default { state_entry() { llSetTextureAnim(FALSE, ALL_SIDES, 0, 0, 0.0, TWO_PI, (1 * DEG_TO_RAD)); llSetTextureAnim(ANIM_ON | SMOOTH | ROTATE | LOOP, ALL_SIDES, 0, 0, 0.0, TWO_PI, (-0.5 * DEG_TO_RAD)); } }