[SCENE] [10-27 06:25:31] Failed with exception System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.Environment.Scenes.ScenePresence.CrossToNewRegion () [0x00000] at OpenSim.Region.Environment.Scenes.ScenePresence.CheckForBorderCrossing () [0x00000] at OpenSim.Region.Environment.Scenes.ScenePresence.Update () [0x00000] at OpenSim.Region.Environment.Scenes.Scene.UpdateEntities () [0x00000] at OpenSim.Region.Environment.Scenes.Scene.Update () [0x00000] [SCENE] [10-27 06:26:01] Failed with exception System.NullReferenceException: Object reference not set to an instance of an object at OpenSim.Region.Environment.Scenes.ScenePresence.CrossToNewRegion () [0x00000] at OpenSim.Region.Environment.Scenes.ScenePresence.CheckForBorderCrossing () [0x00000] at OpenSim.Region.Environment.Scenes.ScenePresence.Update () [0x00000] at OpenSim.Region.Environment.Scenes.Scene.UpdateEntities () [0x00000] at OpenSim.Region.Environment.Scenes.Scene.Update () [0x00000] Stacktrace: at (wrapper managed-to-native) Ode.NET.d.WorldQuickStep (intptr,single) <0x00004> at (wrapper managed-to-native) Ode.NET.d.WorldQuickStep (intptr,single) <0xffffffff> at OpenSim.Region.Physics.OdePlugin.OdeScene.Simulate (single) <0x007ab> at OpenSim.Region.Environment.Scenes.Scene.UpdatePhysics (double) <0x00034> at OpenSim.Region.Environment.Scenes.Scene.Update () <0x0019c> at OpenSim.Region.Environment.Scenes.Scene.Heartbeat (object,System.EventArgs) <0x0000b> at (wrapper delegate-invoke) System.MulticastDelegate.invoke_void_object_ElapsedEventArgs (object,System.Timers.ElapsedEventArgs) <0xffffffff> at System.Timers.Timer.Callback (object) <0x002b5> at (wrapper delegate-invoke) System.MulticastDelegate.invoke_void_object (object) <0xffffffff> at (wrapper runtime-invoke) System.Object.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff> Native stacktrace: