#include #include new LSPDGate; new LSPDDoor; new Bankgate1; new Bankgate2; // This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" XtremeAdmin2 Filterscript by carljohno"); print("--------------------------------------\n"); return 1; } public OnFilterScriptExit() { return 1; } #else main() { print("\n----------------------------------"); print(" unlimited Gamemode by carljohno"); print("----------------------------------\n"); } #endif public OnGameModeInit() { // Player Class's AddPlayerClass(264, -1660.773, 424.4283, 15, 0, 0, 0, 0, 0, 0, 0);// helping me AddPlayerClass(0, 2493.814, -1677.914, 15, 0, 0, 0, 0, 0, 0, 0); // cj AddPlayerClass(269, 2493.814, -1677.914, 15, 0, 0, 0, 0, 0, 0, 0); // Big Smoke AddPlayerClass(270, 2493.814, -1677.914, 15, 0, 0, 0, 0, 0, 0, 0);// Sweet AddPlayerClass(271, 2493.814, -1677.914, 15, 0, 0, 0, 0, 0, 0, 0);// Ryder // Car Spawns // create object // move object LSPDGate = CreateObject(969,1584.4034,-1637.9532, 12.63281, 0, 0, 0); // gate LSPDDoor = CreateObject(1497,1582.6307,-1637.8439, 12.53281, 0, 0, 0); // door Bankgate1 = CreateObject(969,-2433.5667,497.1801, 15, 0, 0, 0); // bank gate 1 Bankgate2 = CreateObject(969,-2438.5488,494.4155, 15, 0, 0, 0); // bank gate 2 return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { SetPlayerMapIcon( playerid, 30, 1564.8885,-1675.0328, 16.7380, 30, 0 ); SetPlayerMapIcon( playerid, 62, -1488.5399,397.5709, 16.7380, 62, 0 ); SetPlayerMapIcon( playerid, 4, -1258.5022,465.7209, 16.7380, 4, 0); return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/gateopen", cmdtext, true, 40) == 0){ MoveObject(LSPDGate,1593.3824,-1638.7557,12.63281,1); return 1; } if (strcmp("/gateclose", cmdtext, true, 40) == 0){ MoveObject(LSPDGate,1584.4034,-1637.9532,12.63281,1); return 1; } if (strcmp("/dooropen", cmdtext, true, 40) == 0){ MoveObject(LSPDDoor,1581.3690,-1637.9761,12.53281,1); return 1; } if (strcmp("/doorclose", cmdtext, true, 40) == 0){ MoveObject(LSPDDoor,1582.6307,-1637.8439,12.53281,1); return 1; } if (strcmp("/bankopen", cmdtext, true, 40) == 0){ MoveObject(Bankgate1,-2433.5667,497.1801,5,1); return 1; } if (strcmp("/bankclose", cmdtext, true, 40) == 0){ MoveObject(Bankgate1,-2433.5667,497.1801,15,1); return 1; } if (strcmp("/bankopen", cmdtext, true, 40) == 0){ MoveObject(Bankgate2,-2438.5488,494.4155,5,1); SendClientMessage(playerid, 0x40FF40FF, "Gate Opening"); return 1; } if (strcmp("/bankclose", cmdtext, true, 40) == 0){ MoveObject(Bankgate2,-2438.5488,494.4155,15,1); SendClientMessage(playerid, 0x40FF40FF, "Gate Closing"); return 1; } { if (strcmp("/tune", cmdtext, true, 10) == 0) { new Float:X,Float:Y,Float:Z,Float:Angle, carid; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle(playerid,Angle); carid = GetPlayerVehicleID(playerid); AddVehicleComponent(carid,1034); AddVehicleComponent(carid,1038); AddVehicleComponent(carid,1147); AddVehicleComponent(carid,1010); AddVehicleComponent(carid,1073); ChangeVehiclePaintjob(carid,1); PutPlayerInVehicle(playerid,carid,0); TogglePlayerControllable(playerid,true); return SendClientMessage(playerid, 0x40FF40FF, "The Cars That Only Allowed To Tune Are uranus, strat, flash, jester, sultan"); } return 1; } if(strcmp(cmdtext, "/swat", true) == 0) { SetPlayerSkin(playerid, 285); GivePlayerWeapon(playerid,29,50000); GivePlayerWeapon(playerid,31,50000); GivePlayerWeapon(playerid,27,50000); SetPlayerArmour(playerid,100); SetPlayerHealth(playerid,100); SetPlayerPos(playerid,1569.2017,-1689.9915,6.2188); SetPlayerColor(playerid, 79); return 1;} if(strcmp(cmdtext, "/sniper", true) == 0) { SetPlayerSkin(playerid, 33); GivePlayerWeapon(playerid,34,4000); SetPlayerPos(playerid,1425.6576,-1141.3323,79.4420); SetPlayerColor(playerid, 0); return 1;} if(strcmp(cmdtext, "/cantkillme", true) == 0) { SetPlayerHealth(playerid,100000); SetPlayerArmour(playerid,100000); SetPlayerColor(playerid, 99); SetPlayerSkin(playerid, 204); return 1;} if(strcmp(cmdtext, "/kill", true) == 0) { SetPlayerHealth(playerid,0); return 1;} if (strcmp(cmdtext, "/lock", true)==0) { if(IsPlayerInAnyVehicle(playerid)) { new State=GetPlayerState(playerid); if(State!=PLAYER_STATE_DRIVER) { SendClientMessage(playerid,0xFFFF00AA,"You can only lock the doors as the driver."); return 1; } new i; for(i=0;i