#include "StdAfx.h" #include "Setup.h" class OrbOfTransLocUC : public GameObjectAIScript { public: OrbOfTransLocUC(GameObject* goinstance) : GameObjectAIScript(goinstance) {} void OnActivate(Player * pPlayer) { pPlayer->SafeTeleport(530, 0, 10021.254883, -7014.893066, 49.717690, 4.00532); } static GameObjectAIScript *Create(GameObject * GO) { return new OrbOfTransLocUC(GO); } }; GameObjectAIScript * create_go(GameObject * GO) { return new OrbOfTransLocUC(GO); } class OrbOfTransLocSILVM : public GameObjectAIScript { public: OrbOfTransLocSILVM(GameObject* goinstance) : GameObjectAIScript(goinstance) {} void OnActivate(Player * pPlayer) { pPlayer->SafeTeleport(0, 0, 1805.823975, 334.009796, 70.397469, 4.724170); } static GameObjectAIScript *Create(GameObject * GO) { return new OrbOfTransLocSILVM(GO); } }; GameObjectAIScript * create_go2(GameObject * GO) { return new OrbOfTransLocSILVM(GO); } void SetupSCRIPTSLOL(ScriptMgr * mgr) { mgr->register_gameobject_script(184503, &OrbOfTransLocUC::Create); mgr->register_gameobject_script(184502, &OrbOfTransLocSILVM::Create); }