// SniperAndDeagle Fight GM 0.1 // Coded by Chiarboss // ©2007 // Dont edit code or part of it without my permission // To get permission contact: marco.chiarelli@hotmail.it #include #pragma tabsize 0 static gTeam[MAX_PLAYERS]; new score1=0; new score2=0; enum PickupSpawnInfo { Float:PickupX, Float:PickupY, Float:PickupZ } #define TEAM_1 1 #define TEAM_2 2 #define TEAM_3 3 #define COLOR_RED 0xAA3333AA #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_BLUE 0x1111AAFF #define COLOR_PINK 0xFF66FFAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_DARKRED 0x660000AA #define COLOR_ORANGE 0xFF9900AA new UsePlayerPedAnimsEx=1,CameraControl=1,AdmCmd=0; new Float:gMap0[][4]={{2653.6177,2699.5452,19.3222,357.0792}, {2654.4541,2756.5874,19.3222,359.8993}, {2649.3098,2778.6165,19.3222,178.4776}, {2656.3977,2720.2966,19.3222,178.1643}}; new Float:gMap1[][4]={{2585.1531,2825.4797,27.8203,270.2851}, {2614.3735,2825.4641,27.8203,270.2851}, {2543.7920,2804.4189,27.8203,90.7668}, {2543.6899,2846.5703,27.8203,0.2126}}; new Float:gMap2[][4]={{2644.8828,2725.5647,23.8222,182.4684}, {2610.2295,2727.7295,36.5386,179.3116}, {2620.5757,2778.0261,23.8222,181.8417}, {2602.4526,2721.2402,25.8222,179.9617}}; new Float:gMap3[][4]={{2563.1934,2687.4331,22.9507,0.2387}, {2583.5452,2721.0745,22.9507,359.6119}, {2583.0959,2686.0825,22.9507,358.6719}, {2563.0083,2720.5132,22.9507,357.7319}}; new Float:gMap4[][4]={{2678.9963,2731.0764,19.0722,359.7485}, {2694.3757,2758.0808,19.0722,359.1218}, {2693.9392,2731.0591,19.0722,0.3751}, {2678.2969,2757.0691,19.0722,0.6885}}; new Float:gMap5[][4]={{2633.8818,2812.1548,36.3222,265.4603}, {2626.6284,2826.2056,36.3222,3.2212}, {2706.3015,2822.0974,36.3222,91.8719}, {2713.4214,2808.4314,36.3222,266.8586}}; new Float:gMap6[][4]={{2683.7361,2679.6985,22.9472,0.9122}, {2702.8184,2713.0776,22.9472,357.4655}, {2701.9470,2679.2290,22.9472,0.2621}, {2682.5295,2712.6245,22.9472,359.0088}}; new Float:gRandomSpawnsEx[][4]={{2656.4602,2646.9656,2781.9980,2695.8660}, {2616.6379,2538.9006,2851.3113,2802.9160}, {2645.9099,2594.3213,2782.0325,2695.8977}, {2583.9895,2561.9280,2722.5430,2685.4414}, {2695.4387,2677.7463,2760.3230,2730.4104}, {2714.9966,2625.3040,2827.9602,2806.4563}, {2703.8540,2681.6892,2715.3811,2677.9604}}; new Float:gRandomSpawns[][3]={{2555.9219,2832.5396,19.9922}, {2647.6680,2804.6726,10.8203}, {2510.7112,2849.9841,14.8222}, {2510.6958,2849.3123,14.8222}, {2647.7263,2804.6797,10.8203}, {2498.6592,2782.2397,10.8203}, {2672.4756,2792.0962,10.8203}, {2613.7029,2848.2712,19.9922}, {2522.1770,2815.0620,24.9536}, {2546.2788,2839.1575,10.8203}, {2611.5269,2845.3994,16.7020}, {2556.6067,2832.4768,19.9999}, {2561.9304,2848.1982,19.9922}, {2673.0364,2800.3350,10.8203}, {2614.0637,2848.7727,19.9922}}; new Float:gMinigunPickups[][PickupSpawnInfo] ={{2629.6345, 2732.8936, 36.5386}, {2635.4575, 2767.9346, 25.8222}, {2685.5012, 2746.6240, 20.3222}, {2668.6201, 2767.9753, 17.6896}, {2553.7502, 2754.9238, 10.8203}, {2524.9805, 2817.3428, 10.8203}, {2564.5159, 2823.4812, 12.7568}, {2594.1836, 2821.1226, 12.7647}, {2601.4983, 2769.2195, 25.8222}}; new Float:gSpec[][6]={{2594.2532,2771.8965,23.8222,2549.7339,2777.4407,10.8203}, {2545.8743,2806.3206,19.9922,2573.6655,2825.8774,10.8203}, {2679.6638,2731.6702,19.0722,2645.1572,2751.2966,23.8222}, {2639.2075,2782.0564,23.8222,2623.3687,2797.2498,10.8203}, {2561.8582,2690.6584,23.9507,2534.6184,2688.9778,10.8203}, {2646.0430,2695.7583,25.8222,2676.3088,2673.3342,10.8203}, {2661.2891,2806.6650,36.3222,2651.7915,2770.2126,19.3222}}; new gWeapons[]={24,34,-1}; new Menu:gMenu,Menu:soc,Menu:nt,Menu:pm,Menu:jd,Menu:spec,Menu:mr,team1[256]="Team 1",team2[256]="Team 2",players=0,spawned[MAX_PLAYERS],cw=0,/*incw[MAX_PLAYERS]=0,*/playersex=0,socdelay=60000,soctimer=0,jod=1,rounds=1,maxrounds=15,map=0,specex=1,death[MAX_PLAYERS]=0,rand=0,HighestScore,HighestScorers[MAX_PLAYERS]; new mutedall=0,freezedall=0,mute[MAX_PLAYERS],freezed[MAX_PLAYERS]; forward Soc();forward SetupForRounds();forward Winners();forward BestKiller(); main() { print("\n----------------------------------"); print(" Chiarboss's SniperAndDeagle Fight\n"); print("----------------------------------\n"); } public OnGameModeInit() { if(UsePlayerPedAnimsEx==1)UsePlayerPedAnims(); SetGameModeText("SniperAndDeagle Fight GM 0.1"); AddPlayerClass(0,0.0,0.0,0.0,0.0,34,999999,0,0,0,0); AddPlayerClass(0,0.0,0.0,0.0,0.0,24,999999,0,0,0,0); AddPlayerClass(0,0.0,0.0,0.0,0.0,34,999999,0,0,0,0); AddPlayerClass(0,0.0,0.0,0.0,0.0,24,999999,0,0,0,0); AddPlayerClass(264,0.0,0.0,0.0,0.0,38,500,43,1,0,0); SetWorldTime(12); gMenu=CreateMenu("SniperAndDeagle Fight",2, 200.0, 125.0, 220.0, 50.0); nt = CreateMenu("Name Tags",2, 200.0, 125.0, 220.0, 50.0); pm = CreateMenu("Player Mrkrs",2, 200.0, 125.0, 220.0, 50.0); jd = CreateMenu("JDMessages",2, 200.0, 125.0, 220.0, 50.0); spec = CreateMenu("Spectate Mode",2, 200.0, 125.0, 220.0, 50.0); mr = CreateMenu("Max Rounds",2, 200.0, 125.0, 220.0, 50.0); soc = CreateMenu("StopOnCrash",2, 200.0, 125.0, 220.0, 50.0); AddMenuItem(gMenu,0,"Start CW"),AddMenuItem(gMenu,0,"Stop CW"),AddMenuItem(gMenu,0,"Reset Game"); AddMenuItem(gMenu,0,"Max Rounds"),AddMenuItem(gMenu,0,"Name Tags"),AddMenuItem(gMenu,0,"Player Mrkrs"),AddMenuItem(gMenu,0,"JDMessages"),AddMenuItem(gMenu,0,"Spectate Mode"),AddMenuItem(gMenu,0,"StopOnCrash"),AddMenuItem(gMenu,0,"Ped Anims"); AddMenuItem(nt,0,"On"),AddMenuItem(nt,0,"Off"),AddMenuItem(pm,0,"On"),AddMenuItem(pm,0,"Off"),AddMenuItem(spec,0,"On"),AddMenuItem(spec,0,"Off"),AddMenuItem(jd,0,"On"),AddMenuItem(jd,0,"Off"),AddMenuItem(soc,0,"On"),AddMenuItem(soc,0,"Off"); AddMenuItem(mr,0,"15"),AddMenuItem(mr,0,"20");new randX=random(sizeof(gWeapons)); for(new i = 0, j = sizeof(gMinigunPickups); i < j; i++)AddStaticPickup(gWeapons[randX],15,gMinigunPickups[i][PickupX],gMinigunPickups[i][PickupY],gMinigunPickups[i][PickupZ]); return 1; } stock Control() { new count=0; for(new i=0;i<=playersex;i++) { if(gTeam[i]!=TEAM_3)count++; } return count; } public OnPlayerRequestClass(playerid, classid){ SetPlayerPos(playerid, 2495.0449, 2773.0566, 10.8158),SetPlayerFacingAngle(playerid, 88.0),SetPlayerCameraPos(playerid, 2490.9556, 2773.1326, 10.7968),SetPlayerCameraLookAt(playerid, 2495.0449, 2773.0566, 10.8158); if(classid==0||classid==1)SetPlayerColor(playerid,COLOR_BLUE),gTeam[playerid]=TEAM_1;else if(classid==2||classid==3)SetPlayerColor(playerid,COLOR_RED),gTeam[playerid]=TEAM_2;else if(classid==4)SetPlayerColor(playerid,COLOR_YELLOW),gTeam[playerid]=TEAM_3; switch(classid) { case 0:GameTextForPlayer(playerid,"~n~~b~TEAM 1~n~~y~WEAPON:~w~ SNIPER",5000,3);case 1:GameTextForPlayer(playerid,"~n~~b~TEAM 1~n~~y~WEAPON:~w~ DESERT EAGLE",5000,3); case 2:GameTextForPlayer(playerid,"~n~~r~TEAM 2~n~~y~WEAPON:~w~ SNIPER",5000,3);case 3:GameTextForPlayer(playerid,"~n~~r~TEAM 2~n~~y~WEAPON:~w~ DESERT EAGLE",5000,3); case 4:GameTextForPlayer(playerid,"~n~~y~-NO TEAM-~n~JUDGE",5000,3);} return 1;} public OnPlayerSelectedMenuRow(playerid,row) { switch(row) { case 0:{ if(GetPlayerMenu(playerid)==gMenu)if(cw!=1){if(Control()>=4){GameTextForAll("~w~Ready players, ~y~CW begins...",4500,6);SetTimer("SetupForRounds",7000,0);cw=1;for(new i=0;i<=playersex;i++){TogglePlayerControllable(i,0);}}else{ SendClientMessage(playerid,COLOR_RED,"ERROR: At least 4 players of different teams");}}else{SendClientMessage(playerid,COLOR_RED,"ERROR: CW is already started!");} else if(GetPlayerMenu(playerid)==nt)ShowMenuForPlayer(nt,playerid),ShowNameTags(1),SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: Name Tags enableds"); else if(GetPlayerMenu(playerid)==pm)ShowMenuForPlayer(pm,playerid),ShowPlayerMarkers(1),SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: Player Mrkrs enableds"); else if(GetPlayerMenu(playerid)==jd)ShowMenuForPlayer(jd,playerid),jod=1,SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: JDMessages enableds"); else if(GetPlayerMenu(playerid)==spec)ShowMenuForPlayer(spec,playerid),specex=1,SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: Spectate Mode enabled"); else if(GetPlayerMenu(playerid)==mr)ShowMenuForPlayer(mr,playerid),maxrounds=15,SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: Max Rounds var setted to 15"); else if(GetPlayerMenu(playerid)==soc)ShowMenuForPlayer(soc,playerid),socdelay=60000,SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: StopOnCrash enabled"); } case 1:{ if(GetPlayerMenu(playerid)==gMenu){if(cw!=0)for(new i=0;i<=playersex;i++){ResetPlayerWeapons(i);GameTextForPlayer(i,"~y~ClanWar ~r~has been stopped",3500,6),TogglePlayerControllable(i,0);}cw=0;} else if(GetPlayerMenu(playerid)==nt)ShowMenuForPlayer(nt,playerid),ShowNameTags(0),SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: Name Tags disabled"); else if(GetPlayerMenu(playerid)==pm)ShowMenuForPlayer(pm,playerid),ShowPlayerMarkers(0),SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: Player Mrkrs disabled"); else if(GetPlayerMenu(playerid)==jd)ShowMenuForPlayer(jd,playerid),jod=0,SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: JDMessages disabled"); else if(GetPlayerMenu(playerid)==spec)ShowMenuForPlayer(spec,playerid),specex=0,SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: Spectate Mode disabled"); else if(GetPlayerMenu(playerid)==mr)ShowMenuForPlayer(mr,playerid),maxrounds=0,SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: Max Rounds var setted to 20"); else if(GetPlayerMenu(playerid)==soc)ShowMenuForPlayer(soc,playerid),socdelay=0,SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: StopOnCrash disabled"); } case 2:{cw=1;ResetVariables();for(new i=0;i<=playersex;i++)ResetPlayerWeapons(i),TogglePlayerControllable(i,1),SpawnPlayer(i),GameTextForPlayer(i,"~y~ClanWar ~r~has been restored",3500,6);} case 3:ShowMenuForPlayer(mr,playerid);case 4:ShowMenuForPlayer(nt,playerid);case 5:ShowMenuForPlayer(pm,playerid);case 6:ShowMenuForPlayer(jd,playerid);case 7:ShowMenuForPlayer(spec,playerid); case 8:ShowMenuForPlayer(soc,playerid);case 9:{ShowMenuForPlayer(gMenu,playerid);if(UsePlayerPedAnims())SendClientMessage(playerid,COLOR_GREEN,"GAMEMODE: Ped Anims are currently disabled");else SendClientMessage(playerid,COLOR_GREEN,"GAMEMODE: Ped Anims are currently enabled");} } return 1;} public OnPlayerExitedMenu(playerid) { if(GetPlayerMenu(playerid)==nt||GetPlayerMenu(playerid)==pm||GetPlayerMenu(playerid)==jd||GetPlayerMenu(playerid)==soc||GetPlayerMenu(playerid)==spec||GetPlayerMenu(playerid)==mr)ShowMenuForPlayer(gMenu,playerid);else TogglePlayerControllable(playerid,1);return 1;} public OnPlayerRequestSpawn(playerid)return 1; public OnPlayerConnect(playerid) { playersex++; SendClientMessage(playerid, 0xFF8A00AA, "Welcome to SniperAndDeagle Fight GM 0.1 [coded by Chiarboss]"); SendClientMessage(playerid, 0xFF8A00AA, "This is a internal Gamemode, so big thanks to [PVCM] Clan's for idea."); SendClientMessage(playerid, 0xFFFFFFAA, "Type /about if you don't now how this mode work"); SendClientMessage(playerid, 0xFFFF00AA, "Type /help for knowing the rules of GM"); GameTextForPlayer(playerid, "~g~- ~r~SAD ~y~FIGHT ~g~-", 6000, 1); SendClientMessage(playerid,COLOR_RED,"Choice a character!"); new name[MAX_PLAYER_NAME],string[256];GetPlayerName(playerid,name,sizeof(name)); format(string,sizeof(string),"%s joined the server",name); GivePlayerMoney(playerid,1000); SetPlayerColor(playerid, COLOR_GREY); // Set the player's color to inactive if(jod==1)SendClientMessageToAll(COLOR_GREY,string); format(string,sizeof(string),"~r~%s ~r~has been saved by SoC! ~w~U are all ~y~sfreezed!",name); if(cw==1&&socdelay!=0){KillTimer(soctimer);GameTextForAll(string,5000,6);for(new i=0;i<=playersex; i++)TogglePlayerControllable(i,1);} return 1; } public OnPlayerDisconnect(playerid, reason) { playersex--; new name[MAX_PLAYER_NAME],string[256],rname[256];GetPlayerName(playerid,name,sizeof(name)); spawned[playerid]=0; switch(reason){case 0:rname="TimeOut";case 1:rname="Leaving";case 2:rname="Kicked";} format(string,sizeof(string),"%s has left the server (%s)",name,rname); if(jod==1)SendClientMessageToAll(COLOR_GREY,string); format(string,sizeof(string),"~r~%s ~r~is crashed! ~w~U are all ~y~freezed!",name); if(cw==1&&socdelay!=0&&reason==0){GameTextForAll(string,5000,6);soctimer=SetTimer("Soc",socdelay,0);for(new i=0;i<=playersex;i++)TogglePlayerControllable(i,0);} return 1; } public Soc() { GameTextForAll("~w~The ~r~player~y~/~r~players ~w~arent entered. ~r~Amen.",5000,6); for(new i=0;i<=playersex;i++)TogglePlayerControllable(i,1); return 1; } public OnPlayerSpawn(playerid) { new randSPAWN=random(sizeof(gRandomSpawns)),string[256],name[MAX_PLAYER_NAME][4]; SetPlayerPos(playerid,gRandomSpawns[rand][0],gRandomSpawns[rand][1],gRandomSpawns[rand][2]); format(string,sizeof(string),"~n~~n~~%s~NEW ~w~ROUND STARTED! - ( ~%s~%d~w~ OF %d )",TildeControl(playerid),TildeControl(playerid),rounds,maxrounds); if(cw==1) { if(CameraControl==1)GameTextForPlayer(playerid,string,3000,3); if(gTeam[playerid]!=TEAM_3) spawned[playerid]=0;for(new i=0;i<=playersex;i++)if(gTeam[i]==1)format(team1,sizeof(team1),"%s&%s",GetPlayerName(i,name[i],sizeof(name)));else format(team2,sizeof(team2),"%s&%s",GetPlayerName(i,name[i],sizeof(name))); }else{ResetPlayerWeapons(playerid),SetPlayerHealth(playerid, 100000);if(IsPlayerAdmin(playerid)){GameTextForPlayer(playerid,"~n~~r~Type ~y~/MENU ~w~for enter ~w~in the ~r~Settings Menu.",3000,3);}} if(gTeam[playerid]==TEAM_2) { if(cw==1)SetPlayerWorldBounds(playerid,gRandomSpawnsEx[map][0],gRandomSpawnsEx[map][1],gRandomSpawnsEx[map][2],gRandomSpawnsEx[map][3]); switch(map) { case 0:{rand=random(3);SetPlayerPos(playerid,gMap0[randSPAWN][0],gMap0[randSPAWN][1],gMap0[randSPAWN][2]),SetPlayerFacingAngle(playerid,gMap0[randSPAWN][3]);} case 1:{rand=random(3);SetPlayerPos(playerid,gMap1[randSPAWN][0],gMap1[randSPAWN][1],gMap1[randSPAWN][2]),SetPlayerFacingAngle(playerid,gMap1[randSPAWN][3]);} case 2:{rand=random(3);SetPlayerPos(playerid,gMap2[randSPAWN][0],gMap2[randSPAWN][1],gMap2[randSPAWN][2]),SetPlayerFacingAngle(playerid,gMap2[randSPAWN][3]);} case 3:{rand=random(3);SetPlayerPos(playerid,gMap3[randSPAWN][0],gMap3[randSPAWN][1],gMap3[randSPAWN][2]),SetPlayerFacingAngle(playerid,gMap3[randSPAWN][3]);} case 4:{rand=random(3);SetPlayerPos(playerid,gMap4[randSPAWN][0],gMap4[randSPAWN][1],gMap4[randSPAWN][2]),SetPlayerFacingAngle(playerid,gMap4[randSPAWN][3]);} case 5:{rand=random(3);SetPlayerPos(playerid,gMap5[randSPAWN][0],gMap5[randSPAWN][1],gMap5[randSPAWN][2]),SetPlayerFacingAngle(playerid,gMap5[randSPAWN][3]);} case 6:{rand=random(3);SetPlayerPos(playerid,gMap6[randSPAWN][0],gMap6[randSPAWN][1],gMap6[randSPAWN][2]),SetPlayerFacingAngle(playerid,gMap6[randSPAWN][3]);} } } return 1;} stock TildeControl(playerid){switch(gTeam[playerid]){case TEAM_1:return'b';case TEAM_2:return'r';case TEAM_3:return 'y';}return 256;} public OnPlayerDeath(playerid, killerid, reason) {rand=random(sizeof(gSpec));new string[256]; if(killerid == INVALID_PLAYER_ID) { SendDeathMessage(INVALID_PLAYER_ID,playerid,reason); }else{ SendDeathMessage(killerid,playerid,reason); if (gTeam[playerid] != gTeam[killerid]) { SetPlayerScore(killerid, GetPlayerScore(killerid) + 1); } else { SetPlayerScore(killerid, GetPlayerScore(killerid) - 1); } } if(cw == 1&&spawned[playerid]==1) { spawned[playerid]=0;players--; if(specex==1&&players!=1){death[playerid]=1,SetPlayerWorldBounds(playerid,2000.0,2000.0,-2000.0,-2000.0);SetPlayerPos(playerid,0.0,0.0,0.0),SetPlayerCameraPos(playerid,gSpec[rand][0],gSpec[rand][1],gSpec[rand][2]),SetPlayerCameraLookAt(playerid,gSpec[rand][3],gSpec[rand][4],gSpec[rand][5]);} if(players == 1 || IsLastManStanding(killerid)){ if(gTeam[killerid]==TEAM_1){score1++;}else{score2++;} if(rounds == maxrounds){SendClientMessageToAll(COLOR_GREEN,"GAMEMODE: Clanwar finished."),SetTimer("Winners",5000,0);}else{rounds++;SetTimer("SetupForRounds",5000,0);}if(map != 15){map++;}else{map=1;}format(string,sizeof(string),"Team %s: %d || Team %s: %d",team1,score1,team2,score2),SendClientMessageToAll(COLOR_GREEN,string);format(string,sizeof(string),"TEAM ~%s~~w~ WON THE ROUND!",TildeControl(killerid));GameTextForAll(string,3000,3);}} return 1; } IsLastManStanding(killerid) { for(new i=0;i<=playersex;i++) { if(spawned[i] == 1 && gTeam[i] == gTeam[killerid])return 1; } return 0; } IsKeyJustDown(key, newkeys, oldkeys) { if((newkeys & key) && !(oldkeys & key)) return 1; return 0; } public OnGameModeExit() { print("SAD Fight GM 0.1 Successfully Unloaded!"); SendClientMessageToAll(0xFF8A00AA,"Thanks for have played at SniperAndDeagle GM 0.1"); return 1; } public OnPlayerKeyStateChange(playerid, newkeys, oldkeys) { rand=random(sizeof(gSpec)); if(death[playerid]==1) { if(IsKeyJustDown(KEY_FIRE,newkeys,oldkeys)) { switch(specex) { case 0:TogglePlayerSpectating(playerid,0),death[playerid]=0; case 1:SetPlayerCameraPos(playerid,gSpec[rand][0],gSpec[rand][1],gSpec[rand][2]),SetPlayerCameraLookAt(playerid,gSpec[rand][3],gSpec[rand][4],gSpec[rand][5]);}}} return 1; } stock ResetVariables(){score1=0,score2=0,team1="Team 1",team2="Team 2",map=1,rounds=1,cw=0,maxrounds=15;for(new i=0;i ' ') && ((index - offset) < (sizeof (result) - 1))) { result[index - offset] = string[index]; index++; } result[index - offset] = EOS; return result; } public SetupForRounds() { map=random(7); for(new i=0; i<=playersex; i++) { TogglePlayerControllable(i,1),ResetPlayerWeapons(i),SetCameraBehindPlayer(i),SpawnPlayer(i); if(spawned[i] == 1)players++; } return 1; } public Winners() { new string[256]; format(string,sizeof(string),"~b~%s ~y~%s~n~~w~%d %d",team1,team2,score1,score2); GameTextForAll(string,5000,6); SetTimer("BestKiller",10000,0); return 1; } stock CheckPlayerScore(){ new score; new numberscorers; for (new playerid = 0; playerid HighestScore){ for (new i=0; i 0){ HighestScorers[numberscorers]=playerid; numberscorers++; } score=0; } } } return numberscorers; } //------------------------------------------------------------------------- //In the routine where you make the call for the highest score: public BestKiller(){ new numberscorers=CheckPlayerScore(); //not sure if the () should be attached new giveplayername[MAX_PLAYER_NAME]; new string[256]; for (new i=0; i 0){ for (new i=0; i