#include #include #include #include #define RemoveText; #define SLOTS 32 #define TEAM_COPS 1 #define TEAM_MEDICS 2 #define TEAM_CIVI 3 #define TEAM_COPS_COLOR 0x0000FFAA #define TEAM_MEDICS_COLOR 0x00BFFFAA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_RED 0xFF0000AA #define COLOR_CITATION 0xFFFF00AA #define COLOR_CITATION2 0xFFD700AA #define COLOR_FELONY 0xFFA500AA #define COLOR_FELONY2 0xFF7D00AA #define COLOR_MOSTWANTED 0xFF6400AA #define COLOR_MOSTWANTED2 0xFF3C00AA //checks #define AZTECA_AMMO_CHECK 1 #define BALLA_AMMO_CHECK 2 #define GROVE_AMMO_CHECK 3 #define VAGO_AMMO_CHECK 4 #define COP_REFILL 5 #define COP_ELEVATOR_IN 6 #define COP_ELEVATOR_OUT 7 #define DONUT_SHOP 8 #define DONUT_SHOP_OUT 9 #define COP_IN 10 #define COP_OUT 11 //crimes #define CRIME_MURDER 1 #define CRIME_COPMURDER 2 #define CRIME_GTA 3 #define CRIME_POLICEGTA 4 #define CRIME_UNPAIDTICKET 5 #define CRIME_RAPE 6 #define CRIME_RAPEATTEMPT 7 forward NotPaid(playerid); forward Button(playerid); forward Jail(player); forward JailTime(player); forward CarTheft(Float:distance, passenger, playerid); forward GetClosestPlayerInTeam(playerid, team); forward GetClosestFelon(playerid); forward GetClosestTicket(playerid); forward GetClosestPlayer(playerid); forward Times(); forward HUD(); forward RemoveText(); forward GetPlayerDistanceToPointEx(playerid,Float:x1,Float:y1,Float:z1); forward GetDistanceBetweenPlayers(playerid, playerid2); forward SetPlayerTeamFromClass(playerid,classid); forward SetPlayerToTeamColor(playerid); forward CreateCheckpoints(playerid); forward PosFixer(); forward SendCrimeMessage(playerid, crime, wanted,copsees,oldwants); forward LogKick(playerid); //new cmd[256]; new rapepercent[SLOTS]; new rapes[SLOTS]; new rapeskill[SLOTS]; new Float:veh[SLOTS]; new Float:veh2[SLOTS]; new mainFile[256]="main.ini"; new vid[SLOTS]=-1; new vehicle[SLOTS]; new iscopcar[SLOTS]; new dString[SLOTS][256]; new allcars; new Mycar[SLOTS]=-1; new carprice[SLOTS]=0; new InDealer[SLOTS]=0; //new logkick[SLOTS]; new file[256][SLOTS]; new gTicket[SLOTS]=0; new ticket[SLOTS]; new ticketPrice[SLOTS]=0; new Jminutes[SLOTS]; new Jseconds[SLOTS]; new jailt[SLOTS][256]; new runmessage[SLOTS]; new incheck[SLOTS]=0; new button[SLOTS]; new keys[SLOTS]; new updown[SLOTS]; new leftright[SLOTS]; new checkmaker[SLOTS]; new gInJail[SLOTS]=0; new JailTimer[SLOTS]; new jailtime[SLOTS]; new bailmoney[SLOTS]; new tries[SLOTS]=0; new carString[SLOTS][256]; new cartime[SLOTS]=0; new copsee; new oldwant; new Text:Speed[SLOTS]; new Text:Model[SLOTS]; new Steal[SLOTS]; new Float:dis=10000000.0; new Float:dis2[SLOTS]=1000000.0; new speedString[SLOTS][256]; new Float:speed[SLOTS]; new speed2[SLOTS]; new Float:x; new Float:y; new Float:z; new Float:x2; new Float:y2; new Float:z2; new Float:sx[SLOTS]; new Float:sy[SLOTS]; new Float:sz[SLOTS]; new Float:sx2[SLOTS]; new Float:sy2[SLOTS]; new Float:sz2[SLOTS]; new gTeam[SLOTS]; new gCheckID[100]; new gOffences[SLOTS]; new gWantedLvl[SLOTS]; new playeridhold; new times[100]; new hours=0; new minutes=0; new days=0; new carstolen[SLOTS][700]; main() { print("\n----------------------------------"); print(" IonSight's RPG "); print("----------------------------------\n"); } public OnGameModeInit() { for(new i=0;icopcars-----<=copcars+Ottos #define OTTO_MIN 3 #define OTTO_MAX 10 AddStaticVehicle(402,-1659.8291,1213.6202,7.0818,260.5321,90,90); // carbuyotto2 AddStaticVehicle(426,-1664.9991,1223.0820,13.4200,226.0958,10,10); // carbuyotto3 AddStaticVehicle(526,-1672.2520,1206.5330,13.4385,252.9960,9,39); // carbuyotto4 AddStaticVehicle(439,-1650.6082,1208.9882,13.5675,39.8292,54,38); // carbuyotto5 AddStaticVehicle(411,-1658.0291,1218.9202,20.8797,0.8528,106,1); // carbuyotto6 AddStaticVehicle(451,-1652.7635,1213.4899,20.8811,1.1137,125,125); // carbuyotto7 AddStaticVehicle(506,-1646.7861,1208.1476,20.8718,1.0742,6,6); // carbuyotto8 AddStaticVehicle(541,-1680.1019,1209.5219,20.7932,222.2017,60,1); // carbuyotto9 //----CARS----------- AddStaticVehicle(597,-1594.0238,673.1096,6.9553,178.4954,0,1); // car AddStaticVehicle(597,-1606.0551,673.6105,6.9552,179.6933,0,1); // car AddStaticVehicle(523,-1573.6586,710.1554,-5.6715,88.0379,0,0); // car AddStaticVehicle(523,-1574.1665,714.0151,-5.6717,90.7529,0,0); // car AddStaticVehicle(597,-1573.9790,726.6632,-5.4717,91.3102,0,1); // car AddStaticVehicle(597,-1608.1024,692.6517,-5.4730,178.9964,0,1); // car AddStaticVehicle(597,-1624.7626,692.9742,-5.4747,0.3503,0,1); // car AddStaticVehicle(427,-1638.6404,661.7963,-5.1101,270.0811,0,1); // car allcars=18;//allcars should be equal to last car line to 1 before first car line!!!! dini_IntSet(mainFile,"vids",allcars); return 1; } public OnPlayerConnect(playerid) { new pname[256]; GetPlayerName(playerid,pname,256); format(file[playerid],256,"/xadmin/Users/%s.ini",pname); if(dini_Exists(file[playerid])) { new reg=dini_Int(file[playerid],"Registered"); new log=dini_Int(file[playerid],"LoggedIn"); if(reg==1&&log==1) { new playermoney=dini_Int(file[playerid],"Cash"); new model=dini_Int(file[playerid],"Car"); new Float:cx,Float:cy,Float:cz,Float:ca; new c=dini_Int(file[playerid],"HasCar"); rapeskill[playerid]=dini_Int(file[playerid],"RapeSkill"); rapes[playerid]=dini_Int(file[playerid],"Rapes"); rapepercent[playerid]=dini_Int(file[playerid],"RapeChance"); if(c==1) { cx=dini_Float(file[playerid],"CarX"); cy=dini_Float(file[playerid],"CarY"); cz=dini_Float(file[playerid],"CarZ"); ca=dini_Float(file[playerid],"CarA"); CreateVehicle(model,0,0,10000,0,-1,-1,600); Mycar[playerid]=dini_Int(mainFile,"vids")+1; allcars=dini_Int(mainFile,"vids")+1; dini_IntSet(mainFile,"vids",allcars); SetVehiclePos(Mycar[playerid],Float:cx,Float:cy,Float:cz); SetVehicleZAngle(Mycar[playerid],Float:ca); } GivePlayerMoney(playerid,playermoney); } checkmaker[playerid]=SetTimerEx("CreateCheckpoints", 500, 1,"d",playerid); } return 1; } public LogKick(playerid) { new reg=dini_Int(file[playerid],"Registered"); new log=dini_Int(file[playerid],"LoggedIn"); if(reg!=1||log!=1) { SendClientMessage(playerid,COLOR_RED,"You did not register/login within 30 sec."); Kick(playerid); } } public Times() { if(minutes==59) { minutes=0; new isweather=random(10); if(isweather==7) { new weather=random(6); switch(weather) { case 0: SetWeather(15); case 1: SetWeather(7); case 2: SetWeather(16); case 3: SetWeather(9); case 4: SetWeather(17); case 5: SetWeather(43); } } if(hours<23) { hours++; SetWorldTime(hours); return 1; } if(hours==23) { hours=0; SetWorldTime(hours); if(days<6) { days++; return 1; } if(days==6) { days=0; return 1; } return 1; } return 1; } if(minutes<59) { minutes++; } return 1; } public HUD() { new vd; new Float:dif; new Float:h; for(new i=0;i= 0 && classid <= 6) { gTeam[playerid] = TEAM_COPS; } if (classid >= 7 && classid <= 9) { gTeam[playerid] = TEAM_MEDICS; } if (classid >9) { gTeam[playerid] = TEAM_CIVI; } } public SetPlayerToTeamColor(playerid) { if (gTeam[playerid] == TEAM_COPS) { SetPlayerColor(playerid, TEAM_COPS_COLOR); } if (gTeam[playerid] == TEAM_MEDICS) { SetPlayerColor(playerid, TEAM_MEDICS_COLOR); } if (gTeam[playerid] == TEAM_CIVI) { SetPlayerColor(playerid, COLOR_WHITE); } } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerTeamFromClass(playerid, classid); SetPlayerInterior(playerid,4); SetPlayerPos(playerid,305.52,303.48,1003.31); SetPlayerFacingAngle(playerid, 0); SetPlayerCameraPos(playerid, 305.52,307,1005); SetPlayerCameraLookAt(playerid,305.52,303.48,1003.31); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { TextDrawDestroy(Speed[playerid]); new playermoney=GetPlayerMoney(playerid); dini_IntSet(file[playerid],"Cash",playermoney); dini_IntSet(file[playerid],"Rapes",rapes[playerid]); dini_IntSet(file[playerid],"RapeSkill",rapeskill[playerid]); dini_IntSet(file[playerid],"RapeChance",rapepercent[playerid]); DestroyVehicle(Mycar[playerid]); return 1; } public OnPlayerSpawn(playerid) { times[gTeam[playerid]]++; SetPlayerToTeamColor(playerid); if (gTeam[playerid] == TEAM_COPS) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1590.6881,716.0540,-5.2422); SetPlayerFacingAngle(playerid, 270.0); } if (gTeam[playerid] == TEAM_CIVI) { new spawn=random(5); SetPlayerInterior(playerid, 0); switch(spawn) { case 0:{ SetPlayerFacingAngle(playerid, 140); SetPlayerPos(playerid,-2237.7229,2353.4600,4.9804);// } case 1:{ SetPlayerFacingAngle(playerid, 90); SetPlayerPos(playerid,-688.2928,946.6500,13.0313);// } case 2:{ SetPlayerFacingAngle(playerid, 145); SetPlayerPos(playerid,-2193.9585,-2256.4207,30.6849);// } case 3:{ SetPlayerFacingAngle(playerid, 300); SetPlayerPos(playerid,-1950.3918,2394.3601,49.5000);// } case 4:{ SetPlayerFacingAngle(playerid, 125); SetPlayerPos(playerid,-2391.2085,-589.4955,132.7234);// } } } if (gTeam[playerid] == TEAM_MEDICS) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2654.5867,636.8077,14.4531); SetPlayerFacingAngle(playerid, 180.0); } SetCameraBehindPlayer(playerid); return 1; } public OnPlayerDeath(playerid, killerid, reason) { new crime; new mark=0; ticketPrice[playerid]=0; KillTimer(ticket[playerid]); gTicket[playerid]=0; gInJail[playerid]=0; KillTimer(JailTimer[playerid]); jailtime[playerid]=0; bailmoney[playerid]=0; SendDeathMessage(killerid, playerid, reason); gWantedLvl[playerid]=0; SetPlayerWantedLevel(playerid, 0); for(new v=0;v<=200;v++) { carstolen[playerid][v]=0; } for(new i=0;i=1) { playeridhold=GetClosestPlayerInTeam(killerid, TEAM_COPS); dis=GetDistanceBetweenPlayers(killerid, playeridhold); } if(dis<=50&&gWantedLvl[killerid]<4&&gTeam[killerid]!=1&&gTeam[playerid]!=1) { crime = CRIME_MURDER; gOffences[killerid]++; oldwant=gWantedLvl[playerid]; copsee=1; gWantedLvl[killerid]=4; SendCrimeMessage(killerid, crime, gWantedLvl[killerid],copsee,oldwant); dis=10000000.0; return 1; } if(dis<=50&&gWantedLvl[killerid]>=4&&gTeam[killerid]!=1&&gTeam[playerid]!=1) { crime = CRIME_MURDER; gOffences[killerid]++; oldwant=gWantedLvl[playerid]; copsee=1; gWantedLvl[killerid]++; SendCrimeMessage(killerid, crime, gWantedLvl[killerid],copsee,oldwant); dis=10000000.0; return 1; } if(dis>50&&gTeam[killerid]!=1&&gTeam[playerid]!=1) { crime = CRIME_MURDER; copsee=0; SendCrimeMessage(killerid, crime, gWantedLvl[killerid],copsee,oldwant); dis=10000000.0; } if(dis<=50&&gWantedLvl[killerid]<6&&gTeam[killerid]!=1&&gTeam[playerid]==1) { crime = CRIME_COPMURDER; gOffences[killerid]++; oldwant=gWantedLvl[playerid]; gWantedLvl[killerid]=6; copsee=1; SendCrimeMessage(killerid, crime, gWantedLvl[killerid],copsee,oldwant); dis=10000000.0; return 1; } if(dis>50&&gTeam[killerid]!=1&&gTeam[playerid]==1) { crime = CRIME_COPMURDER; copsee=0; SendCrimeMessage(killerid, crime, gWantedLvl[killerid],copsee,oldwant); dis=10000000.0; } return 1; } public OnVehicleSpawn(vehicleid) { for(new i=0;i6) { gWantedLvl[playerid]=6; oldwants=6; copsees=1; } switch(crime) { case CRIME_MURDER: crimeString = "Homicide"; case CRIME_COPMURDER: crimeString = "Homicide of a Police Officer"; case CRIME_GTA: crimeString = "Vehicle Theft"; case CRIME_POLICEGTA: crimeString = "Police Vehicle Theft"; case CRIME_UNPAIDTICKET: crimeString = "Unpaid Ticket"; case CRIME_RAPE: crimeString = "Rape"; case CRIME_RAPEATTEMPT: crimeString = "Attempted Rape"; } switch(wanted) { case 0: color=COLOR_WHITE, SetPlayerToTeamColor(playerid); case 1: color=COLOR_CITATION, SetPlayerColor(playerid, COLOR_CITATION); case 2: color=COLOR_CITATION2, SetPlayerColor(playerid, COLOR_CITATION); case 3: color=COLOR_FELONY, SetPlayerColor(playerid, COLOR_FELONY); case 4: color=COLOR_FELONY2, SetPlayerColor(playerid, COLOR_FELONY); case 5: color=COLOR_MOSTWANTED, SetPlayerColor(playerid, COLOR_MOSTWANTED); case 6: color=COLOR_MOSTWANTED2, SetPlayerColor(playerid, COLOR_MOSTWANTED2); } if(copsees==1&&oldwants!=gWantedLvl[playerid]&&oldwants<6) { switch(wanted) { case 0: format(string, sizeof(string), "You have committed a crime (%s). Wanted Level %d - Innocent", crimeString, wanted); case 1..2: format(string, sizeof(string), "You have committed a crime (%s). Wanted Level %d - Ticketable", crimeString, wanted); case 3..4: format(string, sizeof(string), "You have committed a crime (%s). Wanted Level %d - Warrant Issued", crimeString, wanted); case 5..6: format(string, sizeof(string), "You have committed a crime (%s). Wanted Level %d - Most Wanted", crimeString, wanted); } SetPlayerWantedLevel(playerid, wanted); SendClientMessage(playerid, color, string); return 1; } if(copsees==0||oldwants==gWantedLvl[playerid]||oldwants>=6) { switch(wanted) { case 0: format(string, sizeof(string), "You have committed a crime (%s).", crimeString); case 1..2: format(string, sizeof(string), "You have committed a crime (%s).", crimeString); case 3..4: format(string, sizeof(string), "You have committed a crime (%s).", crimeString); case 5..6: format(string, sizeof(string), "You have committed a crime (%s).", crimeString); } SetPlayerWantedLevel(playerid, wanted); SendClientMessage(playerid, color, string); return 1; } return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new cmd[256]; new tmp[256]; new giveplayerid; new idx; cmd = strtok(cmdtext, idx); //arrest //----------------------------------------------------------------------------------------- if (strcmp(cmdtext, "/ar", true)==0) { new mark=0; new copreward=0; if(gTeam[playerid]!=TEAM_COPS) { SendClientMessage(playerid,COLOR_RED,"You must be a police officer to arrest someone!"); return 1; } for(new i=0;i=3&&IsPlayerConnected(i)==1) { mark++; } } if(mark==0) { SendClientMessage(playerid,COLOR_RED,"There are no felons in the area!"); return 1; } new suspectid=GetClosestFelon(playerid); new dist=GetDistanceBetweenPlayers(playerid,suspectid); if(dist>20) { SendClientMessage(playerid,COLOR_RED,"There are no felons in the area!"); return 1; } if(IsPlayerInAnyVehicle(suspectid)==1) { SendClientMessage(playerid,COLOR_RED,"You cannot arrest a suspect in a car!"); return 1; } switch(gWantedLvl[suspectid]) { case 3: jailtime[suspectid]=90, bailmoney[suspectid]=2500,copreward=500; case 4: jailtime[suspectid]=180, bailmoney[suspectid]=5000,copreward=700; case 5: jailtime[suspectid]=270, bailmoney[suspectid]=7500,copreward=1000; case 6: jailtime[suspectid]=360, bailmoney[suspectid]=10000,copreward=1200; } for(new i=0;i=10) { format(jail,sizeof(jail),"Jailtime: %d:%d Bail: $%d", Jminutes[suspectid],Jseconds[suspectid],bailmoney[suspectid]); } SendClientMessage(suspectid,COLOR_WHITE,jail); format(jail,sizeof(jail),"Great work Officer %s! You arrested suspect %s and will receive a $%d bonus!", oname,pname,copreward); SendClientMessage(playerid,TEAM_COPS_COLOR,jail); GivePlayerMoney(playerid,copreward); Jail(suspectid); return 1; } if (strcmp(cmdtext, "/jailinfo", true)==0) { if(gInJail[playerid]==0) { SendClientMessage(playerid,COLOR_RED,"You are not in jail!"); return 1; } new jail[256]; Jminutes[playerid]=jailtime[playerid]/60; Jseconds[playerid]=jailtime[playerid]%60; if(Jseconds[playerid]<10) { format(jail,sizeof(jail),"Jailtime: %d:0%d Bail: $%d",Jminutes[playerid],Jseconds[playerid],bailmoney[playerid]); } if(Jseconds[playerid]>=10) { format(jail,sizeof(jail),"Jailtime: %d:%d Bail: $%d", Jminutes[playerid],Jseconds[playerid],bailmoney[playerid]); } SendClientMessage(playerid,COLOR_WHITE,jail); return 1; } if (strcmp(cmdtext, "/bail",true)==0) { if(gInJail[playerid]==0) { SendClientMessage(playerid,COLOR_RED,"You are not in jail!"); return 1; } if(jailtime[playerid]>0) { SendClientMessage(playerid,COLOR_RED,"You have not served your minimun sentence yet!"); return 1; } new cash=GetPlayerMoney(playerid); if(cash0&&IsPlayerConnected(i)==1) { mark++; } } if(mark==0) { SendClientMessage(playerid,COLOR_RED,"There are no ticketable suspects in the area!"); return 1; } new suspectid=GetClosestTicket(playerid); new dist=GetDistanceBetweenPlayers(playerid,suspectid); if(dist>20) { SendClientMessage(playerid,COLOR_RED,"There are no ticketable suspects in the area!"); return 1; } if(gTicket[suspectid]>0) { SendClientMessage(playerid,COLOR_RED,"The suspect already has a ticket to pay!"); return 1; } switch(gWantedLvl[suspectid]) { case 1: ticketPrice[suspectid]=500; case 2: ticketPrice[suspectid]=1000; } new cname[256]; new sname[256]; GetPlayerName(playerid,cname,256); GetPlayerName(suspectid,sname,256); new ticketstring[256]; format(ticketstring,256,"You have issued %s a ticket for $%d.",sname,ticketPrice[suspectid]); SendClientMessage(playerid, TEAM_COPS_COLOR,ticketstring); format(ticketstring,256,"Officer %s has issued you a ticket for $%d. Type /pt to pay your ticket.",cname,ticketPrice[suspectid]); SendClientMessage(suspectid, COLOR_RED,ticketstring); gTicket[suspectid]=1; GameTextForPlayer(suspectid,"Ticket Issued",3000,4); ticket[suspectid]=SetTimerEx("NotPaid",30000,0,"d",suspectid); return 1; } if (strcmp(cmdtext, "/pt", true)==0) { if(ticketPrice[playerid]<=0) { SendClientMessage(playerid,COLOR_RED,"You don't have any tickets to pay!"); return 1; } new copid=GetClosestPlayerInTeam(playerid,TEAM_COPS); new dist=GetDistanceBetweenPlayers(playerid,copid); if(dist>20) { SendClientMessage(playerid,COLOR_RED,"There are no officers nearby to accept your ticket!"); return 1; } new cash=GetPlayerMoney(playerid); if(cash0) { SendClientMessage(playerid,COLOR_RED,"We don't sell cars to wanted criminals!"); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid,true); return 1; } new playermoney=GetPlayerMoney(playerid); if(carprice[playerid]>playermoney) { SendClientMessage(playerid,COLOR_RED,"You don't have enough money to buy this car!"); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid,true); return 1; } new v=GetPlayerVehicleID(playerid); new model=GetVehicleModel(v); GivePlayerMoney(playerid,-carprice[playerid]); GameTextForPlayer(playerid,"Car Purchased",3000,4); SendClientMessage(playerid,COLOR_WHITE,dString[playerid]); CreateVehicle(model,-1645,1218,7,45,-1,-1,600); Mycar[playerid]=dini_Int(mainFile,"vids")+1; allcars=dini_Int(mainFile,"vids")+1; dini_IntSet(mainFile,"vids",allcars); dini_IntSet(file[playerid],"Car",model); dini_FloatSet(file[playerid],"CarX",-1645.0); dini_FloatSet(file[playerid],"CarY",1218.0); dini_FloatSet(file[playerid],"CarZ",7.0); dini_FloatSet(file[playerid],"CarA",45.0); RemovePlayerFromVehicle(playerid); TogglePlayerControllable(playerid,true); dini_IntSet(file[playerid],"HasCar",1); return 1; } if (strcmp(cmdtext, "/park", true)==0) { if(IsPlayerInAnyVehicle(playerid)==0) { SendClientMessage(playerid,COLOR_RED,"You must be in your car to park it!"); return 1; } new v=GetPlayerVehicleID(playerid); if(v!=Mycar[playerid]) { SendClientMessage(playerid,COLOR_RED,"You must be in your car to park it!"); return 1; } new Float:cx,Float:cy,Float:cz,Float:ca; GetPlayerPos(playerid,Float:cx,Float:cy,Float:cz); GetVehicleZAngle(Mycar[playerid],Float:ca); dini_FloatSet(file[playerid],"CarX",Float:cx); dini_FloatSet(file[playerid],"CarY",Float:cy); dini_FloatSet(file[playerid],"CarZ",Float:cz); dini_FloatSet(file[playerid],"CarA",Float:ca); GameTextForPlayer(playerid,"Car Parked",3000,4); return 1; } if (strcmp(cmdtext, "/lock", true)==0) { if(IsPlayerInAnyVehicle(playerid)==0) { SendClientMessage(playerid,COLOR_RED,"You must be in your car to park it!"); return 1; } new v=GetPlayerVehicleID(playerid); if(v!=Mycar[playerid]) { SendClientMessage(playerid,COLOR_RED,"You must be in your car to park it!"); return 1; } for(new i=0;i10) { SendClientMessage(playerid,COLOR_RED,"That player is too far away!"); return 1; } if(gInJail[giveplayerid]==0) { SendClientMessage(playerid,COLOR_RED,"You cannot parole a player that is not in jail!"); return 1; } if(jailtime[giveplayerid]>0) { SendClientMessage(playerid,COLOR_RED,"That player has not served his minimum sentance yet!"); return 1; } SetPlayerFacingAngle(giveplayerid,0); SetPlayerPos(giveplayerid,217.7535,115.1867,999.0156); GameTextForPlayer(giveplayerid,"FREEDOM!",3000,4); new pname[256]; GetPlayerName(playerid,pname,256); new jail[256]; format(jail,256,"You were released by Officer %s",pname); SendClientMessage(giveplayerid,COLOR_WHITE,jail); bailmoney[giveplayerid]=0; gInJail[giveplayerid]=0; return 1; } if (strcmp(cmdtext, "/rape", true)==0) { new mark=0; new crime; if(gTeam[playerid]==TEAM_COPS) { SendClientMessage(playerid,COLOR_RED,"Police officers can't rape!"); return 1; } for(new i=0;i20) { SendClientMessage(playerid,COLOR_RED,"There is no one to rape nearby!"); return 1; } if(IsPlayerInAnyVehicle(suspectid)==1) { SendClientMessage(playerid,COLOR_RED,"You cannot rape a person in a car!"); return 1; } new rape=random(100); new chance=rapepercent[playerid]; if(rape>=0&&rape<=chance) { rapes[playerid]++; new sname[256]; new pname[256]; GetPlayerName(playerid,pname,256); GetPlayerName(suspectid,sname,256); format(sname,256,"You raped %s",sname); format(pname,256,"You were raped by %s",pname); GameTextForPlayer(playerid,sname,3000,4); GameTextForPlayer(suspectid,pname,3000,4); PlayerPlaySound(playerid,1190,0,0,0); PlayerPlaySound(suspectid,1190,0,0,0); ApplyAnimation(playerid,"SWEET","sweet_ass_slap",4.0,1,0,0,0,-1); ApplyAnimation(suspectid,"SWEET","ho_ass_slapped",4.0,1,0,0,0,-1); if(rapes[playerid]==50||rapes[playerid]==150||rapes[playerid]==300||rapes[playerid]==550||rapes[playerid]==875||rapes[playerid]==1250||rapes[playerid]==1750||rapes[playerid]==2250||rapes[playerid]==2800||rapes[playerid]==3500) { rapeskill[playerid]++; rapepercent[playerid]+=5; GameTextForPlayer(playerid,"Rape Level Up",3000,4); new r[256]; format(r,256,"Congratulations! Rape Skill Level %d reached! It is now easier to rape people successfully!",rapeskill[playerid]); SendClientMessage(playerid,COLOR_WHITE,r); } mark=0; new copid; for(new i=0;i=1) { copid=GetClosestPlayerInTeam(playerid, TEAM_COPS); dis=GetDistanceBetweenPlayers(playerid, copid); } if(dis<=50&&gWantedLvl[playerid]<3) { crime = CRIME_RAPE; gOffences[playerid]++; oldwant=gWantedLvl[playerid]; copsee=1; gWantedLvl[playerid]=3; SendCrimeMessage(playerid, crime, gWantedLvl[playerid],copsee,oldwant); dis=10000000.0; return 1; } if(dis<=50&&gWantedLvl[playerid]>=3) { crime = CRIME_RAPE; gOffences[playerid]++; oldwant=gWantedLvl[playerid]; copsee=1; gWantedLvl[playerid]++; SendCrimeMessage(playerid, crime, gWantedLvl[playerid],copsee,oldwant); dis=10000000.0; return 1; } if(dis>50) { crime = CRIME_RAPE; copsee=0; SendCrimeMessage(playerid, crime, gWantedLvl[playerid],copsee,oldwant); dis=10000000.0; return 1; } } if(rape>chance&&rape<=100) { new copid; for(new i=0;i=1) { copid=GetClosestPlayerInTeam(playerid, TEAM_COPS); dis=GetDistanceBetweenPlayers(playerid, copid); } if(dis<=50&&gWantedLvl[playerid]<2) { crime = CRIME_RAPEATTEMPT; gOffences[playerid]++; oldwant=gWantedLvl[playerid]; copsee=1; gWantedLvl[playerid]=2; SendCrimeMessage(playerid, crime, gWantedLvl[playerid],copsee,oldwant); dis=10000000.0; return 1; } if(dis<=50&&gWantedLvl[playerid]>=2) { crime = CRIME_RAPEATTEMPT; gOffences[playerid]++; oldwant=gWantedLvl[playerid]; copsee=1; gWantedLvl[playerid]++; SendCrimeMessage(playerid, crime, gWantedLvl[playerid],copsee,oldwant); dis=10000000.0; return 1; } if(dis>50) { crime = CRIME_RAPEATTEMPT; copsee=0; SendCrimeMessage(playerid, crime, gWantedLvl[playerid],copsee,oldwant); dis=10000000.0; return 1; } } } return 0; } public NotPaid(playerid) { new crime=CRIME_UNPAIDTICKET; oldwant=gWantedLvl[playerid]; gOffences[playerid]++; gWantedLvl[playerid]++; copsee=1; SendCrimeMessage(playerid, crime, gWantedLvl[playerid],copsee,oldwant); gTicket[playerid]=0; return 1; } public Jail(player) { SetPlayerWantedLevel(player, 0); gWantedLvl[player]=0; gOffences[player]=0; for(new v=0;v<=200;v++) { carstolen[player][v]=0; } SetPlayerToTeamColor(player); JailTimer[player]=SetTimerEx("JailTime",1000,1,"d",player); } public JailTime(player) { if(jailtime[player]>0) { jailtime[player]-=1; } if(jailtime[player]<=0&&bailmoney[player]<=0) { KillTimer(JailTimer[player]); } Jminutes[player]=jailtime[player]/60; Jseconds[player]=jailtime[player]%60; if (Jseconds[player]<10) { format(jailt[player],256,"%d:0%d",Jminutes[player],Jseconds[player]); } if(Jseconds[player]>=10) { format(jailt[player],256,"%d:%d", Jminutes[player],Jseconds[player]); } if(jailtime[player]>0) { GameTextForPlayer(player,jailt[player],1000,6); } } public OnPlayerInfoChange(playerid) { return 1; } public GetPlayerDistanceToPointEx(playerid, Float:x1,Float:y1,Float:z1) //By Sacky (Edited by Smugller) { GetPlayerPos(playerid,x2,y2,z2); dis = floatsqroot((x1-x2)*(x1-x2)+(y1-y2)*(y1-y2)+(z1-z2)*(z1-z2)); return floatround(dis); } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { new mark; for(new i=0;i=1) { playeridhold=GetClosestPlayerInTeam(playerid, TEAM_COPS); dis=GetDistanceBetweenPlayers(playerid, playeridhold); } Steal[playerid]=SetTimerEx("CarTheft",1000,1,"fdd",dis, ispassenger, playerid); new Float:h; veh[playerid]=GetVehicleHealth(vehicleid,h); veh[playerid]=floatround(veh[playerid]); tries[playerid]=0; return 1; } public CarTheft(Float:distance, passenger, playerid) { tries[playerid]++; if(tries[playerid]>=11) { KillTimer(Steal[playerid]); return 1; } if(tries[playerid]<10&&IsPlayerInAnyVehicle(playerid)==1&&passenger==0) { vid[playerid]=GetPlayerVehicleID(playerid); vehicle[playerid]=GetVehicleModel(vid[playerid]); switch(vehicle[playerid]) { case 400: carString[playerid]="Landstalker"; case 401: carString[playerid]="Bravura"; case 402: carString[playerid]="Buffalo",carprice[playerid]=30000; case 403: carString[playerid]="Linerunner"; case 404: carString[playerid]="Perenniel"; case 405: carString[playerid]="Sentinel"; case 406: carString[playerid]="Dumper"; case 407: carString[playerid]="Firetruck"; case 408: carString[playerid]="Trashmaster"; case 409: carString[playerid]="Stretch"; case 410: carString[playerid]="Manana"; case 411: carString[playerid]="Infernus",carprice[playerid]=120000; case 412: carString[playerid]="Voodoo"; case 413: carString[playerid]="Pony"; case 414: carString[playerid]="Mule"; case 415: carString[playerid]="Cheetah"; case 416: carString[playerid]="Ambulance"; case 417: carString[playerid]="Leviathan"; case 418: carString[playerid]="Moonbeam"; case 419: carString[playerid]="Esperanto"; case 420: carString[playerid]="Taxi"; case 421: carString[playerid]="Washington"; case 422: carString[playerid]="Bobcat"; case 423: carString[playerid]="Mr Whoopee"; case 424: carString[playerid]="BF Injection"; case 425: carString[playerid]="Hunter"; case 426: carString[playerid]="Premier",carprice[playerid]=40000; case 427: carString[playerid]="Enforcer",iscopcar[playerid]=1; case 428: carString[playerid]="Securicar"; case 429: carString[playerid]="Banshee"; case 430: carString[playerid]="Predator",iscopcar[playerid]=1; case 431: carString[playerid]="Bus"; case 432: carString[playerid]="Rhino"; case 433: carString[playerid]="Barracks"; case 434: carString[playerid]="Hotknife"; //case 435: carString=""; case 436: carString[playerid]="Previon"; case 437: carString[playerid]="Coach"; case 438: carString[playerid]="Cabbie"; case 439: carString[playerid]="Stallion",carprice[playerid]=30000; case 440: carString[playerid]="Rumpo"; case 441: carString[playerid]="RC Bandit"; case 442: carString[playerid]="Romero"; case 443: carString[playerid]="Packer"; case 444: carString[playerid]="Monster"; case 445: carString[playerid]="Admiral"; case 446: carString[playerid]="Squallo"; case 447: carString[playerid]="Seasparrow"; case 448: carString[playerid]="Pizzaboy"; case 449: carString[playerid]="Tram"; //case 450: carString=""; case 451: carString[playerid]="Turismo",carprice[playerid]=250000; case 452: carString[playerid]="Speeder"; case 453: carString[playerid]="Reefer"; case 454: carString[playerid]="Tropic"; case 455: carString[playerid]="Flatbed"; case 456: carString[playerid]="Yankee"; case 457: carString[playerid]="Caddy"; case 458: carString[playerid]="Solair"; //case 459: carString=""; case 460: carString[playerid]="Skimmer"; case 461: carString[playerid]="PCJ-600"; case 462: carString[playerid]="Faggio"; case 463: carString[playerid]="Freeway"; case 464: carString[playerid]="RC Baron"; case 465: carString[playerid]="RC Raider"; case 466: carString[playerid]="Glendale"; case 467: carString[playerid]="Oceanic"; case 468: carString[playerid]="Sanchez"; case 469: carString[playerid]="Sparrow"; case 470: carString[playerid]="Patriot"; case 471: carString[playerid]="Quad"; case 472: carString[playerid]="Coastguard"; case 473: carString[playerid]="Dinghy"; case 474: carString[playerid]="Hermes"; case 475: carString[playerid]="Sabre"; case 476: carString[playerid]="Rustler"; case 477: carString[playerid]="ZR-350"; case 478: carString[playerid]="Walton"; case 479: carString[playerid]="Regina"; case 480: carString[playerid]="Comet"; case 481: carString[playerid]="BMX"; case 482: carString[playerid]="Burrito"; case 483: carString[playerid]="Camper"; case 484: carString[playerid]="Marquis"; case 485: carString[playerid]="Baggage"; case 486: carString[playerid]="Dozer"; case 487: carString[playerid]="Maverick"; case 488: carString[playerid]="Police Maverick",iscopcar[playerid]=1; case 489: carString[playerid]="Rancher"; case 490: carString[playerid]="FBI Rancher"; case 491: carString[playerid]="Virgo"; case 492: carString[playerid]="Greenwood"; case 493: carString[playerid]="Jetmax"; case 494: carString[playerid]="Hotring Racer"; case 495: carString[playerid]="Sandking"; case 496: carString[playerid]="Blista Compact"; case 497: carString[playerid]="Police Maverick",iscopcar[playerid]=1; case 498: carString[playerid]="Boxville"; case 499: carString[playerid]="Benson"; case 500: carString[playerid]="Mesa"; case 501: carString[playerid]="RC Goblin"; case 502: carString[playerid]="Hotring Racer"; case 503: carString[playerid]="Hotring Racer"; case 504: carString[playerid]="Bloodring Banger"; case 505: carString[playerid]="Rancher"; case 506: carString[playerid]="Super GT",carprice[playerid]=80000; case 507: carString[playerid]="Elegant"; case 508: carString[playerid]="Journey"; case 509: carString[playerid]="Bike"; case 510: carString[playerid]="Mountain Bike"; case 511: carString[playerid]="Beagle"; case 512: carString[playerid]="Cropduster"; case 513: carString[playerid]="Stuntplane"; case 514: carString[playerid]="Tanker"; case 515: carString[playerid]="Roadtrain"; case 516: carString[playerid]="Nebula"; case 517: carString[playerid]="Majestic"; case 518: carString[playerid]="Buccaneer"; case 519: carString[playerid]="Shamal"; case 520: carString[playerid]="Hydra"; case 521: carString[playerid]="FCR-900"; case 522: carString[playerid]="NRG-500"; case 523: carString[playerid]="HPV-1000",iscopcar[playerid]=1; case 524: carString[playerid]="Cement Truck"; case 525: carString[playerid]="Towtruck"; case 526: carString[playerid]="Fortune",carprice[playerid]=20000; case 527: carString[playerid]="Cadrona"; case 528: carString[playerid]="FBI Truck"; case 529: carString[playerid]="Willard"; case 530: carString[playerid]="Forklift"; case 531: carString[playerid]="Tractor"; case 532: carString[playerid]="Combine Harvester"; case 533: carString[playerid]="Feltzer"; case 534: carString[playerid]="Remington"; case 535: carString[playerid]="Slamvan"; case 536: carString[playerid]="Blade"; //case 537: carString=""; //case 538: carString=""; case 539: carString[playerid]="Vortex"; case 540: carString[playerid]="Vincent"; case 541: carString[playerid]="Bullet",carprice[playerid]=180000; case 542: carString[playerid]="Clover"; case 543: carString[playerid]="Sadler"; case 544: carString[playerid]="Firetruck"; case 545: carString[playerid]="Hustler"; case 546: carString[playerid]="Intruder"; case 547: carString[playerid]="Primo"; case 548: carString[playerid]="Cargobob"; case 549: carString[playerid]="Tampa"; case 550: carString[playerid]="Sunrise"; case 551: carString[playerid]="Merit"; case 552: carString[playerid]="Utility Van"; case 553: carString[playerid]="Nevada"; case 554: carString[playerid]="Yosemite"; case 555: carString[playerid]="Windsor"; case 556: carString[playerid]="Monster"; case 557: carString[playerid]="Monster"; case 558: carString[playerid]="Uranus"; case 559: carString[playerid]="Jester"; case 560: carString[playerid]="Sultan"; case 561: carString[playerid]="Stratum"; case 562: carString[playerid]="Elegy"; case 563: carString[playerid]="Raindance"; case 564: carString[playerid]="RC Tiger"; case 565: carString[playerid]="Flash"; case 566: carString[playerid]="Tahoma"; case 567: carString[playerid]="Savanna"; case 568: carString[playerid]="Bandito"; //case 569: carString=""; //case 570: carString=""; case 571: carString[playerid]="Kart"; case 572: carString[playerid]="Mower"; case 573: carString[playerid]="Dune"; case 574: carString[playerid]="Sweeper"; case 575: carString[playerid]="Broadway"; case 576: carString[playerid]="Tornado"; case 577: carString[playerid]="AT-400"; case 578: carString[playerid]="DFT-30"; case 579: carString[playerid]="Huntley"; case 580: carString[playerid]="Stafford"; case 581: carString[playerid]="BF-400"; case 582: carString[playerid]="Newsvan"; case 583: carString[playerid]="Tug"; //case 584: carString=""; case 585: carString[playerid]="Emperor"; case 586: carString[playerid]="Wayfarer"; case 587: carString[playerid]="Euros"; case 588: carString[playerid]="Hotdog"; case 589: carString[playerid]="Club"; //case 590: carString=""; //case 591: carString=""; //case 592: carString=""; case 593: carString[playerid]="Dodo"; //case 594: carString=""; case 595: carString[playerid]="Launch"; case 596: carString[playerid]="Police Car",iscopcar[playerid]=1; case 597: carString[playerid]="Police Car",iscopcar[playerid]=1; case 598: carString[playerid]="Police Car",iscopcar[playerid]=1; case 599: carString[playerid]="Ranger",iscopcar[playerid]=1; case 600: carString[playerid]="Picador"; case 601: carString[playerid]="S.W.A.T."; case 602: carString[playerid]="Alpha"; case 603: carString[playerid]="Phoenix"; //case 604: carString=""; //case 605: carString=""; //case 606: carString=""; //case 607: carString=""; //case 608: carString=""; //case 609: carString=""; //case 610: carString=""; //case 611: carString=""; } if(IsPlayerInAnyVehicle(playerid)==1) { if(vid[playerid]<=COPCARS) { iscopcar[playerid]=1; } new cstr[256]; if(iscopcar[playerid]==0) { format(cstr,256,"~g~%s",carString[playerid]); GameTextForPlayer(playerid,cstr,500,1); } if(iscopcar[playerid]==1) { format(cstr,256,"~b~%s",carString[playerid]); GameTextForPlayer(playerid,cstr,500,1); } if(vid[playerid]==Mycar[playerid]) { new pname[256]; GetPlayerName(playerid,pname,256); format(cstr,256,"~r~%s's %s",pname,carString[playerid]); GameTextForPlayer(playerid,cstr,500,1); } if(vid[playerid]>=OTTO_MIN&&vid[playerid]<=OTTO_MAX) { TogglePlayerControllable(playerid, false); GameTextForPlayer(playerid,"/buycar to buy this car or /exit to leave",10000,4); new ps[256]; format(ps,256,"Model:%s Price:%d",carString[playerid],carprice[playerid]); SendClientMessage(playerid, COLOR_WHITE,ps); dString[playerid]="Thank you for buying at Otto's Autos! Your car is out front!"; InDealer[playerid]=1; KillTimer(Steal[playerid]); tries[playerid]=0; KillTimer(Steal[playerid]); return 1; } if(vid[playerid]==Mycar[playerid]) { GameTextForPlayer(playerid,"Welcome to your car!",3000,4); KillTimer(Steal[playerid]); return 1; } new crime; if(passenger==0&&gTeam[playerid]!=1) { if(iscopcar[playerid]==0) { if(distance<=30&&gTeam[playerid]!=1&&carstolen[playerid][vid[playerid]]==0) { carstolen[playerid][vid[playerid]]++; crime = CRIME_GTA; gOffences[playerid]++; oldwant=gWantedLvl[playerid]; copsee=1; gWantedLvl[playerid]++; SendCrimeMessage(playerid, crime, gWantedLvl[playerid],copsee,oldwant); distance=10000000.0; KillTimer(Steal[playerid]); return 1; } if(distance>30&&gTeam[playerid]!=1&&carstolen[playerid][vid[playerid]]==0) { carstolen[playerid][vid[playerid]]++; crime = CRIME_GTA; copsee=0; SendCrimeMessage(playerid, crime, gWantedLvl[playerid],copsee,oldwant); distance=10000000.0; KillTimer(Steal[playerid]); return 1; } } if(iscopcar[playerid]==1) { if(distance<=30&&gWantedLvl[playerid]<4&&gTeam[playerid]!=1&&carstolen[playerid][vid[playerid]]==0) { carstolen[playerid][vid[playerid]]++; crime = CRIME_POLICEGTA; gOffences[playerid]++; oldwant=gWantedLvl[playerid]; copsee=1; gWantedLvl[playerid]=4; SendCrimeMessage(playerid, crime, gWantedLvl[playerid],copsee,oldwant); distance=10000000.0; KillTimer(Steal[playerid]); return 1; } if(distance<=30&&gWantedLvl[playerid]>=4&&gTeam[playerid]!=1&&carstolen[playerid][vid[playerid]]==0) { carstolen[playerid][vid[playerid]]++; crime = CRIME_POLICEGTA; oldwant=gWantedLvl[playerid]; gOffences[playerid]++; copsee=1; gWantedLvl[playerid]++; SendCrimeMessage(playerid, crime, gWantedLvl[playerid],copsee,oldwant); distance=10000000.0; KillTimer(Steal[playerid]); return 1; } if(distance>30&&gTeam[playerid]!=1&&carstolen[playerid][vid[playerid]]==0) { carstolen[playerid][vid[playerid]]++; crime = CRIME_POLICEGTA; copsee=0; SendCrimeMessage(playerid, crime, gWantedLvl[playerid],copsee,oldwant); distance=10000000.0; KillTimer(Steal[playerid]); return 1; } } } } } return 1; } public GetDistanceBetweenPlayers(playerid, playerid2) //By Slick (Edited by Smugller thx for Y_Less ) { GetPlayerPos(playerid,x,y,z); GetPlayerPos(playerid2,x2,y2,z2); dis = floatsqroot((x2-x)*(x2-x)+(y2-y)*(y2-y)+(z2-z)*(z2-z)); return floatround(dis); } public OnPlayerExitVehicle(playerid, vehicleid) { iscopcar[playerid]=0; return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public GetClosestPlayerInTeam(playerid, team) { new Float:player=1000000.00; new Float:dist=1000000.00; new player2=30000; for(new i=0;i=3) { dist=GetDistanceBetweenPlayers(playerid, i); if(dist0) { dist=GetDistanceBetweenPlayers(playerid, i); if(dist10) { DisablePlayerCheckpoint(playerid); } //donut shop dis=GetPlayerDistanceToPointEx(playerid, -2767.8704,788.8644,52.7813); if(dis<=30) { SetPlayerCheckpoint(playerid, -2767.8704,788.8644,52.7813, 1.0); gCheckID[playerid]=DONUT_SHOP; return 1; } if(dis>30) { DisablePlayerCheckpoint(playerid); } //donut shop exit dis=GetPlayerDistanceToPointEx(playerid, 377.0367,-193.2875,1000.6328); if(dis<=10) { SetPlayerCheckpoint(playerid, 377.0367,-193.2875,1000.6328, 1.0); gCheckID[playerid]=DONUT_SHOP_OUT; return 1; } if(dis>10) { DisablePlayerCheckpoint(playerid); } //copelevatorgarage dis=GetPlayerDistanceToPointEx(playerid, -1593.6881,716.0540,-5.2422); if(dis<=10) { SetPlayerCheckpoint(playerid, -1593.6881,716.0540,-5.2422, 1.0); gCheckID[playerid]=COP_ELEVATOR_OUT; return 1; } if(dis>25) { DisablePlayerCheckpoint(playerid); } //copexit dis=GetPlayerDistanceToPointEx(playerid, 246.2149,108.5979,1003.2188); if(dis<=25) { SetPlayerCheckpoint(playerid, 246.2149,108.5979,1003.2188, 3.0); gCheckID[playerid]=COP_OUT; return 1; } if(dis>25) { DisablePlayerCheckpoint(playerid); } //copentrence dis=GetPlayerDistanceToPointEx(playerid, -1605.7090,711.4438,13.8672); if(dis<=25) { SetPlayerCheckpoint(playerid,-1605.7090,711.4438,13.8672, 3.0); gCheckID[playerid]=COP_IN; return 1; } if(dis>25) { DisablePlayerCheckpoint(playerid); } return 1; } public Button(playerid) { GetPlayerKeys(playerid,keys[playerid],updown[playerid],leftright[playerid]); if(keys[playerid] & 16&&incheck[playerid]==1) { if(gCheckID[playerid]==COP_ELEVATOR_IN) { if(gTeam[playerid]==TEAM_COPS) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1590.6881,716.0540,-5.2422); SetPlayerFacingAngle(playerid, 270.0); SetCameraBehindPlayer(playerid); } if(gTeam[playerid]!=TEAM_COPS && runmessage[playerid]<1) { runmessage[playerid]++; SendClientMessage(playerid, COLOR_RED, "You are not authorized to go down there!"); } return 1; } if(gCheckID[playerid]==COP_ELEVATOR_OUT) { if(gTeam[playerid]==TEAM_COPS) { SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, 215.5696,123.3461,1003.2188); SetPlayerFacingAngle(playerid, 180.0); SetCameraBehindPlayer(playerid); } if(gTeam[playerid]!=TEAM_COPS && runmessage[playerid]<1) { runmessage[playerid]++; SendClientMessage(playerid, COLOR_RED, "You shoudn't be here in the first place!!!"); } return 1; } if(gCheckID[playerid]==DONUT_SHOP) { SetPlayerInterior(playerid, 17); SetPlayerPos(playerid,378.3705,-191.2455,1000.6328); SetPlayerFacingAngle(playerid, 0.0); SetCameraBehindPlayer(playerid); return 1; } if(gCheckID[playerid]==DONUT_SHOP_OUT) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -2766.2195,788.9329,52.7813); SetPlayerFacingAngle(playerid, 285.0); SetCameraBehindPlayer(playerid); return 1; } if(gCheckID[playerid]==COP_IN) { SetPlayerInterior(playerid, 10); SetPlayerPos(playerid, 246.2149,111.5979,1003.2188); SetPlayerFacingAngle(playerid, 0.0); SetCameraBehindPlayer(playerid); return 1; } if(gCheckID[playerid]==COP_OUT) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, -1606.0885,713.8413,13.2374); SetPlayerFacingAngle(playerid, 0.0); SetCameraBehindPlayer(playerid); return 1; } } return 1; } public OnPlayerEnterCheckpoint(playerid) { KillTimer(checkmaker[playerid]); incheck[playerid]=1; button[playerid]=SetTimerEx("Button",10,1,"d",playerid); return 1; } public OnPlayerLeaveCheckpoint(playerid) { incheck[playerid]=0; checkmaker[playerid]=SetTimerEx("CreateCheckpoints", 500, 1,"d",playerid); KillTimer(button[playerid]); runmessage[playerid]=0; return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { TogglePlayerControllable(playerid,true); return 1; } /* strtok(const string[], &index) { new length = strlen(string); while ((index < length) && (string[index] <= ' ')) { index++; } new offset = index; new result[20]; while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; }*/