-- bin = script.Parent beach = game.Workspace:findFirstChild("Lv1") one = bin.Warp1 two = bin.Warp2 -- -- bb = beach:clone() -- -- --beach.Parent = nil -- -- function reset(place,clone) c = game.Workspace:FindfirstChild(place) if (c==nil) then copy = clone:clone() copy.Parent = game.Workspace copy:MakeJoints() end end -- -- function warp(part,a,b) part.Parent.Torso.CFrame = CFrame.new(Vector3.new(b.Position.x, b.Position.y + 5, b.Position.z)) wait(3) db = false end -- -- gdb = false function goto(poke) local h = poke.Parent:findFirstChild("Humanoid") if h~=nil and gdb == false then gdb = true local c = script.Parent.Warp1 local d = script.Parent.Warp2 reset(beach,bb) warp(poke, c, d) wait(2) gdb = false end end -- -- function come(poke) local h = poke.Parent:findFirstChild("Humanoid") if h~=nil and gdb == false then gdb = true local c = script.Parent.Warp1 local d = script.Parent.Warp2 warp(poke, d, c) wait(2) gdb = false end end -- -- one.Touched:connect(goto) two.Touched:connect(come) --