material name squirrel texture http://images.bzflag.bz/tsmoker/Tedius_squirrel.png alphathresh .5 end define squirrel mesh vertex 0 14 0 vertex 0 10 0 vertex 0 10 2 vertex 0 14 2 vertex 0 10 0 vertex 0 6 0 vertex 0 6 2 vertex 0 10 2 vertex 0 6 0 vertex 0 2 0 vertex 0 2 2 vertex 0 6 2 vertex 0 5 2 vertex 0 1 2 vertex 0 1 4 vertex 0 5 4 vertex 0 4 0 vertex 0 0 2 vertex 0 0 2 vertex 0 4 0 normal 0 1 0 normal 1 0 0 texcoord 0 0 texcoord 1 0 texcoord 1 1 texcoord 0 1 drawInfo dlist corner 0 0 0 corner 1 0 1 corner 2 0 2 corner 3 0 3 corner 4 0 0 corner 5 0 1 corner 6 0 2 corner 7 0 3 corner 8 0 0 corner 9 0 1 corner 10 0 2 corner 11 0 3 corner 12 0 0 corner 13 0 1 corner 14 0 2 corner 15 0 3 corner 16 0 0 corner 17 0 1 corner 18 0 2 corner 19 0 3 lod lengthPerPixel 0.015 matref squirrel end # matref end # lod lod lengthPerPixel .0175 matref squirrel quads 12 13 14 15 quads 15 14 13 12 end # matref end # lod lod lengthPerPixel .02 matref squirrel quads 8 9 10 11 quads 11 10 9 8 end # matref end # lod lod lengthPerPixel .03 matref squirrel quads 4 5 6 7 quads 7 6 5 4 end # matref end # lod lod lengthPerPixel .04 matref squirrel quads 0 1 2 3 quads 3 2 1 0 end # matref end # lod end #drawinfo end #mesh enddef group squirrel shift 0 12 0 end material name pine1 nolighting nolighting alphathresh 0.74 noradar noshadow noculling nosorting notexalpha texture http://cbg.bzflag.org/images/Panzer/trees/pine1.png end define pine1 mesh vertex 0 0 0 #0 vertex 0 0 35 #1 vertex 16 0 0 #2 vertex 16 0 35 #3 vertex 11.313708498985 11.313708498985 0 #4 vertex 11.313708498985 11.313708498985 35 #5 vertex 9.7971743931788E-16 16 0 #6 vertex 9.7971743931788E-16 16 35 #7 vertex -11.313708498985 11.313708498985 0 #8 vertex -11.313708498985 11.313708498985 35 #9 vertex -16 1.9594348786358E-15 0 #10 vertex -16 1.9594348786358E-15 35 #11 vertex -11.313708498985 -11.313708498985 0 #12 vertex -11.313708498985 -11.313708498985 35 #13 vertex -2.9391523179536E-15 -16 0 #14 vertex -2.9391523179536E-15 -16 35 #15 vertex 11.313708498985 -11.313708498985 0 #16 vertex 11.313708498985 -11.313708498985 35 #17 normal 0 0 0 texcoord .5 0 texcoord .5 1 texcoord 0 0 texcoord 1 0 texcoord 1 1 texcoord 0 1 vertex 0 -4 0 vertex 4 0 0 vertex 0 4 0 vertex -4 0 0 face vertices 18 19 1 endface face vertices 19 20 1 endface face vertices 20 21 1 endface face vertices 21 18 1 endface drawInfo dlist #angvel 120 # uncomment this line to cause the object to spin at 120 degrees/second extents -16 -16 0 16 16 35 sphere 0 0 17.5 16 corner 0 0 0 corner 1 0 1 corner 2 0 3 corner 3 0 4 corner 2 0 2 corner 3 0 5 corner 4 0 3 corner 5 0 4 corner 4 0 2 corner 5 0 5 corner 6 0 3 corner 7 0 4 corner 6 0 2 corner 7 0 5 corner 8 0 3 corner 9 0 4 corner 8 0 2 corner 9 0 5 corner 10 0 3 corner 11 0 4 corner 10 0 2 corner 11 0 5 corner 12 0 3 corner 13 0 4 corner 12 0 2 corner 13 0 5 corner 14 0 3 corner 15 0 4 corner 14 0 2 corner 15 0 5 corner 16 0 3 corner 17 0 4 corner 16 0 2 corner 17 0 5 lod lengthPerPixel 0 #the distance from which the object appears (default 0) matref pine1 quadstrip 1 0 3 2 5 4 1 0 7 6 9 8 1 0 11 10 13 12 1 0 15 14 17 16 1 0 19 18 21 20 1 0 23 22 25 24 1 0 27 26 29 28 1 0 31 30 33 32 1 0 end # matref end # lod lod lengthPerPixel .2 matref pine1 quadstrip 1 0 3 2 5 4 1 0 15 14 17 16 1 0 27 26 29 28 1 0 end # matref end # lod end # drawInfo end #mesh enddef group pine1 #0 north shift 0 0 0 scale 1 1 1 end