#wxSand: Owen Piette's Falling Sand Game #Version 4.4, File subversion 2 #element element r g b gravity slip density conductivity visible #self probabilityOfChanging element [probabilityOfChangingIntoThisElement element] [...] #hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element #hotcolor element r g b #neighbor probabilityOfReacting element1 element2 [probabilityOfChangingIntoTheseElements element1 element2] [...] #hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1 element2 #explosion neighbor1 neighbor2 xspeed<255 yspeed<255 #pexplosion neighbor1 neighbor2 diameter element group wxSandDefaultsMisc Empty Drain Wall Dust Plant Sand Cera ??? Oil Salt group wxSandDefaultsFires Fire Torch TNT Ember FallingEmber group wxSandDefaultsWaters Water Steam Saltwater Spout group BurningSand Crystal Acid Earth Stone Ice Rain Firework Volcano Lava Seed Parasite SandSource SaltSource Well Gas GasII group PyroSand Concrete C4 Napalm Nitro Methane group Originals UpwardsFallingEmber InvisibleWall VisibleMethane ???Sand sources Acid Stone Lava Napalm #Erases. element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000 1 #Eraser element. element Drain 10 10 10 0.000000 1.000000 0.000000 0.000000 1 neighbor 1.0 Drain Water 1.0 Drain Empty neighbor 1.0 Drain Dust 1.0 Drain Empty neighbor 1.0 Drain Oil 1.0 Drain Empty neighbor 1.0 Drain Steam 1.0 Drain Empty neighbor 1.0 Drain Sand 1.0 Drain Empty neighbor 1.0 Drain Salt 1.0 Drain Empty neighbor 1.0 Drain Saltwater 1.0 Drain Empty neighbor 1.0 Drain MoltenCera 1.0 Drain Empty neighbor 1.0 Drain FallingEmber 1.0 Drain Empty neighbor 1.0 Drain ExplodingTNT 1.0 Drain Empty #A solid element which reacts with nothing. element Wall 128 128 128 0.000000 0.000000 1.000000 0.500000 1 hotcolor Wall 255 0 0 #Does nothing. Useful for explosion aftermaths element Dust 128 128 128 0.900000 0.000000 1.000000 0.500000 1 #Burns other elements. Source of energy. element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000 1 self 0.050000 Fire 1.0000 Empty hotcolor Fire 255 63 63 neighbor 0.9 Fire Water 1.0 Empty Steam neighbor 0.75 Fire Oil 1.0 Fire Fire neighbor 1.0 Fire Plant 1.0 Fire Fire neighbor 0.005 Fire Cera 1.0 MoltenCera Ember neighbor 0.9 Fire TNT 1.0 ExplodingTNT Fire explosion Fire Oil 10 10 explosion Fire TNT 100 100 #Explodes element TNT 50 50 50 0.000000 0.000000 1.000000 0.000000 1 #Explodes element ExplodingTNT 100 50 50 0.900000 1.000000 1.000000 0.000000 0 self 0.02000 ExplodingTNT 1.0000 Fire neighbor 0.9 ExplodingTNT TNT 1.0 ExplodingTNT ExplodingTNT neighbor 1.0 ExplodingTNT Wall 1.0 ExplodingTNT Dust explosion ExplodingTNT TNT 100 100 #Dissolves other elements. Turns to steam when heated. element Water 32 32 255 0.700000 1.000000 0.500000 0.400000 1 hotcolor Water 200 200 255 self 0.001 Water 1.0 Steam hotself 50 Water #Grows in water. element Plant 32 204 32 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.2 Plant Water 1.0 Plant Plant #Inert. element Sand 238 204 128 0.900000 0.500000 0.900000 0.000000 1 #Source of water. element Spout 10 100 10 0.000000 0.000000 1.000000 0.000000 1 neighbor 0.75 Spout Empty 1.0 Spout Water neighbor 0.5 Spout Sand 1.0 Empty Empty #Wax. Melts. element Cera 238 221 204 0.000000 0.000000 1.000000 0.000000 1 #Destroys almost everything. element ??? 231 7 231 0.000000 1.000000 1.000000 0.000000 1 self 0.100000 ??? 1.0000 Leftover??? neighbor 1.0 ??? Empty 1.0 ??? ??? neighbor 1.0 ??? Wall 1.0 ??? ??? neighbor 1.0 ??? Fire 1.0 ??? ??? neighbor 1.0 ??? Water 1.0 ??? ??? neighbor 1.0 ??? Sand 1.0 ??? ??? neighbor 1.0 ??? Spout 1.0 ??? ??? neighbor 1.0 ??? Cera 1.0 ??? ??? neighbor 1.0 ??? Oil 1.0 ??? ??? neighbor 1.0 ??? Salt 1.0 ??? ??? neighbor 1.0 ??? Ember 1.0 ??? ??? neighbor 1.0 ??? MoltenCera 1.0 ??? ??? neighbor 1.0 ??? Steam 1.0 ??? ??? neighbor 1.0 ??? Saltwater 1.0 ??? ??? neighbor 1.0 ??? Torch 1.0 ??? ??? neighbor 0.2 ??? Leftover??? 1.0 Leftover??? Leftover??? #Burns. element Oil 128 64 64 0.700000 1.000000 0.200000 0.000000 1 #Soluable in water. element Salt 255 255 255 0.900000 0.400000 0.900000 0.000000 1 #Burns for a little while. element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000 1 self 0.002000 Ember 1.0000 Fire neighbor 0.2 Ember Empty 1.0 Ember Fire neighbor 0.9 Ember Water 1.0 Empty Steam neighbor 0.75 Ember Oil 1.0 Ember Fire neighbor 1.0 Ember Plant 1.0 Ember Fire neighbor 0.005 Ember Cera 1.0 MoltenCera Ember #Burns for a little while. element FallingEmber 200 50 50 1.000000 0.200000 1.000000 0.000000 1 self 0.002000 FallingEmber 1.0000 Fire neighbor 0.2 FallingEmber Empty 1.0 FallingEmber Fire neighbor 0.9 FallingEmber Water 1.0 Empty Steam neighbor 1.0 FallingEmber Oil 1.0 FallingEmber FallingEmber neighbor 1.0 FallingEmber Plant 1.0 FallingEmber Fire neighbor 0.005 FallingEmber Cera 1.0 MoltenCera Ember #Flowing cera. Will harden eventually. element MoltenCera 255 220 200 0.800000 1.000000 1.000000 0.000000 0 neighbor 0.01 MoltenCera Wall 1.0 Cera Wall neighbor 0.01 MoltenCera Water 1.0 Cera Water neighbor 0.01 MoltenCera Sand 1.0 Cera Sand neighbor 0.01 MoltenCera Spout 1.0 Cera Spout neighbor 0.01 MoltenCera Cera 1.0 Cera Cera neighbor 0.01 MoltenCera Oil 1.0 Cera Oil neighbor 0.01 MoltenCera Salt 1.0 Cera Salt neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater #Will eventually condense. element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000 1 self 0.001000 Steam 1.0000 Water #Salt will slowly come out of solution. element Saltwater 0 0 150 0.700000 0.000000 0.500000 0.600000 1 self 0.00001 Saltwater 0.5 Water 0.5 Salt neighbor 0.004 Water Salt 1.0 Saltwater Saltwater neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam neighbor 0.04 Saltwater Water 1.0 Water Saltwater neighbor 0.9 Saltwater Fire 1.0 Salt Steam hotneighbor 50 Saltwater Saltwater #Continuous fire. element Torch 100 0 0 0.000000 1.000000 1.000000 1.000000 1 neighbor 0.2 Torch Empty 1.0 Torch Fire neighbor 0.2 Torch Water 1.0 Torch Steam neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt neighbor 0.2 Torch Oil 1.0 Torch Fire neighbor 0.2 Torch Plant 1.0 Torch Fire neighbor 0.2 Torch Cera 1.0 Torch MoltenCera #A helper element. element Leftover??? 200 0 0 0.000000 0.000000 1.000000 0.000000 0 self 0.005000 Leftover??? 1.0000 Empty #The following elements are mine. #Crystal from BurningSand. element Crystal 255 255 255 0 0 1 0 1 neighbor 1.0 Crystal Empty 1.0 Crystal leftovercrystal element leftovercrystal 200 200 200 0 0 1 0 0 neighbor 1.0 leftovercrystal Empty 0.01 leftovercrystal leftovercrystal 0.99 leftovercrystal Empty neighbor 1.0 leftovercrystal Dust 0.001 leftovercrystal leftovercrystal 0.999 leftovercrystal Dust neighbor 1.0 leftovercrystal Water 0.001 leftovercrystal leftovercrystal 0.999 leftovercrystal Water neighbor 1.0 leftovercrystal Sand 0.001 leftovercrystal leftovercrystal 0.999 leftovercrystal Sand neighbor 1.0 leftovercrystal Salt 0.001 leftovercrystal leftovercrystal 0.999 leftovercrystal Salt neighbor 1.0 leftovercrystal Oil 0.001 leftovercrystal leftovercrystal 0.999 leftovercrystal Oil neighbor 1.0 leftovercrystal Saltwater 0.001 leftovercrystal leftovercrystal 0.999 leftovercrystal Saltwater #Acid-melts things. from BurningSand element Acid 255 0 60 0.8 0.8 0.9 0 1 neighbor 1.0 Acid Earth 0.01 Acid Empty 0.99 Acid Earth neighbor 1.0 Acid Oil 0.09 Acid Empty 0.91 Acid Oil neighbor 1.0 Acid Water 0.52 Empty Water 0.48 Acid Empty #Earth-like wall, but burnable. from BurningSand element Earth 200 127 0 0 0 1 0 1 neighbor 1.0 Earth Fire 0.01 Empty Fire 0.99 Earth Fire neighbor 1.0 Earth Firework 0.01 Empty Firework 0.99 Earth Firework #Lava-well, what can I say. It's lava. from Burning Sand element Lava 190 50 0 0.7 0.2 0.5 0 1 neighbor 1.0 Lava Water 1.0 Stone Steam neighbor 1.0 Lava Oil 1.0 Lava Fire #magma; INVISIBLE MUAHAHA element Magma 190 50 0 -0.5 0.7 0 0 0 self 0.01 Magma 1.0 Lava #Volcano-makes lava. From Burning Sand. element Volcano 240 50 0 0 0 1 0 1 neighbor 1.0 Volcano Empty 0.2 Volcano Magma 0.2 Volcano Lava 0.6 Volcano Empty #Stone-does nothing. from BurningSand element Stone 100 100 100 1 0 1 0 1 #Ice-melts. From BurningSand element Ice 128 128 255 0 0 1 0 1 neighbor 1.0 Ice Empty 0.01 Empty Water 0.99 Ice Empty neighbor 1.0 Ice Fire 1.0 Water Fire neighbor 0.5 Ice Water 1.0 Ice Ice #Rain-rains. (lol). From BurningSand element Rain 128 128 254 0 0 1 0 1 neighbor 0.01 Rain Empty 1.0 Water Empty neighbor 0.01 Rain Rain 1.0 Water Empty #Firework-doesn't work right. Can't get it to shoot upwards. From BurningSand element Firework 255 255 255 -1 1 0 0 1 neighbor 1.0 Firework Firework 0.2 Firework Fire 0.8 Firework Firework #Seed-water it. From BurningSand element Seed 0 180 0 0.1 0.9 0.8 0 1 neighbor 0.1 Seed Water 0.1 Seed Plant 0.9 Seed Water #Parasite-feeds off of plant and water. From BurningSand element Parasite 200 100 0 0.1 0.9 0.8 0 1 neighbor 1.0 Parasite Water 1.0 Parasite Parasite neighbor 1.0 Parasite Plant 0.1 Parasite Parasite 0.9 Parasite Plant #Gas-burns. From BurningSand element Gas 140 40 140 -0.1 0.9 0 0 1 neighbor 1.0 Gas Fire 1.0 Fire Fire #Gas II-burns. But more awesomely burns. From BurningSand element GasII 140 240 180 -0.1 0.9 0 0 1 neighbor 1.0 GasII Fire 1.0 UpwardsFallingEmber Fire neighbor 1.0 GasII UpwardsFallingEmber 1.0 UpwardsFallingEmber UpwardsFallingEmber #Falling Ember. But upwards. I don't even know why I made this visible. Not an original. Just needs a home :( element UpwardsFallingEmber 255 0 0 -1.000000 0.200000 1.000000 0.000000 1 self 0.002000 UpwardsFallingEmber 1.0000 Fire neighbor 0.2 UpwardsFallingEmber Empty 1.0 UpwardsFallingEmber Fire neighbor 0.9 UpwardsFallingEmber Water 1.0 Empty Steam neighbor 1.0 UpwardsFallingEmber Oil 1.0 UpwardsFallingEmber UpwardsFallingEmber neighbor 1.0 UpwardsFallingEmber Plant 1.0 UpwardsFallingEmber Fire neighbor 0.005 UpwardsFallingEmber Cera 1.0 MoltenCera Ember #SaltSource-makes salt. From BurningSand element SaltSource 101 101 101 0 0 1 0 1 neighbor 1.0 SaltSource Empty 1.0 SaltSource Salt #SandSource-makes sand. From BurningSand element SandSource 128 128 0 0 0 1 0 1 neighbor 1.0 SandSource Empty 1.0 SandSource Sand #Well-makes oil. Not in the default of wxSand. >.> element Well 64 0 0 0 0 1 0 1 neighbor 1.0 Well Empty 1.0 Well Oil #Concrete-slowly turns into Wall. From PyroSand element Concrete 139 162 162 0.7 0.2 0.9 0 1 neighbor 0.0001 Concrete Concrete 1.0 Wall Wall neighbor 0.01 Concrete Wall 1.0 Wall Wall #C4-Exploding wall. From PyroSand element C4 250 242 156 0 0 1 0 1 pexplosion C4 Fire 60 Fire #Napalm-BOOM. From PyroSand element Napalm 232 162 30 0.7 0 0.1 0 1 pexplosion Napalm Fire 25 Fire #Nitro-Cool explosion. Eats through all. I give up on this element. This is the closest you're gonna get in wxSand. (Don't call me a noob because I used pexplosion instead of explosion. explosion had less of the desired effect) From PyroSand. element Nitro 52 118 6 0.7 0 0.9 0 1 neighbor 1.0 Nitro ExplodedNitro 1.0 ExplodedNitro ExplodedNitro neighbor 1.0 Nitro Fire 1.0 ExplodedNitro Fire pexplosion Nitro Fire 200 ExplodedNitro element ExplodedNitro 255 0 0 -1 0 0.1 0 0 self 0.05 ExplodedNitro 1.0 Empty neighbor 1.0 ExplodedNitro Napalm 1.0 ExplodedNitro Fire neighbor 1.0 ExplodedNitro Drain 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Wall 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Dust 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro TNT 1.0 ExplodedNitro Fire neighbor 1.0 ExplodedNitro Water 1.0 ExplodedNitro Fire neighbor 1.0 ExplodedNitro Plant 1.0 ExplodedNitro Fire neighbor 1.0 ExplodedNitro Sand 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Spout 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Cera 1.0 ExplodedNitro Fire neighbor 1.0 ExplodedNitro Oil 1.0 ExplodedNitro Fire neighbor 1.0 ExplodedNitro Salt 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Saltwater 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Torch 1.0 ExplodedNitro Fire neighbor 1.0 ExplodedNitro Crystal 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro leftovercrystal 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Acid 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Earth 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Stone 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Ice 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Rain 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Firework 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Volcano 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Lava 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Seed 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Parasite 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro SandSource 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro SaltSource 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Well 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro Gas 1.0 ExplodedNitro Fire neighbor 1.0 ExplodedNitro GasII 1.0 ExplodedNitro Fire neighbor 1.0 ExplodedNitro Concrete 1.0 ExplodedNitro Empty neighbor 1.0 ExplodedNitro C4 1.0 ExplodedNitro Fire #Methane-trap it somehow and blow it up with fire. From PyroSand. element Methane 0 0 0 -1 0 0 0 1 pexplosion Methane Fire 25 Fire #ORIGINALS! YAY! #InvisibleWall-guess. An SC Original. element InvisibleWall 0 0 0 0 0 1 0 1 #VisibleMethane-o.o An SC Original. element VisibleMethane 200 200 200 -1 0 0 0 1 pexplosion VisibleMethane Fire 25 Fire #???Sand-Sand. Grows in ??? fashion. An SC Original. element ???Sand 238 204 128 0 1 1 0 1 neighbor 1.0 ???Sand Empty 1.0 ???Sand ???Sand