// // System.ComponentModel.Design.Serialization.DebugContext // // (C) 2007 Ivan N. Zlatev // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, // distribute, sublicense, and/or sell copies of the Software, and to // permit persons to whom the Software is furnished to do so, subject to // the following conditions: // // The above copyright notice and this permission notice shall be // included in all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, // EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF // MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND // NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE // LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION // OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // #if NET_2_0 using System; using System.Text; using System.Collections; using System.Collections.Generic; using System.ComponentModel.Design.Serialization; namespace Mono.Design { internal class DebugContext { // This DebugContext is designed to work in terms of a linear execution // model. It does support branching, but UnifyTraceContext has to be called // after the branching has taken place and finished in order for all Error // backtraces to continue to update. private Trace _trace; private List _errors; private bool _errorOccurred; public DebugContext () { _errorOccurred = false; _errors = new List (); } public bool ErrorOccurred { get { return _errorOccurred; } } public Trace TraceContext { get { return _trace; } } public void RaiseError (string message, string description) { Error r = new Error (message, description); _errors.Add (r); _trace = r.BackTrace; _errorOccurred = true; } public void UnifyTraceContext () { if (_errors.Count > 1) { _trace = new Trace (); foreach (Error error in _errors) error.BackTrace.Parent = _trace; } } public void ReportErrors (IDesignerSerializationManager manager) { foreach (Error error in _errors) ReportError (manager, error.Message, error.FullText); _errors.Clear (); _errorOccurred = false; } public static void ReportError (IDesignerSerializationManager manager, string message) { ReportError (manager, message, ""); } public static void ReportError (IDesignerSerializationManager manager, string message, string details) { try { throw new Exception (message); } catch (Exception e) { e.Data["Details"] = details; manager.ReportError (e); } } } internal class Error { private string _message; private string _description; private Trace _trace; public Error (string errorMessage, string errorDescription) { _message = errorMessage; _description = errorDescription; _trace = new Trace (); } public string Message { get { return _message; } } public string Description { get { return _description; } } public Trace BackTrace { get { return _trace; } } public string FullText { get { return this.ToString(); } } public override string ToString () { return _message + System.Environment.NewLine + _description + System.Environment.NewLine + System.Environment.NewLine + "--- TRACE ---" + System.Environment.NewLine + _trace; } } internal class Trace { // // Unlike e.g exception backtraces this one is actually stored in human readable order form :-) // // Element 1 // Element 2 // Element 3 // private Trace _parent; private Queue _trace; public Trace () : this (null) { } public Trace (Trace parent) { _parent = parent; _trace = new Queue (); } public void Push (string info) { _trace.Enqueue (info); } public string Text { get { return this.ToString (); } } internal Trace Parent { set { _parent = value; } } public override string ToString () { StringBuilder sb = new StringBuilder (); foreach (string info in _trace) sb.AppendLine (info); if (_parent != null) sb.Append (_parent.ToString ()); return sb.ToString (); } } } #endif