Function Tformpoint:TVector3(vector:TVector3, fromspace:tscenenode = Null, tospace:tscenenode = Null) 'This function will convert between cloordinate systems. 'It will do so linearly- converting first from FROMSPACE to World space - If necesary! 'and then from World space to Tospace. This will give us all three options 'necesary to do the required conversions WOOP. Local returnvec:TVector3 Local matrix:TMatrix4 = TMatrix4.createEmpty() If fromspace <> Null Then 'Translate from localspace to worldspace fromspace.getWorldTransforms(matrix) vector:TVector3 = matrix.mulWithVector3(vector) If tospace = Null Then Return vector 'If this is allwe need to do, then return the vector. EndIf If tospace <> Null Then 'If we need to convert to global, then this is where we do so. tospace.getWorldTransforms(matrix) Return matrix.inverse().mulWithVector3(vector) EndIf End Function