public int WeaponSkillRating { get { return GetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1); } set { SetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1, value); } } public int DefenseSkillRating { get { return GetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 1); } set { SetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 1, value); } } public int DodgeRating { get { return GetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 2); } set { SetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 2, value); } } public int ParryRating { get { return GetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 3); } set { SetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 3, value); } } public int BlockRating { get { return GetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 4); } set { SetInt32(PlayerFields.PLAYER_FIELD_COMBAT_RATING_1 + 4, value); } }