case 2: /*Guild House 1*/ QueryResult *result = NULL; // Just defining our result as a member of QueryResult result = CharacterDatabase.Query(" SELECT guildId FROM guildhouses WHERE guildId =%u", m_guildId "); // Runs the query to select the field uint32 guildId = result->Fetch()->GetUInt32(); if(guildId==%u) { Item * item = objmgr.CreateItem( 100601 , thisPlr ); thisPlr->GetItemInterface()->AddItemToFreeSlot( item ); }else{ Plr->GetSession()->SendNotification("This is not your guild house!"); } } break;