local hook = hook local player = player local pairs = pairs local Msg = Msg module("player_manager") // If a player doesn't have a valid model set they will use this one by default local DefaultPlayerModel = "models/player/Kleiner.mdl" // Stores a table of valid player models local ModelList = {} /*--------------------------------------------------------- Utility to add models to the acceptable model list ---------------------------------------------------------*/ local function AddValidModel( name, model ) ModelList[ name ] = model end /*--------------------------------------------------------- Translate the simple name of a model into the full model name ---------------------------------------------------------*/ function TranslatePlayerModel( name ) if ( ModelList[ name ] != nil ) then return ModelList[ name ] end return DefaultPlayerModel end /*--------------------------------------------------------- Compile a list of valid player models ---------------------------------------------------------*/ AddValidModel( "alyx", "models/player/alyx.mdl" ) AddValidModel( "barney", "models/player/barney.mdl" ) AddValidModel( "breen", "models/player/breen.mdl" ) AddValidModel( "combine", "models/player/combine_soldier.mdl" ) AddValidModel( "prison", "models/player/combine_soldier_prisonguard.mdl" ) AddValidModel( "super", "models/player/combine_super_soldier.mdl" ) AddValidModel( "eli", "models/player/eli.mdl" ) AddValidModel( "gman", "models/player/gman_high.mdl" ) AddValidModel( "kleiner", "models/player/Kleiner.mdl" ) AddValidModel( "scientist", "models/player/Kleiner.mdl" ) AddValidModel( "monk", "models/player/monk.mdl" ) AddValidModel( "mossman", "models/player/mossman.mdl" ) AddValidModel( "gina", "models/player/mossman.mdl" ) AddValidModel( "odessa", "models/player/odessa.mdl" ) AddValidModel( "police", "models/player/police.mdl" ) AddValidModel( "female1", "models/player/female_04.mdl" ) AddValidModel( "female2", "models/player/female_06.mdl" ) AddValidModel( "female3", "models/player/female_07.mdl" ) AddValidModel( "male1", "models/player/male_02.mdl" ) AddValidModel( "male2", "models/player/male_03.mdl" ) AddValidModel( "male3", "models/player/male_08.mdl" ) AddValidModel( "zombie", "models/player/classic.mdl" ) AddValidModel( "burnt", "models/player/charple01.mdl" ) AddValidModel( "corpse", "models/player/corpse1.mdl" ) AddValidModel( "charple", "models/player/charple01.mdl" ) AddValidModel( "ct_gign", "models/player/ct_gign2.mdl" ) AddValidModel( "ct_gsg9", "models/player/ct_gsg9.mdl" ) AddValidModel( "ct_sas", "models/player/ct_sas.mdl" ) AddValidModel( "ct_urban", "models/player/ct_urban.mdl" ) AddValidModel( "t_arctic", "models/player/t_arctic.mdl" ) AddValidModel( "t_guerilla", "models/player/t_guerilla.mdl" ) AddValidModel( "t_leet", "models/player/t_leet.mdl" ) AddValidModel( "t_phoenix", "models/player/t_phoenix.mdl" )