function someFunc() eventCancelled1,eventCancelled2 = false,false triggerEvent ( "onPlayerInteriorHit", player, interior ) eventCancelled1 = wasEventCancelled() triggerEvent ( "onInteriorHit", interior, player ) eventCancelled2 = wasEventCancelled() end function warpPlayerToInterior ( player, interior ) if ( eventCancelled2 ) or ( eventCancelled1 ) then eventCancelled1,eventCancelled2 = false,false return else --do whatever here end end