include "vsys.dr";
$user=getUserDetails($_SESSION['isLogined'],"*");
$re = array("<", ">", "'", "`", "java", "javascript", "var", ",", "*", "", "", "/>","a","b","c","d","e");
$strErr = $cgi["strErr"];
$sabbed = getSabbedWeapons($user);
if ($sabbed){
for($i = 0; $i < sizeof($sabbed); $i++)
$strErr .= "\n
Enemy spies have destroyed ".$sabbed[$i][count]." ".$conf['race'][$user->race][$sabbed[$i][isAtack]][$sabbed[$i][weapon]]['name']."!
";
mysql_query("UPDATE `Weapon` SET sabbed = 0 WHERE userID = '$user->ID'");
}
// Repair Weapon
if($cgi[doatrepair]){
if($cgi[atrepair0]){$wepid=0;$wal=$cgi[atrepair0];}
if($cgi[atrepair1]){$wepid=1;$wal=$cgi[atrepair1];}
if($cgi[atrepair2]){$wepid=2;$wal=$cgi[atrepair2];}
if($cgi[atrepair3]){$wepid=3;$wal=$cgi[atrepair3];}
if($cgi[atrepair4]){$wepid=4;$wal=$cgi[atrepair4];}
if($cgi[atrepair5]){$wepid=5;$wal=$cgi[atrepair5];}
if($cgi[atrepair6]){$wepid=6;$wal=$cgi[atrepair6];}
if($cgi[atrepair7]){$wepid=7;$wal=$cgi[atrepair7];}
if($wal < 0){ $detail='Meh';}else{
$strip= mysql_real_escape_string(str_replace($re,"",$wal));
$detail=RepairWeapon($wepid,$strip,$user,1);
header("Location: armory.dr?strErr=$detail");}}
if($cgi[dodefrepair]){
if($cgi[defrepair0]){$wepid=0;$wal=$cgi[defrepair0];}
if($cgi[defrepair1]){$wepid=1;$wal=$cgi[defrepair1];}
if($cgi[defrepair2]){$wepid=2;$wal=$cgi[defrepair2];}
if($cgi[defrepair3]){$wepid=3;$wal=$cgi[defrepair3];}
if($cgi[defrepair4]){$wepid=4;$wal=$cgi[defrepair4];}
if($cgi[defrepair5]){$wepid=5;$wal=$cgi[defrepair5];}
if($cgi[defrepair6]){$wepid=6;$wal=$cgi[defrepair6];}
if($cgi[defrepair7]){$wepid=7;$wal=$cgi[defrepair7];}
if($wal < 0){ $detail='Meh';}else{
$strip= mysql_real_escape_string(str_replace($re,"",$wal));
$detail=RepairWeapon($wepid,$strip,$user,0);
header("Location: armory.dr?strErr=$detail");}}
if($cgi['repairall']){
if($user->gold >= $tot){
$wep=getUserWeapon($user);
$wepda=getDefUserWeapon($user);
for($i=0;$iweaponStrength;
$y=$conf["race"][$user->race]["weapon"][$wep[$i]->weaponID]["strength"];
$wow=$y-$x;
$rem=round($y/4)*$wep[$i]->weaponCount;
$id=$wep[$i]->weaponID;
if($x < $y){
RepairWeapon($id,$wow,$user,1); } }
for($i=0;$iweaponStrength;
$b=$conf["race"][$user->race]["defenseweapon"][$wepda[$i]->weaponID]["strength"];
$pre=$b-$a;
$rem=round($b/4)*$wepda[$i]->weaponCount;
$id=$wepda[$i]->weaponID;
if($x < $y){
$detail=RepairWeapon($id,$pre,$user,0); } }
}}
// Sell Weapon
if($cgi[doatscrapsell]){
if($cgi[atscrapsell0]){$wepid=0;$wal=$cgi[atscrapsell0];}
if($cgi[atscrapsell1]){$wepid=1;$wal=$cgi[atscrapsell1];}
if($cgi[atscrapsell2]){$wepid=2;$wal=$cgi[atscrapsell2];}
if($cgi[atscrapsell3]){$wepid=3;$wal=$cgi[atscrapsell3];}
if($cgi[atscrapsell4]){$wepid=4;$wal=$cgi[atscrapsell4];}
if($cgi[atscrapsell5]){$wepid=5;$wal=$cgi[atscrapsell5];}
if($cgi[atscrapsell6]){$wepid=6;$wal=$cgi[atscrapsell6];}
if($cgi[atscrapsell7]){$wepid=7;$wal=$cgi[atscrapsell7];}
if($wal < 0){ $detail=='Meh';}else{
$strip= mysql_real_escape_string(str_replace($re,"",$wal));
ScrapSell($wepid,$strip,$cgi[doscrapsell],$user,1);
}}
if($cgi[dodefscrapsell]){
if($cgi[defscrapsell0]){$wepid=0;$wal=$cgi[defscrapsell0];}
if($cgi[defscrapsell1]){$wepid=1;$wal=$cgi[defscrapsell1];}
if($cgi[defscrapsell2]){$wepid=2;$wal=$cgi[defscrapsell2];}
if($cgi[defscrapsell3]){$wepid=3;$wal=$cgi[defscrapsell3];}
if($cgi[defscrapsell4]){$wepid=4;$wal=$cgi[defscrapsell4];}
if($cgi[defscrapsell5]){$wepid=5;$wal=$cgi[defscrapsell5];}
if($cgi[defscrapsell6]){$wepid=6;$wal=$cgi[defscrapsell6];}
if($cgi[defscrapsell7]){$wepid=7;$wal=$cgi[defscrapsell7];}
if($wal < 0){ $detail=='Meh';}else{
$strip= mysql_real_escape_string(str_replace($re,"",$wal));
ScrapSell($wepid,$strip,$cgi[doscrapsell],$user,0);
}}
if($cgi[dospyscrapsell]){
if($cgi[spyscrapsell0]){$wepid=0;$wal=$cgi[spyscrapsell0];}
if($cgi[spyscrapsell1]){$wepid=1;$wal=$cgi[spyscrapsell1];}
if($cgi[spyscrapsell2]){$wepid=2;$wal=$cgi[spyscrapsell2];}
if($cgi[spyscrapsell3]){$wepid=3;$wal=$cgi[spyscrapsell3];}
if($cgi[spyscrapsell4]){$wepid=4;$wal=$cgi[spyscrapsell4];}
if($cgi[spyscrapsell5]){$wepid=5;$wal=$cgi[spyscrapsell5];}
if($cgi[spyscrapsell6]){$wepid=6;$wal=$cgi[spyscrapsell6];}
if($cgi[spyscrapsell7]){$wepid=7;$wal=$cgi[spyscrapsell7];}
if($cgi[spyscrapsell8]){$wepid=8;$wal=$cgi[spyscrapsell8];}
if($wal < 0){ $detail=='Meh';}else{
$strip= mysql_real_escape_string(str_replace($re,"",$wal));
ScrapSell($wepid,$strip,$cgi[doscrapsell],$user,2);
}}
if($cgi[dosenscrapsell]){
if($cgi[senscrapsell0]){$wepid=0;$wal=$cgi[senscrapsell0];}
if($cgi[senscrapsell1]){$wepid=1;$wal=$cgi[senscrapsell1];}
if($cgi[senscrapsell2]){$wepid=2;$wal=$cgi[senscrapsell2];}
if($cgi[senscrapsell3]){$wepid=3;$wal=$cgi[senscrapsell3];}
if($cgi[senscrapsell4]){$wepid=4;$wal=$cgi[senscrapsell4];}
if($cgi[senscrapsell5]){$wepid=5;$wal=$cgi[senscrapsell5];}
if($cgi[senscrapsell6]){$wepid=6;$wal=$cgi[senscrapsell6];}
if($cgi[senscrapsell7]){$wepid=7;$wal=$cgi[senscrapsell7];}
if($cgi[senscrapsell8]){$wepid=8;$wal=$cgi[senscrapsell8];}
if($wal < 0){ $detail=='Meh';}else{
$strip= mysql_real_escape_string(str_replace($re,"",$wal));
ScrapSell($wepid,$strip,$cgi[doscrapsell],$user,3);
}}
// Buy Weapona
if($cgi[buybut]){
if($cgi[buy_w0]) {
if($cgi[buy_w0] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(0,$cgi[buy_w0],1,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_w1]) {
if($cgi[buy_w1] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(1,$cgi[buy_w1],1,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_w2]) {
if($cgi[buy_w2] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(2,$cgi[buy_w2],1,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_w3]) {
if($cgi[buy_w3] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(3,$cgi[buy_w3],1,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_w4]) {
if($cgi[buy_w4] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(4,$cgi[buy_w4],1,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_w5]) {
if($cgi[buy_w5] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(5,$cgi[buy_w5],1,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_w6]) {
if($cgi[buy_w6] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(6,$cgi[buy_w6],1,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_w7]) {
if($cgi[buy_w7] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(7,$cgi[buy_w7],1,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_dw0]){
if($cgi[buy_dw0] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(0,$cgi[buy_dw0],0,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_dw1]){
if($cgi[buy_dw1] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(1,$cgi[buy_dw1],0,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_dw2]){
if($cgi[buy_dw2] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(2,$cgi[buy_dw2],0,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_dw3]){
if($cgi[buy_dw3] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(3,$cgi[buy_dw3],0,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_dw4]){
if($cgi[buy_dw4] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(4,$cgi[buy_dw4],0,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_dw5]){
if($cgi[buy_dw5] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(5,$cgi[buy_dw5],0,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_dw6]){
if($cgi[buy_dw6] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(6,$cgi[buy_dw6],0,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_dw7]){
if($cgi[buy_dw7] < 0){ $detail=='Meh'; }else{
$detail=BuyWeapon(7,$cgi[buy_dw7],0,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}}
if($cgi[buy_sw0] >0 && $cgi[buy_sw0] >=1){
$detail=BuyWeapon(0,$cgi[buy_sw0],2,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sw1] >0 && $cgi[buy_sw1] >=1){
$detail=BuyWeapon(1,$cgi[buy_sw1],2,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sw2] >0 && $cgi[buy_sw2] >=1){
$detail=BuyWeapon(2,$cgi[buy_sw2],2,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sw3] >0 && $cgi[buy_sw3] >=1){
$detail=BuyWeapon(3,$cgi[buy_sw3],2,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sw4] >0 && $cgi[buy_sw4] >=1){
$detail=BuyWeapon(4,$cgi[buy_sw4],2,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sw5] >0 && $cgi[buy_sw5] >=1){
$detail=BuyWeapon(5,$cgi[buy_sw5],2,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sw6] >0 && $cgi[buy_sw6] >=1){
$detail=BuyWeapon(6,$cgi[buy_sw5],2,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sw7] >0 && $cgi[buy_sw7] >=1){
$detail=BuyWeapon(7,$cgi[buy_sw7],2,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sw8] >0 && $cgi[buy_sw8] >=1){
$detail=BuyWeapon(8,$cgi[buy_sw8],2,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sew0] >0 && $cgi[buy_sew0] >=1){
$detail=BuyWeapon(0,$cgi[buy_sew0],3,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sew1] >0 && $cgi[buy_sew1] >=1){
$detail=BuyWeapon(1,$cgi[buy_sew1],3,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sew2] >0 && $cgi[buy_sew2] >=1){
$detail=BuyWeapon(2,$cgi[buy_sew2],3,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sew3] >0 && $cgi[buy_sew3] >=1){
$detail=BuyWeapon(3,$cgi[buy_sew3],3,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sew4] >0 && $cgi[buy_sew4] >=1){
$detail=BuyWeapon(4,$cgi[buy_sew4],3,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sew5] >0 && $cgi[buy_sew5] >=1){
$detail=BuyWeapon(5,$cgi[buy_sew5],3,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sew6] >0 && $cgi[buy_sew6] >=1){
$detail=BuyWeapon(6,$cgi[buy_sew6],3,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sew7] >0 && $cgi[buy_sew7] >=1){
$detail=BuyWeapon(7,$cgi[buy_sew7],3,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
if($cgi[buy_sew8] >0 && $cgi[buy_sew8] >=1){
$detail=BuyWeapon(8,$cgi[buy_sew8],3,$user);
$user=getUserDetails($_SESSION['isLogined'],"*");
}
header("Location: armory.dr?strErr=$detail"); }
//Upgrade Fortification
if($cgi[upgrade_fortification])
{$detail=Upgrade($user,'fortification',$cgi[upgrade_fortification]);header("Location: armory.dr?strErr=$detail");}
//Upgrade Siege
if($cgi[upgrade_siege])
{$detail=Upgrade($user,'siege',$cgi[upgrade_siege]);header("Location: armory.dr?strErr=$detail");}
?>
Devil's Reign :: Armory
include "top.dr";
?>
Armory
echo $cgi["strErr"];?>
| Current Weapon Inventory |
| Attack Weapons |
Quantity |
Strength |
Repair |
Scrap/Sell |
$wep=getUserWeapon($user);
for($i=0;$i%s | ",$conf["race"][$user->race]["weapon"][$wep[$i]->weaponID]["name"]);?>
numecho($wep[$i]->weaponCount) ?> |
$x=$wep[$i]->weaponStrength;
$y=$conf["race"][$user->race]["weapon"][$wep[$i]->weaponID]["strength"];
$z=$conf["race"][$user->race]["weapon"][$wep[$i]->weaponID]["price"]; ?>
numecho($x) ?>/ numecho($y) ?> |
}?>
| Defense Weapons |
Quantity |
Strength |
Repair |
Scrap/Sell |
$wep=getDefUserWeapon($user);
for($i=0;$i%s | ",$conf["race"][$user->race]["defenseweapon"][$wep[$i]->weaponID]["name"]);?>
numecho($wep[$i]->weaponCount) ?> |
$x=$wep[$i]->weaponStrength;
$y=$conf["race"][$user->race]["defenseweapon"][$wep[$i]->weaponID]["strength"];
$z=$conf["race"][$user->race]["defenseweapon"][$wep[$i]->weaponID]["price"]; ?>
numecho($x) ?>/ numecho($y) ?> |
}?>
if($tot > 0){ ?>
| | | } ?>
Current Covert Tools |
| Spy Weapons |
Quantity |
Strength |
---- |
Sell |
$wep=getSpyUserWeapon($user);
for($i=0;$i%s | ",$conf["race"][$user->race]["spyweapon"][$wep[$i]->weaponID]["name"]);?>
numecho($wep[$i]->weaponCount) ?> |
$x=$wep[$i]->weaponStrength;
$y=$conf["race"][$user->race]["spyweapon"][$wep[$i]->weaponID]["strength"];
$z=$conf["race"][$user->race]["spyweapon"][$wep[$i]->weaponID]["price"];?>
numecho($y) ?> |
}?>
| Sentry Weapons |
Quantity |
Strength |
---- |
Sell |
$wep=getSentryUserWeapon($user);
for($i=0;$i%s | ",$conf["race"][$user->race]["sentryweapon"][$wep[$i]->weaponID]["name"]);?>
numecho($wep[$i]->weaponCount) ?> |
$x=$wep[$i]->weaponStrength;
$y=$conf["race"][$user->race]["sentryweapon"][$wep[$i]->weaponID]["strength"];
$z=$conf["race"][$user->race]["sentryweapon"][$wep[$i]->weaponID]["price"];?>
numecho($y) ?> |
}?>
| Military Effectiveness |
| Strike Action |
numecho (getStrikeAction($user)) ?> |
Ranked
if ($userR->strikeActionRank){
numecho ($userR->strikeActionRank);
}
else echo "#unranked";
?> |
| Defensive Action |
numecho (getDefenseAction($user)) ?> |
Ranked
if ($userR->defenceActionRank){
numecho ($userR->defenceActionRank);
}
else echo "#unranked";
?> |
| Spy Action |
numecho (getCovertAction($user)) ?> |
Ranked
if ($userR->covertActionRank ){
numecho ($userR->covertActionRank );
}
else echo "#unranked";
?> |
| Sentry Action |
numecho (getSentryAction($user)) ?> |
Ranked
if ($userR->sentryActionRank ){
numecho ($userR->sentryActionRank );
}
else echo "#unranked";
?> |
| Personnel |
| Trained Attack Soldiers |
numecho ($user->trainedAttackSold)?> |
| Trained Attack Mercenaries |
numecho ($user->trainedAttackMerc)?> |
| Trained Defense Soldiers |
numecho ($user->trainedDefSold)?> |
| Trained Defense Mercenaries |
numecho ($user->trainedDefMerc)?> |
| Untrained Soldiers |
numecho ($user->untrainedSold)?> |
| Untrained Mercenaries |
numecho ($user->untrainedMerc)?> |
| Spies |
numecho ($user->spies)?> |
| Sentries |
numecho ($user->sentries)?> |
| Total Fighting Force |
numecho (getTotalFightingForce($user))?> |
|
|
|