;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;=========================;; ;;A Hang_um_High Production;; ;;=========================;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;; on 1:LOAD: echo 12 -a $+($chr(83),$chr(99),$chr(114),$chr(105),$chr(112),$chr(116),$chr(32),$chr(77),$chr(97),$chr(100),$chr(101),$chr(32),$chr(98),$chr(121),$chr(32),$chr(72),$chr(97),$chr(110),$chr(103),$chr(32),$chr(117),$chr(109),$chr(32),$chr(72),$chr(105),$chr(103),$chr(104)) on *:TEXT:~commands*:#: { notice $nick DM Commands : notice $nick ~dm Starts the DM. Will accept it if your the second player. notice $nick ~shark Uses a shark. You start with 20. notice $nick ~whip Attacks with whip. The most this can hit is 45. notice $nick ~dds Attacks with a DDS special. You start out with 4 special attacks, use them wiseley. The most this can hit is 30-30. notice $nick ~commands Shows the current command list. notice $nick ~status Shows your current hp, your opponets hp, how many sharks you have, and your special attack bar. notice $nick ~pass Will pass your turn onto the other player. notice $nick ~gmaul Uses 3 Granite Maul Special Attacks. This will use your full special attack bar. } on *:TEXT:~dm*:#: { unset %dm.chan if (%dm.inprogress == true) { goto ahole } set %dm.chan $chan if (%dm.init == 1) { goto player2 } unset %dm.init set %dm.init 0 if (%dm.init == 0) { set %dm.p1 $nick set %dm.on active inc %dm.init 1 msg $chan 12 %dm.p1 has requested a dm! type 4 ~dm 12 within 20 seconds to fight him! timer1 1 20 stopppping } if (1 == 2) { :player2 if ($nick == %dm.p1) { goto owned } set %dm.p2 $nick msg $chan 12 %dm.p2 has accepted %dm.p1 request for a deathmatch! /timer1 off begindm set %dm.inprogress true } if (2 == 1) { :owned msg $chan 12You can not fight yourself! } if (2 == 1) { :ahole notice $nick There is a dm already in progress! } } alias begindm { set %dm.p1hp 99 set %dm.p2hp 99 set %dm.p1spec 4 set %dm.p2spec 4 set %dm.p1food 20 set %dm.p2food 20 msg %dm.chan 12Now randomly choosing who will go first! for DM commands type 4~commands set %chooseplayer $rand(1,2) if (%chooseplayer == 1) { goto p1starts } if (%chooseplayer == 2) { goto p2starts } if (1 == 2) { :p1starts msg $chan 4 %dm.p1 12 will go first! unset %dm.turn set %dm.turn p1 } if (1 == 2) { :p2starts msg $chan 4 %dm.p2 12 will go first! unset %dm.turn set %dm.turn p2 } } on *:TEXT:~status*:#: { if (%dm.on == active) { if ($nick == %dm.p1) { goto p1stats } if ($nick == %dm.p2) { goto p2stats } notice $nick you are not in the dm! if {1 == 2) { :p1stats notice $nick ~stats for the current dm ~ notice $nick Your health is %dm.p1hp notice $nick Your opponets health is %dm.p2hp notice $nick You have %dm.p1spec special attacks left notice $nick You have %dm.p1food sharks left. } if {1 == 2) { :p2stats notice $nick ~stats for the current dm ~ notice $nick Your health is %dm.p2hp notice $nick Your opponets health is %dm.p1hp notice $nick You have %dm.p2spec special attacks left notice $nick You have %dm.p2food sharks left. } } } on *:TEXT:~whip*:#: { if (%dm.on == active) { if (%dm.p1hp < 1) { goto p2wins } if (%dm.p2hp < 1) { goto p1wins } if ($nick == %dm.p1) { if (%dm.turn == p1) { goto p1 } } if ($nick == %dm.p2) { if (%dm.turn == p2) { goto p2 } } msg $chan it is not your turn! if (1 == 2) { :p1 :retrywhip unset %dm.whip1 unset %dm.whipacc unset %dm.whip set %dm.whipacc $rand(0,15) set %dm.whip1 $rand(0,45) set %dm.whip $calc(%dm.whip1 - %dm.whipacc) if (%dm.whip < 0) { goto retrywhip } msg $chan 12 %dm.p1 hits a 4 %dm.whip  12with whip! This leaves %dm.p2 with 9 $calc(%dm.p2hp - %dm.whip) 12 hp! set %dm.p2hp2 $calc(%dm.p2hp - %dm.whip) unset %dm.p2hp set %dm.p2hp %dm.p2hp2 unset %dm.p2hp2 unset %dm.turn if (%dm.p2hp < 1) { goto p1wins } set %dm.turn p2 } if (1 == 2) { :p2 :retrywhip2 unset %dm.whip1 unset %dm.whipacc unset %dm.whip set %dm.whipacc $rand(0,15) set %dm.whip1 $rand(0,45) set %dm.whip $calc(%dm.whip1 - %dm.whipacc) if (%dm.whip < 0) { goto retrywhip2 } msg $chan 12 %dm.p2 hits a 4 %dm.whip  12with whip! This leaves %dm.p1 with 9 $calc(%dm.p1hp - %dm.whip) 12 hp! set %dm.p1hp2 $calc(%dm.p1hp - %dm.whip) unset %dm.p1hp set %dm.p1hp %dm.p1hp2 unset %dm.p1hp2 unset %dm.turn if (%dm.p1hp < 1) { goto p2wins } set %dm.turn p1 } if (1 == 2) { :p2wins msg $chan 4 %dm.p2 12 has beat4 %dm.p1 unset %dm.* } if (1 ==2) { :p1wins msg $chan 4 %dm.p1 12 has beat4 %dm.p2 unset %dm.* } } } on *:TEXT:~dds*:#: { if (%dm.on == active) { if (%dm.p1hp < 1) { goto p2wins } if (%dm.p2hp < 1) { goto p1wins } if ($nick == %dm.p1) { if (%dm.turn == p1) { goto p1 } } if ($nick == %dm.p2) { if (%dm.turn == p2) { goto p2 } } msg $chan it is not your turn! if (1 == 2) { :p1 if (%dm.p1spec < 1) { goto nospec } if (%dm.p1spec > 0) { :retry1 unset %dm.dds3 unset %dm.dds4 unset %dm.ddsacc unset %dm.ddsacc2 unset %dm.dds unset %dm.dds1 unset %dm.dds2 set %dm.dds3 $rand(0,30) set %dm.dds4 $rand(0,30) set %dm.ddsacc $rand(0,15) set %dm.ddsacc2 $rand(0,15) set %dm.dds1 $calc(%dm.dds3 - %dm.ddsacc) set %dm.dds2 $calc(%dm.dds4 - %dm.ddsacc2) if (%dm.dds1 < 0) { goto retry1 } if (%dm.dds2 < 0) { goto retry1 } set %dm.dds $calc(%dm.dds1 + %dm.dds2) msg $chan 12 %dm.p1 hits a 4 %dm.dds1 12 - 4 %dm.dds2 12 with dds! This leaves %dm.p2 with 9 $calc(%dm.p2hp - %dm.dds) 12 hp! set %dm.p2hp2 $calc(%dm.p2hp - %dm.dds) unset %dm.p2hp set %dm.p2hp %dm.p2hp2 unset %dm.p2hp2 unset %dm.turn if (%dm.p2hp < 1) { goto p1wins } set %dm.turn p2 dec %dm.p1spec 1 notice %dm.p1 You have %dm.p1spec specials left! } } if (1 == 2) { :p2 if (%dm.p2spec < 1) { goto nospec } if (%dm.p2spec > 0) { :retry2 unset %dm.dds3 unset %dm.dds4 unset %dm.ddsacc unset %dm.ddsacc2 unset %dm.dds unset %dm.dds1 unset %dm.dds2 set %dm.dds3 $rand(0,30) set %dm.dds4 $rand(0,30) set %dm.ddsacc $rand(0,15) set %dm.ddsacc2 $rand(0,15) set %dm.dds1 $calc(%dm.dds3 - %dm.ddsacc) set %dm.dds2 $calc(%dm.dds4 - %dm.ddsacc2) if (%dm.dds1 < 0) { goto retry2 } if (%dm.dds2 < 0) { goto retry2 } set %dm.dds $calc(%dm.dds1 + %dm.dds2) msg $chan 12 %dm.p2 hits a 4 %dm.dds1 12 - 4 %dm.dds2 12 with dds! This leaves %dm.p1 with 9 $calc(%dm.p1hp - %dm.dds) 12 hp! set %dm.p1hp2 $calc(%dm.p1hp - %dm.dds) unset %dm.p1hp set %dm.p1hp %dm.p1hp2 unset %dm.p1hp2 unset %dm.turn if (%dm.p1hp < 1) { goto p2wins } set %dm.turn p1 dec %dm.p2spec 1 notice %dm.p2 You have %dm.p2spec specials left! } } if (1 == 2) { :p2wins msg $chan 4 %dm.p2 12 has beat4 %dm.p1 unset %dm.* } if (1 == 2) { :p1wins msg $chan 4 %dm.p1 12 has beat4 %dm.p2 unset %dm.* } if (1 == 2) { :nospec notice $nick  You do not have enough special attack to do this! } } } on *:TEXT:~shark*:#: { if (%dm.on == active) { if ($nick == %dm.p1) { if (%dm.turn == p1) { goto p1 } } if ($nick == %dm.p2) { if (%dm.turn == p2) { goto p2 } } msg $chan 12It is not your turn! if (1 == 2) { :p1 if (%dm.p1food < 1) { goto nofood } unset %hpcheck1 set %hpcheck1 $calc(%dm.p1hp + 20) if (%hpcheck1 > 99) { goto toomuch } msg $chan 4 %dm.p1 12 eats a shark and heals 20 hp! His health is now 9 $calc(%dm.p1hp + 20) set %dm.p1hp2 $calc(%dm.p1hp + 20) unset %dm.p1hp set %dm.p1hp %dm.p1hp2 unset %dm.turn set %dm.turn p2 dec %dm.p1food 1 notice $nick You have %dm.p1food sharks left! } if (1 == 2) { :p2 if (%dm.p2food < 1) { goto nofood } unset %hpcheck2 set %hpcheck2 $calc(%dm.p2hp + 20) if (%hpcheck2 > 99) { goto toomuch } msg $chan 4 %dm.p2 12 eats a shark and heals 20 hp! His health is now 9 $calc(%dm.p2hp + 20) set %dm.p2hp2 $calc(%dm.p2hp + 20) unset %dm.p2hp set %dm.p2hp %dm.p2hp2 unset %dm.turn set %dm.turn p1 dec %dm.p2food 1 notice $nick You have %dm.p2food sharks left! } if (1 == 2) { :nofood notice $nick You are out of food! } if (1 == 2) { :toomuch notice $nick You cannot eat past 99 health! } } } on *:TEXT:~gmaul*:#: { if (%dm.on == active) { if (%dm.p1hp < 1) { goto p2wins } if (%dm.p2hp < 1) { goto p1wins } if ($nick == %dm.p1) { if (%dm.turn == p1) { goto p1 } } if ($nick == %dm.p2) { if (%dm.turn == p2) { goto p2 } } msg $chan it is not your turn! if (1 == 2) { :p1 if (%dm.p1spec < 1) { goto nospec } if (%dm.p1spec > 0) { :gmaulretry unset %dm.gmaul1 unset %dm.gmaul2 unset %dm.gmaul3 unset %dm.gmaulacc1 unset %dm.gmaulacc2 unset %dm.gmaulacc3 unset %dm.gmaulspec1 unset %dm.gmaulspec2 unset %dm.gmaulspec3 set %dm.gmaul1 $rand(0,30) set %dm.gmaul2 $rand(0,30) set %dm.gmaul3 $rand(0,30) set %dm.gmaulacc1 $rand(0,10) set %dm.gmaulacc2 $rand(0,10) set %dm.gmaulacc3 $rand(0,10) set %dm.gmaulspec1 $calc(%dm.gmaul1 - %dm.gmaulacc1) set %dm.gmaulspec2 $calc(%dm.gmaul2 - %dm.gmaulacc2) set %dm.gmaulspec3 $calc(%dm.gmaul3 - %dm.gmaulacc3) if (%dm.gmaulspec1 < 0) { goto gmaulretry } if (%dm.gmaulspec2 < 0) { goto gmaulretry } if (%dm.gmaulspec3 < 0) { goto gmaulretry } set %dm.gmauldmg $calc( %dm.gmaulspec1 + %dm.gmaulspec2 + %dm.gmaulspec3 ) msg $chan 12 %dm.p1 hits a 4 %dm.gmaulspec1 12 - 4 %dm.gmaulspec2 12 - 4 %dm.gmaulspec3 12 with a Granite Maul! This leaves %dm.p2 with 9 $calc(%dm.p2hp - %dm.gmauldmg) 12 hp! set %dm.p2hp2 $calc(%dm.p2hp - %dm.gmauldmg) unset %dm.p2hp set %dm.p2hp %dm.p2hp2 unset %dm.p2hp2 unset %dm.turn if (%dm.p2hp < 1) { goto p1wins } set %dm.turn p2 dec %dm.p1spec 4 notice %dm.p1 You have %dm.p1spec specials left! } } if (1 == 2) { :p2 if (%dm.p2spec < 1) { goto nospec } if (%dm.p2spec > 0) { :gmaulretry2 unset %dm.gmaul1 unset %dm.gmaul2 unset %dm.gmaul3 unset %dm.gmaulacc1 unset %dm.gmaulacc2 unset %dm.gmaulacc3 unset %dm.gmaulspec1 unset %dm.gmaulspec2 unset %dm.gmaulspec3 set %dm.gmaul1 $rand(0,30) set %dm.gmaul2 $rand(0,30) set %dm.gmaul3 $rand(0,30) set %dm.gmaulacc1 $rand(0,10) set %dm.gmaulacc2 $rand(0,10) set %dm.gmaulacc3 $rand(0,10) set %dm.gmaulspec1 $calc(%dm.gmaul1 - %dm.gmaulacc1) set %dm.gmaulspec2 $calc(%dm.gmaul2 - %dm.gmaulacc2) set %dm.gmaulspec3 $calc(%dm.gmaul3 - %dm.gmaulacc3) if (%dm.gmaulspec1 < 0) { goto gmaulretry } if (%dm.gmaulspec2 < 0) { goto gmaulretry } if (%dm.gmaulspec3 < 0) { goto gmaulretry } set %dm.gmauldmg $calc( %dm.gmaulspec1 + %dm.gmaulspec2 + %dm.gmaulspec3 ) msg $chan 12 %dm.p2 hits a 4 %dm.gmaulspec1 12 - 4 %dm.gmaulspec2 12 - 4 %dm.gmaulspec3 12 with a Granite Maul! This leaves %dm.p1 with 9 $calc(%dm.p1hp - %dm.gmauldmg) 12 hp! set %dm.p1hp2 $calc(%dm.p1hp - %dm.gmauldmg) unset %dm.p1hp set %dm.p1hp %dm.p1hp2 unset %dm.p1hp2 unset %dm.turn if (%dm.p1hp < 1) { goto p2wins } set %dm.turn p1 dec %dm.p2spec 4 notice %dm.p2 You have %dm.p2spec specials left! } } if (1 == 2) { :p2wins msg $chan 4 %dm.p2 12 has beat4 %dm.p1 unset %dm.* } if (1 == 2) { :p1wins msg $chan 4 %dm.p1 12 has beat4 %dm.p2 unset %dm.* } if (1 == 2) { :nospec notice $nick  You do not have enough special attack to do this! } } } alias stopppping { msg $chan 12Stopping the dm. unset %dm.* } on *:TEXT:~pass*:#: { if ($nick == %dm.p1) { goto pass1 } if {$nick == %dm.p2) { goto pass2 } if (1 == 2) { :pass1 msg $chan 12 $nick has chosen to pass this turn! unset %dm.turn set %dm.turn p2 } if (1 == 2) { :pass2 msg $chan 12 $nick has chosen to pass this turn! unset %dm.turn set %dm.turn p1 } } on *:TEXT:~stopdm*:#: { if (%dm.on == active) { if ($nick == %dm.p1) { stopppping goto fail } if {$nick == %dm.p2) { stopppping goto fail } msg $chan 12only %dm.p1 can stop the dm! :fail } }