1239,2,299.422546,-1155.912231,80.909896); //Objects: CreateObject(8210, -364.532867, -1354.596802, 23.185678, 0, 0, 250.9378); CreateObject(8210, -382.132202, -1322.766724, 26.474600, 0, 6.0161, 348.75); CreateObject(8210, -414.872131, -1344.778442, 27.228954, 0, 355.7028, 78.75); CreateObject(987, -413.446106, -1381.667969, 22.538481, 0, 0, 123.7499); CreateObject(987, -406.810028, -1391.459839, 22.498192, 0, 0, 123.7499); CreateObject(987, -400.266357, -1401.260742, 22.492678, 0, 0, 123.7499); CreateObject(979, -377.399353, -1383.588257, 22.458151, 0, 0, 213.75); CreateObject(979, -387.136871, -1390.306763, 22.586538, 0, 359.1406, 213.75); CreateObject(987, -383.766602, -1387.337036, 21.887968, 0, 0, 33.75); CreateObject(987, -391.221344, -1392.400146, 21.892338, 0, 0, 33.75); CreateObject(966, -397.467438, -1396.828735, 22.403381, 0, 0, 213.75); CreateObject(968, -397.433044, -1396.804321, 23.290543, 0, 0, 33.75); CreateObject(967, -397.958618, -1398.225098, 22.388947, 0, 0, 32.8906); CreateObject(970, -398.624756, -1399.838257, 22.946869, 0, 0, 33.75); CreateObject(970, -398.624237, -1399.845947, 24.004873, 0, 0, 33.75); CreateObject(970, -398.591522, -1399.849609, 25.110973, 0, 0, 33.75); CreateObject(3279, -362.633789, -1333.434937, 21.310383, 0, 0, 168.75); CreateObject(3279, -379.475128, -1375.770874, 21.992777, 0, 0, 146.25); CreateObject(3399, -406.027985, -1434.041016, 27.314953, 0, 0, 0); CreateObject(8614, -372.305908, -1417.014893, 27.075842, 0, 4.2972, 270); CreateObject(8614, -365.900513, -1414.699829, 30.864906, 0, 0, 180); CreateObject(3279, -409.262695, -1343.191040, 24.378386, 0, 0, 348.75); CreateObject(1458, -405.727112, -1327.119629, 25.949831, 0, 0, 0); CreateObject(12921, -393.833313, -1395.790161, 25.587015, 0, 0, 33.75); CreateObject(17324, -390.830566, -1340.374146, 23.964664, 4.2972, 1.7189, 349.6094); CreateObject(3461, -390.298584, -1393.040649, 23.675467, 0, 0, 0); CreateObject(3168, -410.485931, -1357.338867, 23.502028, 0, 0, 168.75); CreateObject(4726, 332.120636, -1836.737549, 2.014965, 0, 0, 180); CreateObject(3279, 302.548859, -1779.621338, 3.555548, 0, 0, 315); CreateObject(3279, 300.057770, -1813.526978, 3.445765, 0, 0, 22.5); CreateObject(16778, 335.582611, -1778.450073, 4.096195, 0, 0, 270); CreateObject(1369, 313.124207, -1784.247314, 4.240703, 0, 0, 22.5); //VEHICLES AddStaticVehicle(497,2836.5798,-2530.6621,18.1278,281.8553,6,0); // maveric m1 getaway 1 AddStaticVehicle(482,-2444.4460,501.1308,29.7963,254.9694,1,1); // BURRITO sf getawy car 2 AddStaticVehicle(497,-1481.9639,144.6383,18.9529,133.6042,3,3); // maveric getaway 3 AddStaticVehicle(482,2194.4309,1444.0286,10.9392,0.9995,48,48); // burrito getaway 4 AddStaticVehicle(482,1713.2853,-1613.0427,13.6739,338.0,125,108); // BURRITO ls getaway car 5 AddStaticVehicle(572,1261.8896,303.3519,19.5877,155.0000,3,0); // lawnmower zombi 6 AddStaticVehicle(482,2103.3213,2079.2488,10.9461,270.0000,126,0); // burrito--7 AddStaticVehicle(560,2318.2593,6.4544,26.1897,90.0000,1,1); // SULTAN//bank robbry getawy car 8 AddStaticVehicle(482,-535.3323,-487.2228,25.7000,0.0000,126,0); // burrito sex shop 9 AddStaticVehicle(576,-1051.9135,-679.1596,32.0000,0.0000,0,0); // torando--mission car134 10 AddStaticVehicle(482,2585.8357,2780.8374,10.9404,270.0000,0,0); // burrito k.a.a.c fules--11 AddStaticVehicle(515,2260.0344,2763.9900,11.8394,90.0000,0,3); // roadtrain--108 tm 12 AddStaticVehicle(515,214.7370,-263.5162,2.5967,176.2460,3,0); // roadtrain--187 tm 13 AddStaticVehicle(515,-1988.3328,-2382.9001,31.6450,303.4193,3,0); // roadtrain tm 14 AddStaticVehicle(515,-1712.7483,14.3026,4.6194,292.0642,3,0); // roadtrain tm 15 AddStaticVehicle(515,1048.9388,2133.8923,11.8397,90.0000,0,3); // roadtrain--16 tm AddStaticVehicle(515,2865.8965,932.6283,11.7964,116.8550,0,3); // roadtrain--17 tm AddStaticVehicle(515,259.4977,1429.8959,11.8406,180.0000,0,3); // roadtrain--octane springs-18 tm AddStaticVehicle(483,-1096.1134,-1621.6436,76.3596,271.1122,0,0); // camper weed farm-19 AddStaticVehicle(483,-1849.0,-1576.0,22.0,235.0,0,0); // camper moved to scrappers--20 AddStaticVehicle(592,1548.8715,1466.1749,12.0153,38.9954,1,1); // andromadajet 21 AddStaticVehicle(592,2110.9810,-2451.1707,14.7411,153.1628,1,1); // andromadajet 22 AddStaticVehicle(592,-1315.2804,-237.7538,15.3709,323.9496,1,1); // andromadajet 23 //Farmer CreateVehicle(428, -391.341003, -1342.480713, 25.150469, 167, 3, 3, 3600); //Obj Vehicle CreateVehicle(508, -375.027893, -1345.119263, 23.437363, 156, 86, 86, 60); CreateVehicle(468, -414.041534, -1356.140015, 24.428274, 167, 86, 86, 60); CreateVehicle(478, -384.486725, -1381.990845, 23.293976, 32, 86, 86, 60); CreateVehicle(478, -391.276611, -1386.882690, 23.447811, 32, 86, 86, 60); CreateVehicle(489, -405.874725, -1370.005615, 24.233240, 249, 86, 86, 60); CreateVehicle(489, -408.009125, -1376.249512, 24.044243, 249, 86, 86, 60); CreateVehicle(413, -374.806152, -1408.354248, 25.941299, 294, 86, 86, 60); CreateVehicle(479, -374.717346, -1427.224121, 25.976353, 360, 86, 86, 60); CreateVehicle(478, -381.140503, -1397.125000, 24.258635, 112, 86, 86, 60); CreateVehicle(468, -380.236725, -1450.241699, 25.976353, 360, 86, 86, 60); CreateVehicle(468, -376.970245, -1450.228394, 25.976353, 360, 86, 86, 60); CreateVehicle(468, -373.098236, -1450.310059, 25.976353, 360, 86, 86, 60); AddStaticVehicle(426,1230.4683,-1288.9296,13.2550,271.6072,7,7); // AddStaticVehicle(426,1214.3450,-1357.6713,13.3009,182.4956,7,7); // miestas AddStaticVehicle(513,1779.3787,-2462.8601,14.1143,274.3707,48,18); // airport AddStaticVehicle(513,1784.8390,-2625.0532,14.1097,358.3885,48,18); // airport AddStaticVehicle(487,1957.2919,-2325.0481,13.8603,215.2047,3,29); // airport AddStaticVehicle(593,1926.2396,-2289.6250,14.0165,269.9998,58,8); // airport AddStaticVehicle(494,1859.6465,-2291.9211,13.4417,341.5497,75,79); // miestas oro uostas AddStaticVehicle(494,1862.6290,-2271.1470,13.4421,351.5345,75,79); // miestas oro uostas AddStaticVehicle(494,1854.9243,-2314.6455,13.4421,8.5208,75,79); // miestas oro uostas AddStaticVehicle(495,1870.7672,-2282.4336,13.8842,264.3502,123,124); // miestas oro uostas AddStaticVehicle(522,1899.9260,-2290.0735,13.1100,262.6362,39,106); // miestas oro uostas AddStaticVehicle(522,1899.3330,-2274.2212,13.1187,88.7357,39,106); // miestas oro uostas AddStaticVehicle(522,1926.5498,-1943.0485,13.1223,91.4798,39,106); // miestas AddStaticVehicle(507,1643.7715,-1542.1986,13.3926,88.4127,53,53); // miestas AddStaticVehicle(438,1645.1755,-1538.0005,13.5727,84.8690,6,76); // miestas AddStaticVehicle(507,1322.6228,-1453.8722,13.3186,181.3518,62,62); // miestas AddStaticVehicle(416,1178.0424,-1338.0825,14.0472,268.6290,1,3); // miestas AddStaticVehicle(507,1065.7319,-1257.0474,14.3820,359.9340,53,53); // miestas AddStaticVehicle(477,1065.8159,-1210.8549,16.7755,359.7335,94,1); // miestas AddStaticVehicle(556,897.4998,-1207.8750,17.3517,85.7812,1,1); // miestas AddStaticVehicle(556,861.2751,-1240.7499,14.3954,179.9735,32,1); // miestas AddStaticVehicle(556,866.7633,-1275.0134,14.9242,0.0268,1,1); // miestas AddStaticVehicle(555,1093.3533,-1248.6372,15.5112,86.3734,2,1); // miestas AddStaticVehicle(555,967.1003,-1001.2731,35.4154,353.4668,2,1); // miestas AddStaticVehicle(545,960.9338,-937.8986,40.9879,5.3962,47,1); // miestas AddStaticVehicle(545,832.8478,-862.7345,69.4624,19.6069,47,1); // miestas AddStaticVehicle(541,636.4888,-1123.0079,44.1654,225.1233,13,8); // miestas AddStaticVehicle(541,298.0974,-1163.4821,80.5343,46.6227,13,8); // miestas AddStaticVehicle(541,347.8271,-1785.7319,4.8748,165.2322,13,8); // miestas AddStaticVehicle(412,343.8723,-1809.5167,4.2798,359.9962,30,1); // miestas AddStaticVehicle(412,327.9856,-1788.8767,4.6836,181.4097,27,1); // miestas AddStaticVehicle(412,314.6223,-1809.5172,4.2329,359.9959,29,8); // miestas AddStaticVehicle(568,276.6577,-1794.5470,4.2176,100.9650,21,1); // miestas AddStaticVehicle(571,363.1149,-2017.4093,7.1197,0.0607,51,53); // miestas AddStaticVehicle(571,367.1703,-2019.2720,6.9562,348.2882,51,53); // miestas AddStaticVehicle(571,373.0449,-2013.6974,6.9558,0.5550,51,53); // miestas AddStaticVehicle(571,372.4642,-1909.4205,6.9558,355.4822,51,53); // miestas AddStaticVehicle(559,441.6615,-1667.5107,25.2414,260.3622,2,1); // miestas AddStaticVehicle(559,720.8406,-1666.9359,10.3503,275.2278,2,1); // miestas AddStaticVehicle(446,719.8927,-1629.9324,-0.4947,358.8751,1,35); // miestas AddStaticVehicle(446,719.3188,-1656.3949,-0.4465,358.2444,1,35); // miestas AddStaticVehicle(446,719.7050,-1704.1200,-0.4879,1.4996,1,35); // miestas AddStaticVehicle(451,878.2673,-1779.3433,13.4674,266.0204,18,18); // miestas AddStaticVehicle(451,1163.0090,-1835.8018,13.3248,324.5280,18,18); // miestas AddStaticVehicle(456,1278.6592,-1812.0192,13.5581,334.3910,110,93); // miestas AddStaticVehicle(467,1396.3688,-1388.9160,13.2946,277.8080,13,8); // miestas AddStaticVehicle(506,2407.1306,105.3144,26.7747,3.9739,76,76); // kaimas AddStaticVehicle(489,2243.2805,98.6942,26.6274,117.6578,13,118); // kaimas AddStaticVehicle(489,2285.8428,-66.4560,26.2277,152.9942,119,113); // kaimas AddStaticVehicle(463,2300.8828,-0.6276,26.0253,355.9543,79,79); // kaimas AddStaticVehicle(463,2123.0571,40.1793,25.8704,84.8902,79,79); // kaimas AddStaticVehicle(506,1310.6508,247.5432,19.2591,65.9071,7,7); // kaimas AddStaticVehicle(505,1253.1930,250.1906,19.6937,140.0936,84,110); // kaimas AddStaticVehicle(505,1204.4664,276.7628,19.8892,149.4244,84,110); // kaimas AddStaticVehicle(505,802.9595,-604.8544,16.4824,107.5420,84,110); // kaimas AddStaticVehicle(507,687.6349,-581.2748,16.0828,180.8927,37,37); // kaimas AddStaticVehicle(507,228.3199,-181.5295,1.3272,4.4912,37,37); // kaimas AddStaticVehicle(507,155.4336,-64.7758,1.4030,85.7393,37,37); // kaimas AddStaticVehicle(515,-198.0833,-285.9992,2.5044,237.7226,42,76); // kaimas AddStaticVehicle(515,-176.2373,-283.3733,2.6218,270.5177,42,76); // kaimas AddStaticVehicle(496,494.3649,-1471.7657,18.3888,341.1295,9,14); // miestas AddStaticVehicle(496,779.8545,-1412.3055,13.2531,242.9471,9,14); // miestas AddStaticVehicle(468,764.5584,-1833.6329,8.2680,279.3487,6,6); // miestas AddStaticVehicle(434,641.6187,-1805.0868,8.9737,57.1892,4,4); // miestas AddStaticVehicle(429,884.9052,-1758.0636,13.2270,286.4933,1,2); // miestas AddStaticVehicle(401,1279.7577,-1800.8429,13.1804,90.1300,74,74); // miestas AddStaticVehicle(429,1762.5740,-1700.0878,13.1198,277.8399,1,2); // miestas AddStaticVehicle(412,2173.4976,-1806.7474,13.1350,178.5932,37,8); // miestas AddStaticVehicle(429,2757.9893,-1495.3981,29.2655,265.4453,1,2); // miestas AddStaticVehicle(419,2850.4585,-1619.0272,10.8905,162.9594,59,75); // miestas AddStaticVehicle(419,2841.2478,-2073.6858,10.8558,179.4317,59,75); // miestas AddStaticVehicle(520,2766.5525,-2433.9844,14.3486,0.0804,0,0); // miestas AddStaticVehicle(433,2787.7314,-2418.3950,14.0701,269.0348,43,0); // miestas AddStaticVehicle(470,2777.6382,-2463.2849,13.6303,176.8448,43,0); // miestas AddStaticVehicle(470,2778.3989,-2449.4800,13.6311,176.8433,43,0); // miestas AddStaticVehicle(451, 972.6795, -1879.249, 15, 0, -1, -1); AddStaticVehicle(451, 2463.391, -2605.633, 15, 0, -1, -1); AddStaticVehicle(419, 2432.969, -1334.461, 15, 0, -1, -1); AddStaticVehicle(571, 2147.756, -1002.85, 15, 0, -1, -1); AddStaticVehicle(522, 2204.798, -1393.677, 15, 0, -1, -1); AddStaticVehicle(495, 1402.4, -2258.232, 15, 0, -1, -1); AddStaticVehicle(419, 1695.218, -2384.56, 15, 0, -1, -1); AddStaticVehicle(522, 1402.4, -856.7839, 15, 0, -1, -1); AddStaticVehicle(571, 330.0002, -864.6794, 15, 0, -1, -1); AddStaticVehicle(451, -2271.077, 1300.21, 15, 0, -1, -1); AddStaticVehicle(419, -1583.519, -415.8491, 15, 0, -1, -1); AddStaticVehicle(495, -1529.441, -455.2987, 15, 0, -1, -1); AddStaticVehicle(522, -2692.109, -179.1512, 15, 0, -1, -1); AddStaticVehicle(522, -2135.883, 313.9693, 15, 0, -1, -1); AddStaticVehicle(451, -2518.289, 732.1356, 15, 0, -1, -1); AddStaticVehicle(419, -1896.396, 751.8604, 15, 0, -1, -1); AddStaticVehicle(495, -1726.438, 743.9704, 15, 0, -1, -1); AddStaticVehicle(571, -1587.381, 424.4283, 15, 0, -1, -1); AddStaticVehicle(522, -2047.041, 1359.385, 15, 0, -1, -1); AddStaticVehicle(419, -2062.492, 1091.127, 15, 0, -1, -1); AddStaticVehicle(451, -2383.094, 1039.843, 15, 0, -1, -1); AddStaticVehicle(495, -2807.99, 688.7409, 15, 0, -1, -1); AddStaticVehicle(522, -1985.238, -656.4919, 15, 0, -1, -1); AddStaticVehicle(419, 2021.171, 1334.004, 15, 0, -1, -1); AddStaticVehicle(522, 2056.314, 954.9333, 15, 0, -1, -1); AddStaticVehicle(451, 2060.219, 1612.505, 15, 0, -1, -1); AddStaticVehicle(419, 2091.458, 1945.158, 15, 0, -1, -1); AddStaticVehicle(495, 1689.259, 1453.914, 15, 0, -1, -1); AddStaticVehicle(571, 1220.677, 1569.956, 15, 0, -1, -1); AddStaticVehicle(571, 2528.801, 1655.053, 15, 0, -1, -1); AddStaticVehicle(495, 2337.463, 2037.992, 15, 0, -1, -1); AddStaticVehicle(451, 2130.506, 695.7729, 15, 0, -1, -1); AddStaticVehicle(419, 1673.639, 2730.376, 15, 0, -1, -1); AddStaticVehicle(522, 884.86, 2196.583, 15, 0, -1, -1); AddStaticVehicle(522, 2509.276, 1121.26, 15, 0, -1, -1); AddStaticVehicle(571, 1369.061, 2030.256, 15, 0, -1, -1); AddStaticVehicle(419, -1798.393, -2113.696, 15, 0, -1, -1); AddStaticVehicle(451, -630.6053, -2358.931, 15, 0, -1, -1); AddStaticVehicle(571, 1564.835, -595.5717, 15, 0, -1, -1); AddStaticVehicle(571, 1167.788, 35.03363, 15, 0, -1, -1); AddStaticVehicle(495, 2487.387, -735.7062, 15, 0, -1, -1); AddStaticVehicle(451, -2347.253, -1634.903, 15, 0, -1, -1); AddStaticVehicle(419, -2090.34, -2382.287, 15, 0, -1, -1); AddStaticVehicle(571, -2510.743, -2720.945, 15, 0, -1, -1); AddStaticVehicle(522, -268.5911, 1471.412, 15, 0, -1, -1); AddStaticVehicle(495, -233.5575, 2347.253, 15, 0, -1, -1); AddStaticVehicle(451, -1786.715, 2580.811, 15, 0, -1, -1); AddStaticVehicle(419, -2779.334, 2487.387, 15, 0, -1, -1); AddStaticVehicle(419, -1132.754, -817.4513, 15, 0, -1, -1); AddStaticVehicle(451, 326.9805, 1377.989, 15, 0, -1, -1); AddStaticVehicle(451, 560.538, 2720.945, 15, 0, -1, -1); AddStaticVehicle(492,2508.1248,-1666.3868,13.1491,15.4853,86,86); // Grove AddStaticVehicle(412,2490.4434,-1682.3845,13.1860,96.4607,86,86); // Voodoo Grove AddStaticVehicle(412,2498.6667,-1682.2102,13.2041,94.9152,86,86); // vodoo grove AddStaticVehicle(491,2486.1169,-1656.2588,13.0990,84.4212,86,86); // vrgo grove AddStaticVehicle(600,2473.5251,-1690.1067,13.1864,359.1675,86,86); // picador grove AddStaticVehicle(487,2531.5366,-1676.1827,20.1086,97.8435,86,86); // maverick grove AddStaticVehicle(567,2493.1396,-1655.8577,13.2352,271.2886,86,86); // savana grove AddStaticVehicle(517,2095.1924,-1288.3097,24.2722,357.6156,5,5); // majestic ballas AddStaticVehicle(517,2102.2903,-1287.4292,24.2952,359.2334,5,5); // majestic ballas AddStaticVehicle(517,2112.5071,-1293.7686,23.8302,267.2820,5,5); // majestic ballas AddStaticVehicle(534,2096.1626,-1313.2544,23.9960,178.9042,5,5); // remington ballas AddStaticVehicle(534,2085.9944,-1293.2449,23.6962,89.5374,5,5); // remington ballas AddStaticVehicle(481,2479.9304,-1663.4099,12.8466,175.8721,86,86); // groove bmx AddStaticVehicle(481,2484.1589,-1665.1245,12.8582,357.8141,86,86); // groove bmx AddStaticVehicle(531,-131.4942,-65.0988,3.0818,114.1802,0,0); // farmers traltorius AddStaticVehicle(505,-115.6592,-54.1333,3.2532,219.2878,0,0); // farmers rancher AddStaticVehicle(505,-87.9612,-57.9575,3.2600,335.7502,0,0); // farmers rancher AddStaticVehicle(478,-111.0202,-42.3410,3.1053,338.1434,0,0); // farmers walton AddStaticVehicle(478,-104.5622,-24.6443,3.1090,340.5026,0,0); // farmers walton AddStaticVehicle(512,-131.8605,-28.2895,3.3975,339.5149,0,0); // farmers lektuvas AddStaticVehicle(489,937.7028,-1235.5299,16.7341,180.0803,120,123); // miestas AddStaticVehicle(463,1050.5000,-1357.9991,12.9019,178.5938,19,19); // miestas AddStaticVehicle(540,1275.4535,-2010.7208,58.8389,267.6081,1,1); // Mafia vincent AddStaticVehicle(540,1275.3818,-2018.5950,58.8430,270.7665,1,1); // mafia vincent AddStaticVehicle(540,1276.2601,-2028.3301,58.8489,271.1149,1,1); // mafia vincent AddStaticVehicle(560,1247.6035,-2024.0850,59.4836,269.9649,1,1); // mafia sultan AddStaticVehicle(560,1246.9521,-2043.0773,59.5033,88.0027,1,1); // mafia sultan AddStaticVehicle(409,1260.8840,-2007.7701,59.2925,91.5267,1,1); // mafia limuzinas AddStaticVehicle(487,1118.0510,-2052.8110,74.6033,359.0276,1,1); // mafia maverick AddStaticVehicle(487,1117.4603,-2020.3920,74.6054,177.4089,1,1); // mafia maverick AddStaticVehicle(561,2078.2407,-1177.2708,23.6474,356.1435,54,38); // miestas AddStaticVehicle(576,2497.3071,-1058.9734,69.2863,175.6956,6,6); // vagos tornado AddStaticVehicle(576,2502.9937,-1030.9281,69.4980,355.5020,6,6); // vagos tornado AddStaticVehicle(576,2518.1006,-1034.9027,69.1581,88.2335,6,6); // vagos tornado AddStaticVehicle(549,2490.2346,-1053.2371,67.9128,248.0749,6,6); // vagos tampa AddStaticVehicle(549,2477.3135,-1055.9729,66.3357,345.2494,6,6); // vagos tampa AddStaticVehicle(474,2645.8445,-1988.7544,13.3150,358.0437,93,93); // Aztecas AddStaticVehicle(474,2659.4619,-2010.4716,13.3172,87.1972,93,93); // aztecas AddStaticVehicle(474,2651.8950,-1996.7585,13.3173,269.5836,93,93); // aztecas AddStaticVehicle(536,2655.8152,-2007.9550,13.1205,88.4698,93,93); // aztecas AddStaticVehicle(536,2662.2800,-1987.8608,13.2896,2.6622,93,93); // aztecas AddStaticVehicle(432,277.4998,1989.2408,17.6715,268.5227,43,0); // army tank AddStaticVehicle(432,281.1252,2022.2577,17.6759,268.6625,43,0); // army tank AddStaticVehicle(433,301.7500,1863.8750,18.1161,360.0000,43,0); // barracks army AddStaticVehicle(470,304.7514,1839.3782,17.6000,336.0914,43,0); // patriot army AddStaticVehicle(548,296.0880,1925.9004,19.3103,236.2530,1,1); // cargobob army AddStaticVehicle(520,307.2206,1990.2145,18.3639,319.3066,0,0); // hydra army AddStaticVehicle(520,307.4964,2031.6863,18.3639,328.3982,0,0); // hydra army AddPlayerClassEx(1 ,287,316.1606,1974.3752,17.6406,98.8389,1,0,30,300,28,200); // army skin AddPlayerClassEx(2 ,159,-47.8757,30.3243,6.4844,338.9877,6,0,25,100,28 ,200); // fermeris AddPlayerClassEx(2 ,161,-47.8757,30.3243,6.4844,338.9877,6,0,25,100,28 ,200); // fermeris AddPlayerClassEx(2 ,158,-47.8757,30.3243,6.4844,338.9877,6,0,25,100,28 ,200); // fermeris AddPlayerClassEx(3 ,105,2495.4573,-1688.0197,13.5447,5.8084,4,0,31,200,28,200); // Grove AddPlayerClassEx(3 ,106,2495.4573,-1688.0197,13.5447,5.8084,4,0,31,200,28,200); // Grove AddPlayerClassEx(3 ,107,2495.4573,-1688.0197,13.5447,5.8084,4,0,31,200,28,200); // Grove AddPlayerClassEx(4 ,102,2101.2529,-1290.6940,24.0159,189.4488,5,0,30,200,28,200); // Ballas AddPlayerClassEx(4 ,103,2101.2529,-1290.6940,24.0159,189.4488,5,0,30,200,28,200); // Ballas AddPlayerClassEx(4 ,104,2101.2529,-1290.6940,24.0159,189.4488,5,0,30,200,28,200); // Ballas AddPlayerClassEx(5 ,108,2510.6824,-1041.7144,69.4176,174.1049,24,50,30,200,28,200); // Vagos AddPlayerClassEx(5 ,109,2510.6824,-1041.7144,69.4176,174.1049,24,50,30,200,28,200); // Vagos AddPlayerClassEx(5 ,110,2510.6824,-1041.7144,69.4176,174.1049,24,50,30,200,28,200); // Vagos AddPlayerClassEx(6 ,114,2637.7361,-1992.5823,13.9935,228.2397,18,10,27,100,28,200); // Aztecas AddPlayerClassEx(6 ,115,2637.7361,-1992.5823,13.9935,228.2397,18,10,27,100,28,200); // Aztecas AddPlayerClassEx(6 ,116,2637.7361,-1992.5823,13.9935,228.2397,18,10,27,100,28,200); // Aztecas AddPlayerClassEx(7 ,120,1128.7726,-2037.4619,69.4292,264.8338,23,100,34,15,28,200); // mafia AddPlayerClassEx(7 ,117,1128.7726,-2037.4619,69.4292,264.8338,23,100,34,15,28,200); // mafia AddPlayerClassEx(7 ,113,1128.7726,-2037.4619,69.4292,264.8338,23,100,34,15,28,200); // mafia return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerInterior(playerid,11); SetPlayerPos(playerid,508.7362,-87.4335,998.9609); SetPlayerCameraPos(playerid,508.7362,-83.4335,998.9609); SetPlayerCameraLookAt(playerid,508.7362,-87.4335,998.9609); SetPlayerFacingAngle(playerid,0.0); if(classid == 0) { gTeam[playerid] = TEAM_Army; GameTextForPlayer(playerid, "~b~Army", 1000, 6); } else if(classid == 1 || classid == 2 || classid == 3) { gTeam[playerid] = TEAM_Farmers; GameTextForPlayer(playerid, "~w~Farmers", 1000, 6); } else if(classid == 4 || classid == 5 || classid == 6) { gTeam[playerid] = TEAM_Grove; GameTextForPlayer(playerid, "~n~Grove", 1000, 6); } else if(classid == 7 || classid == 8 || classid == 9) { gTeam[playerid] = TEAM_Ballas; GameTextForPlayer(playerid, "~r~Ballas", 1000, 6); } else if(classid == 10 || classid == 11 || classid == 12) { gTeam[playerid] = TEAM_Vagos; GameTextForPlayer(playerid, "~g~Vagos", 1000, 6); } else if(classid == 13 || classid == 14 || classid == 15) { gTeam[playerid] = TEAM_Aztecas; GameTextForPlayer(playerid, "~p~Aztecas", 1000, 6); } else if(classid == 16 || classid == 17 || classid == 18) { gTeam[playerid] = TEAM_Mafia; GameTextForPlayer(playerid, "~y~Mafia", 1000, 6); } return 1; } public OnPlayerConnect(playerid) { Visitors++; AllowPlayerTeleport(playerid,0); new Text: gText; gText = TextDrawCreate(5.0, 431.0, "~y~Use /report id and reason if you see a cheater or rule breaker."); TextDrawUseBox(gText, true); TextDrawShowForPlayer(playerid, gText); Visitors ++; new tmp[255],player[24]; GetPlayerName(playerid,player,sizeof(player)); format(tmp,sizeof(tmp),"%s (%d) Connected The Server.",player,playerid);SendClientMessageToAll(COLOR_GREY,tmp); printf("OnPlayerConnect(%d)", playerid); SendClientMessage(playerid, COLOR_LIGHTBLUE, "**Welcome to Los Santos Gang Wars [TDM] Server! "); SendClientMessage(playerid, COLOR_YELLOW, "**New to the server? Please /register an account. "); SendClientMessage(playerid, COLOR_YELLOW, "**Already registered? Please /login."); SendClientMessage(playerid, COLOR_YELLOW, "**Type /rules for list of rules."); SendClientMessage(playerid, COLOR_LIGHTBLUE, "**Now recruiting, visit www.uvhclan.com "); GameTextForPlayer(playerid,"~G~Los Santos Gang War!",3000,5); GangZoneShowForPlayer(playerid, Grove1, 0x00FF0072); GangZoneShowForPlayer(playerid, Army2, 0x8040008F); GangZoneShowForPlayer(playerid, Mafia1, 0x0000FF74); GangZoneShowForPlayer(playerid, Ballas1, 0xCE16E976); GangZoneShowForPlayer(playerid, Vagos1, 0xFFFF0076); GangZoneShowForPlayer(playerid, Aztecas1, 0x00FFFF7C); GangZoneShowForPlayer(playerid, Vagos2, 0xFFFF0078); GangZoneShowForPlayer(playerid, Army1, 0x8040008F); GangZoneShowForPlayer(playerid, Grove2, 0x00FF007D); GangZoneShowForPlayer(playerid, Mafia2, 0x0000FF74); GangZoneShowForPlayer(playerid, Ballas2, 0x80008073); GangZoneShowForPlayer(playerid, Aztecas2, 0x00FFFF78); GangZoneShowForPlayer(playerid, Farmers1, 0x00000083); GangZoneShowForPlayer(playerid, Aztecas3, 0x00FFFF7D); GangZoneShowForPlayer(playerid, Mafia3, 0x0000FF74); GangZoneShowForPlayer(playerid, Farmers, 0x0000008B); GangZoneShowForPlayer(playerid, Vagos, 0xFFFF007C); GangZoneShowForPlayer(playerid, Ballas3, 0x80008070); GangZoneShowForPlayer(playerid, Grove3, 0x00FF007D); GangZoneShowForPlayer(playerid, Mafia4, 0x0000FF7C); GangZoneShowForPlayer(playerid, Aztecas4, 0x00FFFF81); GangZoneShowForPlayer(playerid, Ballas4, 0x80008070); GangZoneShowForPlayer(playerid, Army4, 0x80400096); GangZoneShowForPlayer(playerid, Farmers3, 0x00000083); GangZoneShowForPlayer(playerid, Army5, 0x8040008F); GangZoneShowForPlayer(playerid, Niekeno, 0xFFFFFF91); GameTextForPlayer(playerid,"~y~Los Santos ~r~Gang Wars",2500,5); GivePlayerMoney(playerid, 10000); SetPlayerColor(playerid, COLOR_GREY); return 1; } public OnPlayerDisconnect(playerid, reason) { new pname[MAX_PLAYER_NAME],pmsg[256]; GetPlayerName(playerid, pname, MAX_PLAYER_NAME); format(pmsg,256,"%s left server",pname); for(new j=0;j 0) { GivePlayerWeapon(playerid,spawnWeapons[i][0],spawnWeapons[i][1]*playerWeapons[playerid][i]); } } return 1; } public OnPlayerDeath(playerid, killerid, reason) { if(GetPlayerState(killerid) == 2) { new name[24],name1[24]; new string1[150]; GetPlayerName(killerid,name,24); GetPlayerName(playerid,name1,24); SetPlayerHealth(killerid,0); format(string1,sizeof(string1), "%s drivebyed %s",name,name1); for(new i=0; i0) { if ((UnderAttack[Kzone]==gTeam[killerid])||(gTeam[playerid]==ZoneOwner[Kzone])) { KillCount[gTeam[killerid]][Kzone]++; if (KillCount[gTeam[killerid]][Kzone]==10) { UnderAttack[Kzone]=-1; SetTimerEx("unsafe",300000,0,"d",Kzone); KillCount[gTeam[killerid]][Kzone]=0; KillCount[gTeam[playerid]][Kzone]=0; new color=getColor(killerid); GangZoneShowForAll(Kzone,color); for (new i=0;i MAX_SPAWNWEAPONS-1){ SendClientMessage(playerid, COLOR_RED, "Invalid weapon number."); return 1; } new string[255]; format (string, sizeof(string), "You purchased 1 %s for when you spawn.",weaponNames[spawnWeapons[weaponid][0]]); SendClientMessage(playerid, COLOR_GREEN, string); GivePlayerWeapon(playerid, spawnWeapons[weaponid][0], spawnWeapons[weaponid][1]); playerWeapons[playerid][weaponid]++; GivePlayerMoney(playerid, 0-spawnWeapons[weaponid][2]); return 1; } //-------------------------------------------- new visitorstr[256]; new sendername[24],giveplayer[24]; if (strcmp(cmdtext, "/users", true)==1) { format(visitorstr, sizeof(visitorstr), "This server today had %d users until last restart", Visitors); SendClientMessage(playerid, COLOR_GREEN, visitorstr); return 1; } if (strcmp(cmdtext, "/resetvisitors", true) == 0) { if(IsPlayerAdmin(playerid) == 1) { Visitors = 0; } else { SendClientMessage(playerid, COLOR_RED, "You are not permitted to reset the visitors counter"); } return 1; } if(strcmp(cmd, "/gang", true) == 0) { new tmp[256]; new gangcmd, gangnum; tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create/join/invite/quit] [name/number]"); return 1; } new giveplayerid; giveplayerid = strval(tmp); if(strcmp(tmp, "create", true)==0) gangcmd = 1; else if(strcmp(tmp, "invite", true)==0) gangcmd = 2; else if(strcmp(tmp, "join", true)==0) gangcmd = 3; else if(strcmp(tmp, "quit", true)==0) gangcmd = 4; tmp = strtok(cmdtext, idx); if(gangcmd < 3 && !strlen(tmp)) { if(gangcmd==0) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create/join/invite/quit] [name/number]"); else if(gangcmd==1) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [create] [name]"); else if(gangcmd==2) SendClientMessage(playerid, COLOR_WHITE, "USAGE: /gang [invite] [playerID]"); return 1; } //Create Gang// if(gangcmd==1) { if(playerGang[playerid]>0) { SendClientMessage(playerid, COLOR_RED, "You are already in a gang!"); return 1; } new string[255]; for(new i = 1; i < MAX_GANGS; i++) { if(gangInfo[i][0]==0) { //name gang format(gangNames[i], MAX_GANG_NAME, "%s", tmp); //Gang exists gangInfo[i][0]=1; //There is one member gangInfo[i][1]=1; //Gang color is player's color gangInfo[i][2]=playerColors[playerid]; //Player is the first gang member gangMembers[i][0] = playerid; format(string, sizeof(string),"You have created the gang '%s' (id: %d)", gangNames[i], i); SendClientMessage(playerid, COLOR_GREEN, string); playerGang[playerid]=i; return 1; } } return 1; //Join Gang// } else if (gangcmd==3) { gangnum = gangInvite[playerid]; if(playerGang[playerid]>0) { SendClientMessage(playerid, COLOR_RED, "You are already in a gang!"); return 1; } if(gangInvite[playerid]==0) { SendClientMessage(playerid, COLOR_RED, "You have not been invited to a gang."); return 1; } if(gangInfo[gangnum][0]==0) { SendClientMessage(playerid, COLOR_RED, "That gang does not exist!"); return 1; } if(gangInfo[gangnum][1] < MAX_GANG_MEMBERS) { new i = gangInfo[gangnum][1]; gangInvite[playerid]=0; gangMembers[gangnum][i] = playerid; new string[255]; GetPlayerName(playerid, sendername, MAX_PLAYER_NAME); for(new j = 0; j < gangInfo[gangnum][1]; j++) { format(string, sizeof(string),"%s has joined your gang.", sendername); SendClientMessage(gangMembers[gangnum][j], COLOR_ORANGE, string); } gangInfo[gangnum][1]++; playerGang[playerid] = gangnum; SetPlayerColor(playerid,gangInfo[gangnum][2]); format(string, sizeof(string),"You have joined the gang '%s' (id: %d)", gangNames[gangnum], gangnum); SendClientMessage(playerid, COLOR_GREEN, string); return 1; } SendClientMessage(playerid, COLOR_RED, "That gang is full."); return 1; //Invite to Gang// } else if (gangcmd==2) { giveplayerid = strval(tmp); if(playerGang[playerid]==0) { SendClientMessage(playerid, COLOR_RED, "You are not in a gang!"); return 1; } new string[255]; if(IsPlayerConnected(giveplayerid)) { GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string),"You have sent a gang invite to %s.", giveplayer); SendClientMessage(playerid, COLOR_GREEN, string); format(string, sizeof(string),"You have recieved a gang invite from %s to '%s' (id: %d)", sendername, gangNames[playerGang[playerid]],playerGang[playerid]); SendClientMessage(giveplayerid, COLOR_GREEN, string); gangInvite[giveplayerid]=playerGang[playerid]; } else SendClientMessage(playerid, COLOR_RED, "No such player exists!"); } else if (gangcmd==4) { PlayerLeaveGang(playerid); } return 1; } //------------------- /ganginfo if(strcmp(cmd, "/ganginfo", true) == 0) { new tmp[256]; new string[255]; new gangnum; tmp = strtok(cmdtext, idx); if(!strlen(tmp) && playerGang[playerid]==0) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /ganginfo [number]"); return 1; } else if (!strlen(tmp)) gangnum = playerGang[playerid]; else gangnum = strval(tmp); if(gangInfo[gangnum][0]==0) { SendClientMessage(playerid, COLOR_RED, "No such gang exists!"); return 1; } format(string, sizeof(string),"'%s' Gang Members (id: %d)", gangNames[gangnum], gangnum); SendClientMessage(playerid, COLOR_GREEN, string); for(new i = 0; i < gangInfo[gangnum][1]; i++) { GetPlayerName(gangMembers[gangnum][i], giveplayer, sizeof(giveplayer)); format(string, sizeof(string),"%s (%d)", giveplayer, gangMembers[gangnum][i]); SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } //------------------- /gangs if(strcmp(cmd, "/gangs", true) == 0) { new x; new string[255]; SendClientMessage(playerid, COLOR_GREEN, "Current Gangs:"); for(new i=0; i < MAX_GANGS; i++) { if(gangInfo[i][0]==1) { format(string, sizeof(string), "%s%s(%d) - %d members", string,gangNames[i],i,gangInfo[i][1]); x++; if(x > 2) { SendClientMessage(playerid, COLOR_YELLOW, string); x = 0; format(string, sizeof(string), ""); } else { format(string, sizeof(string), "%s, ", string); } } } if(x <= 2 && x > 0) { string[strlen(string)-2] = '.'; SendClientMessage(playerid, COLOR_YELLOW, string); } return 1; } if (strcmp(cmdtext, "/report") == 0) { new string[255]; new playername[24]; if (strlen(cmdtext) > 8) { GetPlayerName(playerid, playername, sizeof(playername)); format(string, sizeof(string), "Report from %s(%d): %s", playername, playerid, cmdtext[8]); SendMessageToAdmins(string); format(string, sizeof(string), "Report sent to currently online admins."); SendMessage(playerid, string); } else { format(string, sizeof(string), "Usage: /report "); SendMessage(playerid, string); } return 1; } if(strcmp(cmd, "/drop", true) == 0 && IsPlayerAdmin(playerid) == 1) { new Float:x2,Float:y2,Float:z2,string[80],name[24]; cmd = strtok(cmdtext,idx); if(!strlen(cmd)) return SendClientMessage(playerid,COLOR_GREY,"Sintax: /drop [id]"); if(!IsNumeric(cmd)) return SendClientMessage(playerid,COLOR_RED,"Enter numbers only please!"); GetPlayerPos(strval(cmd),x2,y2,z2); SetPlayerPos(strval(cmd),x2,y2,z2+10); GetPlayerName(strval(cmd),name,24); format(string,sizeof(string),"You dropped %s from 10 feet.",name); SendClientMessage(playerid,COLOR_GREEN,string); return 1; } new string[256]; if (strcmp(cmdtext, "/buylevel", true) == 0) { if(level[playerid] >= 1) { if(XP[playerid] == 4) { GivePlayerMoney(playerid, -50000); level[playerid] ++; XP[playerid] = 0; GameTextForPlayer(playerid, "~g~You leveled up!", 5000, 5); } } if(level[playerid] == 1) { if(XP[playerid] < 4) { format(string, sizeof(string), "you need 4 XP, you currently have %d", XP[playerid]); SendClientMessage(playerid, COLOR_RED, string); } } if(level[playerid] == 2) { if(XP[playerid] >= 7) { GivePlayerMoney(playerid, -75000); level[playerid] ++; XP[playerid] = 0; GameTextForPlayer(playerid, "~g~You leveled up!", 5000, 5); } } if(level[playerid] == 2) { if(XP[playerid] < 7) { format(string, sizeof(string), "you need 7 XP, you currently have %d", XP[playerid]); SendClientMessage(playerid, COLOR_RED, string); } } return 1; } if (strcmp(cmdtext, "/morexp", true) == 0) { XP[playerid] ++; format(string, sizeof(string), "you gained XP, your XP is now %d", XP[playerid]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } //--------------------------- if (strcmp(cmdtext, "/level", true) == 0) { format(string, sizeof(string), "Level: %d, XP: %d", level[playerid], XP[playerid]); SendClientMessage(playerid, COLOR_GREY, string); return 1; } //---------------------------------------- if (strcmp(cmdtext, "/lock", true)==0) { if (IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if (State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,0xFFFF00AA,"You can Lock car Only While In Car."); return 1; } new i; for (i=0;i '9' || string[i] < '0') return 0; } return 1; } public checkpointUpdate() { for(new i=0; i 0) { do { random_weather = getarg(random(len*1000)/1000); count++; } while(random_weather == weather && count < 10); // try up to 10 times to get a random weather } return random_weather; } GetSequencedWeather(hour) { static weather = 10; switch(weather) { // only normal weather changes are possible, eg clouds before rain and no sandstorm after rain case 0 .. 7, 10: { // blue skies/clouds switch(hour) { case 11 .. 14: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,11,17,18,20,27,28,29,35,36,37,38,39); case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,20); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,12,13,14,15,20,27,28,29); } } case 8: { // stormy weather = GetRandomWeather(weather,8,9,16,20,21,22,30,31,32,33); } case 9: { // cloudy and foggy switch(hour) { case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,20); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,20,27,28,29,30,31,32,33); } } case 11, 17, 18: { // scorching hot/bright switch(hour) { case 11 .. 14: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,11,17,18,20,27,28,29,35,26,37,38,39); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,20); } } case 12 .. 15: { // very dull, colorless, hazy switch(hour) { case 16 .. 19: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,12,13,14,15,16,20,21,22,33,35); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,12,13,14,15,16,20); } } case 16: { // dull, cloudy, rainy weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,12,13,14,15,16,20,33,35); } case 19: { // sandstorm weather = GetRandomWeather(weather,8,16); } case 20: { // foggy/greenish weather = GetRandomWeather(weather,9,16,20,21,22); } case 21, 22: { // very dark, gradiented skyline, purple/green weather = GetRandomWeather(weather,8,16,20,21,22); } case 23 .. 26: { // variations of pale orange switch(hour) { case 7 .. 11, 16 .. 20: GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,12,13,14,15,20,23,24,25,26,27,28,29,35,36,37,38); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,12,13,14,15,20); } } case 27 .. 29: { // variations of fresh blue switch(hour) { case 11 .. 14: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,11,17,18,20,27,28,29,35,36,37,38,39); case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,20); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,12,13,14,15,20); } } case 30 .. 32: { // variations of dark, cloudy, teal weather = GetRandomWeather(weather,8,9,16,20,21,22); } case 33: { // dark, cloudy, brown switch(hour) { case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,16,20); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,16,20); } } case 34: { // blue/purple, regular weather = GetRandomWeather(weather,16,20,21,22); } case 35: { // dull brown switch(hour) { case 11 .. 14: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,11,17,18,35,36,37,38); case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,23,24); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,12,13,14,15); } } case 36 .. 38: { // bright, foggy, orange switch(hour) { case 11 .. 14: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,11,17,18); case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,23,24); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9); } } case 39: { // extremely bright switch(hour) { case 11 .. 14: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,10,11,17,18,27,28,29,39); case 17 .. 23: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,10); default: weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,10); } } case 40 .. 42: { // blue/purple cloudy weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,16,20); } case 43: { // dark toxic clouds weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7); } case 44: { // black/white sky weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,12,13,14,15); } case 45: { // black/purple sky weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,12,13,14,15); } default: { weather = GetRandomWeather(weather,0,1,2,3,4,5,6,7,9,10,12,13,14,15); } } return weather; } public Timer_DayHeartbeat() { static hour = 0; SetWorldTime(hour); if(!(hour % 3)) SetWeather(GetSequencedWeather(hour)); hour++, hour %= 24; } public PayDay() { for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { GameTextForPlayer(i, "~w~PAY~y~DAY ~n~ ~n~ ~b~200 $", 1000, 1); GivePlayerMoney(i, 200); } } } public TimeFunction(playerid) { if(gHour < 24) { if(gMinute < 60) { gMinute ++; if(gMinute == 60) { gMinute = 0; gHour ++; if(gHour == 17) { XP[playerid] ++; } } } } else if(gHour == 24) { gHour = 0; } SetWorldTime(gHour); return 1; } public post_winners(winnerid) { new i; //paralize all for(i = 0; i < MAX_PLAYERS ; i++) if(IsPlayerConnected(i) && !IsPlayerAdmin(i)) TogglePlayerControllable(i,0); new string[256]; new winners[3]; //3 first players' ids winners[0] = winnerid; //first place winners[1] = 255; //second place winners[2] = 255; //third place printf("1. %d 2. %d 3. %d", winners[0], winners[1], winners[2]); new winames[3][MAX_PLAYER_NAME]; //names of the winners GetPlayerName(winners[0], winames[0], MAX_PLAYER_NAME); //winner name new x = -100; for(i = 0; i < MAX_PLAYERS ; i++) //finding 2nd place. { if (IsPlayerConnected(i) && GetPlayerScore(i) > x && i != winners[0]) { x = GetPlayerScore(i); winners[1] = i; } } if(winners[1] != 255) GetPlayerName(winners[1], winames[1], MAX_PLAYER_NAME); //if found 2nd place, get his name else winames[1] = "---"; //if not, just write --- x = -100; for(i = 0; i < MAX_PLAYERS ; i++) //finding 3rd place. { if (IsPlayerConnected(i) && GetPlayerScore(i) > x && i != winners[0] && i != winners[1]) { x = GetPlayerScore(i); winners[2] = i; } } if(winners[2] != 255) GetPlayerName(winners[2], winames[2], MAX_PLAYER_NAME); //if found 3rd place, get his name else winames[2] = "---"; //if not, just write --- format(string, sizeof(string),"~w~1. ~b~%s ~y~(%d)~n~~w~2. ~b~%s ~y~(%d)~n~~w~3. ~b~%s ~y~(%d)~n~", winames[0], GetPlayerScore(winners[0]), winames[1], GetPlayerScore(winners[1]), winames[2],GetPlayerScore(winners[2])); GameTextForAll(string,16000,3); SetTimer("GameModeExitFunc", 15000, 0); } public RandomMessages() { new message = random(5); if(message == 0) SendClientMessageToAll(COLOR_GREEN, "Visit www.uvhclan.com - Now recruiting!"); if(message == 1) SendClientMessageToAll(COLOR_GREEN, "Visit the [W]arriors site! www.warriorsgang.com"); if(message == 2) SendClientMessageToAll(COLOR_GREEN, "Check out www.ls-tdm.co.nr community"); if(message == 3) SendClientMessageToAll(COLOR_GREEN, "Suspect a cheater? Use /report to report them!"); /* Tutorial for adding another message is below. Change Add plus how many messages you are adding to random(5) above and do if(message == 4) SendClientMessageToAll(......) Example: new message = random(6); added + 1 because i'm adding 1 more message adding 1 to the if check because i'm adding 1 more message if(message == 3) SendClientMessageToAll(COLOR_GREEN, "message 5"); */ return 1; } SendMessageToAdmins(const str[]) { for (new i = 0; i < MAX_PLAYERS; i++) { if (IsPlayerConnected(i)) { if (IsPlayerAdmin(i)) { SendClientMessage(i, 0xFF9900AA, str); } } } } SendMessage(playerid, const str[]) { SendClientMessage(playerid, 0xFF9900AA, str); }