Processing scenes... Starting export process... Setting up output directories... Processing shaders... Processing maps... Exporting scenes to RIB . . . Exporting scene "Scene" frame 2 Exporting Camera Perspective: Camera Exporting Object: Lamp Exporting Object: Cube.003 Processing Geometry: - Material Pass: 1 of 1 Processing Mesh: Cube.003 Material Shaders: Default Surface Exporting Object: Cube.002 Processing Geometry: - Material Pass: 1 of 1 Processing Mesh: Cube.002 Material Shaders: Default Surface Exporting Object: Cube.001 Processing Geometry: - Material Pass: 1 of 1 Processing Mesh: Cube.001 Material Shaders: Default Surface Exporting Object: Cube Processing Geometry: - Material Pass: 1 of 1 Processing Mesh: Cube Material Shaders: Default Surface Export Complete! Rendering Frame With: aqsis -progress -v 3 "Pass0.rib" 10/16/2007 12:52:32 DEBUG: CreateDisplayDriverManager() 10/16/2007 12:52:32 INFO: Reading system config "E:\Program Files\Aqsis\bin\aqsi src" 10/16/2007 12:52:32 DEBUG: Old searchpath = 10/16/2007 12:52:32 Last message repeated 1 time 10/16/2007 12:52:32 INFO: Environment variable HOME not set (skipping user confi g). 10/16/2007 12:52:32 INFO: Could not open project config (.aqsisrc) 10/16/2007 12:52:32 INFO: AQSIS_SHADER_PATH not set 10/16/2007 12:52:32 INFO: AQSIS_ARCHIVE_PATH not set 10/16/2007 12:52:32 INFO: AQSIS_TEXTURE_PATH not set 10/16/2007 12:52:32 INFO: AQSIS_DISPLAY_PATH not set 10/16/2007 12:52:32 INFO: AQSIS_PROCEDURAL_PATH not set 10/16/2007 12:52:32 INFO: AQSIS_PLUGIN_PATH not set 10/16/2007 12:52:32 INFO: Setting up default display: Display "ri.pic" "file" "r gba" 10/16/2007 12:52:32 INFO: Applying search paths provided at the command line 10/16/2007 12:52:32 DEBUG: Old searchpath = 10/16/2007 12:52:32 DEBUG: Old searchpath = E:\Program Files\Aqsis\shaders:C:\Do cuments and Settings\latkinson\My Documents\My Shaders:E:\Program Files\DarkSim\ SimbiontRM:E:\tmp\SVN\shaderman 10/16/2007 12:52:32 DEBUG: Old searchpath = 10/16/2007 12:52:32 ERROR: Undeclared Float Array Parameter: [othreshold] at Pas s0.rib line 14 10/16/2007 12:52:32 ERROR: Shader "pointlight" not found 10/16/2007 12:52:32 INFO: Shader searchpath is : @:.:Shaders 10/16/2007 12:52:32 ERROR: Couldn't create light source shader "pointlight" 10/16/2007 12:52:32 ERROR: Undeclared Light at SceneScF2.rib line 12 10/16/2007 12:52:32 ERROR: Shader "plastic" not found 10/16/2007 12:52:32 INFO: Shader searchpath is : @:.:Shaders 10/16/2007 12:52:32 DEBUG: Storing argument : Kd : on : null 10/16/2007 12:52:32 WARNING: Unknown parameter "Ks" in shader "null" 10/16/2007 12:52:32 WARNING: Unknown parameter "roughness" in shader "null" 10/16/2007 12:52:32 DEBUG: Storing argument : Kd : on : null 10/16/2007 12:52:32 WARNING: Unknown parameter "Ks" in shader "null" 10/16/2007 12:52:32 WARNING: Unknown parameter "roughness" in shader "null" 10/16/2007 12:52:32 DEBUG: Storing argument : Kd : on : null 10/16/2007 12:52:32 WARNING: Unknown parameter "Ks" in shader "null" 10/16/2007 12:52:32 WARNING: Unknown parameter "roughness" in shader "null" 10/16/2007 12:52:32 DEBUG: Storing argument : Kd : on : null 10/16/2007 12:52:32 WARNING: Unknown parameter "Ks" in shader "null" 10/16/2007 12:52:32 WARNING: Unknown parameter "roughness" in shader "null" 10/16/2007 12:52:32 INFO: Image settings: 10/16/2007 12:52:32 INFO: Resolution: 320 240 10/16/2007 12:52:32 INFO: PixelAspectRatio: 1 10/16/2007 12:52:32 INFO: Exposure: 10/16/2007 12:52:32 INFO: Gain: 1 10/16/2007 12:52:32 INFO: Gamma: 1 10/16/2007 12:52:32 INFO: Shading: 10/16/2007 12:52:32 INFO: Bucket size: [ 16 16] 10/16/2007 12:52:32 INFO: Gridsize: 256 10/16/2007 12:52:32 INFO: Anti-aliasing settings: 10/16/2007 12:52:32 INFO: PixelSamples: 4 4 10/16/2007 12:52:32 INFO: FilterWidth: 2 2 10/16/2007 12:52:32 DEBUG: surface shader null 10/16/2007 12:52:32 DEBUG: Preparing shader : null [1 args] 10/16/2007 12:52:32 DEBUG: Setting argument : Kd : on shader : null 10/16/2007 12:52:32 DEBUG: surface shader null 10/16/2007 12:52:32 DEBUG: Preparing shader : null [1 args] 10/16/2007 12:52:32 DEBUG: Setting argument : Kd : on shader : null 10/16/2007 12:52:32 DEBUG: surface shader null 10/16/2007 12:52:32 DEBUG: Preparing shader : null [1 args] 10/16/2007 12:52:32 DEBUG: Setting argument : Kd : on shader : null 10/16/2007 12:52:32 DEBUG: surface shader null 10/16/2007 12:52:32 DEBUG: Preparing shader : null [1 args] 10/16/2007 12:52:32 DEBUG: Setting argument : Kd : on shader : null 10/16/2007 12:52:32 DEBUG: surface shader null 10/16/2007 12:52:32 DEBUG: Attempting to load "display.dll" for display type "fi le" 10/16/2007 12:52:32 INFO: Loading plugin "E:\Program Files\Aqsis\bin\display.dll " 10/16/2007 12:52:32 DEBUG: Attempting to load "display.dll" for display type "fr amebuffer" 10/16/2007 12:52:32 INFO: Loading plugin "E:\Program Files\Aqsis\bin\display.dll " 10/16/2007 12:52:34 INFO: GPrim: "Default Surface" occlusion culled 10/16/2007 12:52:48 Last message repeated 13 times Process Complete!