local test = [[ "menu" { "main" { "items" { "1" "#BountyMenu_Weapons" "2" "#BountyMenu_Equipment" "0" "#BountyMenu_Exit" } "commands" { "1" "bty_menu weapons" "2" "bty_menu equipment" "0" "bty_menu" } } "weapons" { "items" { "1" "#BountyMenu_Melee" "2" "#BountyMenu_Pistols" "3" "#BountyMenu_Shotguns" "4" "#BountyMenu_Automatic" "5" "#BountyMenu_Explosives" "0" "#BountyMenu_Back" } "commands" { "1" "bty_menu melee" "2" "bty_menu pistols" "3" "bty_menu shotguns" "4" "bty_menu automatic" "5" "bty_menu explosives" "0" "bty_menu main" } } } ]] local function KVTest( player, command, arguments ) local newtab = utilx.KeyValuesToTable( test ) PrintTable( newtab ) end concommand.Add( "KVTest", KVTest )