spaceship1.UpgradeHull(ant); spaceship1.UpgradeLaser(amnt); spaceship1.GiveDamage(amount); spaceship1.FixDamage(amt); spaceship1.IsDead(); if (spaceship1.IsDead()) { cout/<<"You are dead!/"/< } spaceship1.IsHit(Roll); if (spaceship1.IsHit(Roll)) { cout/<<"You were hit!/"/< } else { cout/<<"They missed you./"/< } cout/<<"/"/<} cout<