public OnPlayerSpawn(playerid){ playerspawned++; wantedlevel[playerid] = 0; IsSpawned[playerid] = 1; GivePlayerWeapon(playerid, 24, 100000); if(shotgun[playerid] != 0){ GivePlayerWeapon(playerid, shotgun[playerid], 100000); } if(mitra[playerid] != 0){ GivePlayerWeapon(playerid, mitra[playerid], 100000); } if(pistole[playerid] != 0){ GivePlayerWeapon(playerid, pistole[playerid], 100000); } if(gTeam[playerid] == TEAM_GANGSTER){ SetPlayerColor(playerid, COLOR_GREEN); SetVehicleParamsForPlayer(77,playerid,0,1); SetVehicleParamsForPlayer(78,playerid,0,1); SetVehicleParamsForPlayer(79,playerid,0,1); SetVehicleParamsForPlayer(80,playerid,0,1); SetVehicleParamsForPlayer(81,playerid,0,1); SetVehicleParamsForPlayer(74,playerid,0,1); SetVehicleParamsForPlayer(75,playerid,0,1); SetVehicleParamsForPlayer(76,playerid,0,1); SetVehicleParamsForPlayer(38,playerid,0,1); SetVehicleParamsForPlayer(39,playerid,0,1); SetVehicleParamsForPlayer(37,playerid,0,1); }else if(gTeam[playerid] == TEAM_POL){ SetPlayerColor(playerid, COLOR_BLUE); SetVehicleParamsForPlayer(77,playerid,0,0); SetVehicleParamsForPlayer(78,playerid,0,0); SetVehicleParamsForPlayer(79,playerid,0,0); SetVehicleParamsForPlayer(80,playerid,0,0); SetVehicleParamsForPlayer(81,playerid,0,0); SetVehicleParamsForPlayer(74,playerid,0,0); SetVehicleParamsForPlayer(75,playerid,0,0); SetVehicleParamsForPlayer(76,playerid,0,0); SetVehicleParamsForPlayer(38,playerid,0,0); SetVehicleParamsForPlayer(39,playerid,0,0); SetVehicleParamsForPlayer(37,playerid,0,0); }else{ // if(gTeam[playerid] == TEAM_CIV) SetPlayerColor(playerid, COLOR_GREEN); SetVehicleParamsForPlayer(77,playerid,0,0); SetVehicleParamsForPlayer(78,playerid,0,0); SetVehicleParamsForPlayer(79,playerid,0,0); SetVehicleParamsForPlayer(80,playerid,0,0); SetVehicleParamsForPlayer(81,playerid,0,0); SetVehicleParamsForPlayer(74,playerid,0,0); SetVehicleParamsForPlayer(75,playerid,0,0); SetVehicleParamsForPlayer(76,playerid,0,0); SetVehicleParamsForPlayer(38,playerid,0,0); SetVehicleParamsForPlayer(39,playerid,0,0); SetVehicleParamsForPlayer(37,playerid,0,0); } if(bank[playerid] >= 5000){ GivePlayerMoney(playerid, 5000); bank[playerid] = bank[playerid] - 5000; }else{ GivePlayerMoney(playerid, 5000); } SetPlayerSkin(playerid, skins[playerid]); }