#include #define LCD_BYTES_COLS 20 #define LCD_ROW_BYTES 30 #define LCD_BOTTOM_ROW (void *)0x579A #define ARROW_ROW 0xFFFE #define ESCROW 0xFFBF // the ESC row on the TI-89 keyboard matrix #define ESCKEY 0x0001 // the ESC key inside that row enum ArrowKeys {UP,DOWN,LEFT,RIGHT}; unsigned long blocks = 0; char spacing_count = 38, max_spacing = 40, max_spacing_count = 0, platform_row = 4; unsigned char ball_x = 77, ball_y = 50; unsigned char ball[] = {0x78,0x9C,0xBC,0xFC,0xFC,0x78}; void delay(int len) { int i, randnum; for (i = 0; i < len; i++) { randnum = random(0xFF); } } void scroll_up() { memcpy(LCD_MEM, LCD_MEM + LCD_ROW_BYTES, LCD_ROW_BYTES * LCD_HEIGHT); } void draw_platform() { if (platform_row == 4) { // If we have drawn all four lines of a platform spacing_count++; // Increase our count of the space between each platform if (spacing_count == max_spacing) { // If it is time to draw a new block... platform_row = 0; randomize(); blocks = ((long)random(0xFFFF) << 16) | ((long)random(0xFFFF)); // Generate a new random platform spacing_count = 0; // Reset the spacing count max_spacing_count++; // And add one to max spacing count if (max_spacing_count == 6) { // Its time to decrease the spacing between platforms max_spacing -= 2; if (max_spacing <= 8) { // Unless the spacing is too thin, then dont change it max_spacing = 8; } max_spacing_count = 0; } } } else { int i; unsigned long bits = 0x00080000; char *lcd = LCD_BOTTOM_ROW; for (i = 0; i < 20; i++){ if (blocks & bits) { if (platform_row == 0 || platform_row == 3) { lcd[i] = 0xFF; // Fill ones with lines } else { lcd[i] = random(0xFF); // or with randomness } } bits >>= 1; } platform_row++; } } void move_up() { ball_y--; } void move_down() { Sprite8(ball_x, ball_y - 1, 6, ball, LCD_MEM, SPRT_XOR); if (ball_y < 94) { ball_y++; } Sprite8(ball_x, ball_y, 6, ball, LCD_MEM, SPRT_XOR); } void move_left() { Sprite8(ball_x, ball_y, 6, ball, LCD_MEM, SPRT_XOR); ball_x--; Sprite8(ball_x, ball_y, 6, ball, LCD_MEM, SPRT_XOR); } void move_right() { Sprite8(ball_x, ball_y, 6, ball, LCD_MEM, SPRT_XOR); ball_x++; Sprite8(ball_x, ball_y, 6, ball, LCD_MEM, SPRT_XOR); } void move_ball() { // Gravitty unsigned char *check = LCD_MEM + (LCD_ROW_BYTES * (ball_y + 5)) + (ball_x / 8); // *check = 0x02; if (ball_x % 8 < 3) { if (!*check) { move_down(); } else { move_up(); } } else { if (!(check[0] | check[1])) { move_down(); } else { move_up(); } } int keys[4], key; keys[0] = 0x0001; // bit 0 keys[1] = 0x0004; // bit 2 keys[2] = 0x0002; // bit 1 keys[3] = 0x0008; // bit 3 //Left and right key = _rowread(ARROW_ROW); if (key & keys[LEFT]) { move_left(); } if (key & keys[RIGHT]) { move_right(); } } void _main(void) { ClrScr(); // for (i = 0; i < 100; i++) { // scroll_up(); // } Sprite8(ball_x, ball_y, 6, ball, LCD_MEM, SPRT_XOR); // unsigned char *check = 0x550F; // *check = 0x02; INT_HANDLER interrupt1 = GetIntVec(AUTO_INT_1); // save auto-interrupt 1 INT_HANDLER interrupt5 = GetIntVec(AUTO_INT_5); // save auto-interrupt 5 SetIntVec(AUTO_INT_1,DUMMY_HANDLER); SetIntVec(AUTO_INT_5,DUMMY_HANDLER); int i; // for (i = 0; i < 150; i++) { while (!(_rowread(ESCROW) & ESCKEY)) { scroll_up(); draw_platform(); move_ball(); if (ball_y == 0) { DrawStr(0, 50, "LOSER", A_NORMAL); i = 150; } delay(500); } SetIntVec(AUTO_INT_1,interrupt1); SetIntVec(AUTO_INT_5,interrupt5); ngetchx(); }