//====================================== #include //-------------------------------------- #define gmname "StyleRP V0.1 Beta" //-------------------------------------- new loggedin[MAX_PLAYERS]; new Text:vehiclebar[12]; new playervehiclebar[MAX_PLAYERS] = 1; new nam2[256]; //new announce[MAX_PLAYERS]; //-------------------------------------- forward VEHICLEHEALTH(); //forward ANNOUNCE(); //====================================== main() { print("\n------------[ MIC ]---[ 1.0 ]----"); print("\n----------------------------------"); print(" Blank Script by your name here"); print("----------------------------------\n"); } public OnGameModeInit() { new string[256]; printf("Game Mode Initiating..."); format(string, sizeof(string), "%s",gmname); SetGameModeText(string); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddStaticVehicle(522,1960.0101,1340.0555,14.9356,267.6776,0,0); // AddStaticVehicle(522,1959.5396,1346.0587,14.9404,268.8448,0,0); // AddStaticVehicle(424,2039.8982,1408.1606,10.4535,181.2062,0,0); // AddStaticVehicle(424,2039.6730,1522.7753,10.4519,181.7458,3,0); // AddStaticVehicle(551,1689.0745,1306.0535,10.6208,179.8623,3,0); // AddStaticVehicle(467,1688.7634,1287.1389,10.5604,179.6615,3,0); // AddStaticVehicle(609,1717.6342,1252.3588,10.7626,90.7028,8,40); // AddStaticVehicle(609,1696.4296,1252.1338,10.7630,90.3997,8,43); // AddStaticVehicle(609,1672.1332,1215.8993,10.8097,179.6467,8,43); // AddStaticVehicle(609,1672.2666,1166.5798,10.8080,179.3683,8,43); // AddStaticVehicle(609,1718.8480,1158.9949,10.7705,88.8949,9,44); // AddStaticVehicle(609,1700.0498,1159.3934,10.7821,89.4413,9,44); // AddStaticVehicle(603,1921.4209,1308.6647,9.0959,272.0981,11,50); // AddStaticVehicle(562,2504.1184,1435.6381,10.4797,269.8608,0,0); // AddStaticVehicle(560,2489.6511,1418.2437,10.5251,0.8940,7,125); // AddStaticVehicle(568,2463.9968,1429.1219,10.6858,180.1480,9,1); // AddStaticVehicle(411,2472.9556,1400.9799,10.5474,89.2098,10,2); // AddStaticVehicle(411,2048.1475,819.3701,7.3888,4.9448,10,2); // AddStaticVehicle(411,2051.9800,819.5922,7.3471,2.2612,11,2); // AddStaticVehicle(411,2055.4543,819.6175,7.3361,1.4828,15,2); // AddStaticVehicle(411,2059.0552,819.5289,7.3554,1.6080,16,2); // AddStaticVehicle(411,2063.0898,819.6125,7.3430,1.2032,17,2); // AddStaticVehicle(411,2067.1033,819.2478,7.4167,356.4272,18,2); // AddStaticVehicle(411,2070.5879,818.8234,7.4999,354.6667,19,2); // AddStaticVehicle(541,2030.0055,870.6209,6.6636,1.2228,20,3); // AddStaticVehicle(541,2030.1975,876.5104,6.8046,0.1406,21,4); // AddStaticVehicle(541,2030.3831,882.4553,6.9545,359.7020,24,5); // AddStaticVehicle(541,2030.5228,887.8433,7.1465,358.3347,24,8); // AddStaticVehicle(506,1999.6326,863.8181,6.7744,178.0854,28,8); // AddStaticVehicle(506,2002.7322,863.6244,6.7552,178.5385,29,8); // AddStaticVehicle(506,2006.0039,863.5658,6.7439,178.3379,30,8); // AddStaticVehicle(506,2009.0665,863.6021,6.7520,177.9196,43,8); // AddStaticVehicle(506,2012.1572,863.5999,6.7479,179.1896,44,8); // AddStaticVehicle(506,2015.3419,863.6879,6.7619,179.8949,47,8); // //======= ToggleRealClock(1); // put real clock on the top of the screen? EnableGantonGym(1); EnableBlockAmmu(1); EnableChatSystem(0); // put the pro chat system? EnableFuelSystem(1); // put fuelsystem on the game? //======= //================================================================ vehiclebar[0] = TextDrawCreate(549.0, 59.0, " "); TextDrawUseBox(vehiclebar[0], true); TextDrawBoxColor(vehiclebar[0], 0x000000ff); TextDrawSetShadow(vehiclebar[0],0); TextDrawTextSize(vehiclebar[0], 604, 0); vehiclebar[1] = TextDrawCreate(551.0, 59.0, " "); TextDrawUseBox(vehiclebar[1], true); TextDrawBoxColor(vehiclebar[1], 0x004400ff); TextDrawSetShadow(vehiclebar[1],0); TextDrawTextSize(vehiclebar[1], 602, 0); vehiclebar[2] = TextDrawCreate(551.0, 59.0, " "); TextDrawUseBox(vehiclebar[2], true); TextDrawBoxColor(vehiclebar[2], 0x00aa00ff); TextDrawSetShadow(vehiclebar[2],0); TextDrawTextSize(vehiclebar[2], 556, 0); vehiclebar[3] = TextDrawCreate(551.0, 59.0, " "); TextDrawUseBox(vehiclebar[3], true); TextDrawBoxColor(vehiclebar[3], 0x00aa00ff); TextDrawSetShadow(vehiclebar[3],0); TextDrawTextSize(vehiclebar[3], 561, 0); vehiclebar[4] = TextDrawCreate(551.0, 59.0, " "); TextDrawUseBox(vehiclebar[4], true); TextDrawBoxColor(vehiclebar[4], 0x00aa00ff); TextDrawSetShadow(vehiclebar[4],0); TextDrawTextSize(vehiclebar[4], 566, 0); vehiclebar[5] = TextDrawCreate(551.0, 59.0, " "); TextDrawUseBox(vehiclebar[5], true); TextDrawBoxColor(vehiclebar[5], 0x00aa00ff); TextDrawSetShadow(vehiclebar[5],0); TextDrawTextSize(vehiclebar[5], 571, 0); vehiclebar[6] = TextDrawCreate(551.0, 59.0, " "); TextDrawUseBox(vehiclebar[6], true); TextDrawBoxColor(vehiclebar[6], 0x00aa00ff); TextDrawSetShadow(vehiclebar[6],0); TextDrawTextSize(vehiclebar[6], 576, 0); vehiclebar[7] = TextDrawCreate(551.0, 59.0, " "); TextDrawUseBox(vehiclebar[7], true); TextDrawBoxColor(vehiclebar[7], 0x00aa00ff); TextDrawSetShadow(vehiclebar[7],0); TextDrawTextSize(vehiclebar[7], 581, 0); vehiclebar[8] = TextDrawCreate(551.0, 59.0, " "); TextDrawUseBox(vehiclebar[8], true); TextDrawBoxColor(vehiclebar[8], 0x00aa00ff); TextDrawSetShadow(vehiclebar[8],0); TextDrawTextSize(vehiclebar[8], 586, 0); vehiclebar[9] = TextDrawCreate(551.0, 59.0, " "); TextDrawUseBox(vehiclebar[9], true); TextDrawBoxColor(vehiclebar[9], 0x00aa00ff); TextDrawSetShadow(vehiclebar[9],0); TextDrawTextSize(vehiclebar[9], 591, 0); vehiclebar[10] = TextDrawCreate(551.0, 59.0, " "); TextDrawUseBox(vehiclebar[10], true); TextDrawBoxColor(vehiclebar[10], 0x00aa00ff); TextDrawSetShadow(vehiclebar[10],0); TextDrawTextSize(vehiclebar[10], 596, 0); vehiclebar[11] = TextDrawCreate(551.0, 59.0, " "); TextDrawUseBox(vehiclebar[11], true); TextDrawBoxColor(vehiclebar[11], 0x00aa00ff); TextDrawSetShadow(vehiclebar[11],0); TextDrawTextSize(vehiclebar[11], 602, 0); //================================================================ SetTimer("VEHICLEHEALTH",250,1); // SetTimer("ANNOUNCE",7000,1); return 1; } public OnGameModeExit() { printf("... Game Mode Exiting."); return 1; } public OnPlayerRequestClass(playerid, classid) { GetPlayerName(playerid,nam2,255); printf("%s requested classid: %d.",nam2,classid); SetPlayerFacingAngle(playerid, 90.0); SetPlayerPos(playerid, 1979.3451,1329.2415,10.0156); SetPlayerCameraPos(playerid, 1973.2175,1329.5684,10.0156); SetPlayerCameraLookAt(playerid, 1973.2175,1329.5684,10.0156); PlayerPlaySound(playerid, 1187, 257.6206, -41.5307, 1002.0234); ApplyAnimation(playerid,"DANCING","bd_clap",4.1,0,1,1,1,1); return 1; } public OnPlayerRequestSpawn(playerid) { GetPlayerName(playerid,nam2,255); printf("%s requested spawn.",nam2); return 1; } public OnPlayerConnect(playerid) { new string[256]; new name[256]; GetPlayerName(playerid,name,255); format(string,255,"users/%s.cer",name); if(fexist(string)) { SendClientMessage(playerid,0xFFFFFFAA,"SERVER: You need to login to continue( /login ). "); } else { SendClientMessage(playerid,0xFFFFFFAA,"SERVER: You need to register to continue( /register ). "); } return 1; } public OnPlayerDisconnect(playerid, reason) { new name[256]; GetPlayerName(playerid,name,255); printf("%s has disconnect.",name); new str[256]; new dec; new Float:flt; // Money dec = GetPlayerMoney(playerid); valstr(str,dec); SavePlayer(playerid,"Money",str); // Health GetPlayerHealth(playerid,flt); format(str,255,"%f",flt); SavePlayer(playerid,"Health",str); // Arrmor GetPlayerArmour(playerid,flt); format(str,255,"%f",flt); SavePlayer(playerid,"Armour",str); // Wanted Level dec = GetPlayerWantedLevel(playerid); valstr(str,dec); SavePlayer(playerid,"WantedLevel",str); // Score dec = GetPlayerScore(playerid); valstr(str,dec); SavePlayer(playerid,"Score",str); new w,a; new str1[256],str2[256]; GetPlayerWeaponData(playerid,0,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon0",str1); SavePlayer(playerid,"Ammo0",str2); GetPlayerWeaponData(playerid,1,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon1",str1); SavePlayer(playerid,"Ammo1",str2); GetPlayerWeaponData(playerid,2,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon2",str1); SavePlayer(playerid,"Ammo2",str2); GetPlayerWeaponData(playerid,3,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon3",str1); SavePlayer(playerid,"Ammo3",str2); GetPlayerWeaponData(playerid,4,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon4",str1); SavePlayer(playerid,"Ammo4",str2); GetPlayerWeaponData(playerid,5,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon5",str1); SavePlayer(playerid,"Ammo5",str2); GetPlayerWeaponData(playerid,6,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon6",str1); SavePlayer(playerid,"Ammo6",str2); GetPlayerWeaponData(playerid,7,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon7",str1); SavePlayer(playerid,"Ammo7",str2); GetPlayerWeaponData(playerid,8,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon8",str1); SavePlayer(playerid,"Ammo8",str2); GetPlayerWeaponData(playerid,9,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon9",str1); SavePlayer(playerid,"Ammo9",str2); GetPlayerWeaponData(playerid,10,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon10",str1); SavePlayer(playerid,"Ammo10",str2); GetPlayerWeaponData(playerid,11,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon11",str1); SavePlayer(playerid,"Ammo11",str2); GetPlayerWeaponData(playerid,12,w,a); valstr(str1,w); valstr(str2,a); SavePlayer(playerid,"Weapon12",str1); SavePlayer(playerid,"Ammo12",str2); playervehiclebar[playerid]=0; return 1; } public OnPlayerSpawn(playerid) { GetPlayerName(playerid,nam2,255); printf("%s has spawned.",nam2); PlayerPlaySound(playerid,1187+1,0.0,0.0,0.0); if(loggedin[playerid] == 0) { SetPlayerInterior(playerid,10); SendClientMessage(playerid,0xFFFFFFAA,"SERVER: You need to login to continue( /login ). "); } if(loggedin[playerid] == 1) { new string[128]; new pname[MAX_PLAYER_NAME]; GetPlayerName(playerid, pname, sizeof(pname)); format(string, sizeof(string), "[Server] áøåê äáà %s", pname); SendClientMessage(playerid,0xFFFFFFAA, string); } return 1; } public OnPlayerDeath(playerid, killerid, reason) { GetPlayerName(playerid,nam2,255); printf("%s has died.",nam2); return 1; } public OnVehicleSpawn(vehicleid) { printf("Vehicle ID: %d has spawned..",vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("Vehicle ID: %d has died.",vehicleid); return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { new string[256]; GetPlayerName(playerid,nam2,255); printf("%s has typed %s.",nam2,cmdtext); if(strcmp(cmdtext, "/help", true) == 0) { format(string, sizeof(string), ".:: %s ::.",gmname); SendClientMessage(playerid,0x33AA33AA,string); SendClientMessage(playerid, 0xFFFF00AA,"/register - ìéöåø îùúîù áùøú ñèééì"); SendClientMessage(playerid, 0xFFFF00AA,"/login - ìäúçáø ìùøú ìàçø ùéöøú îùúîù"); SendClientMessage(playerid, 0xFFFF00AA,"/vhealth - ìäôòéì/ìñâåø àú îã äçééí ùì äøëá"); SendClientMessage(playerid, 0xFFFF00AA,"/interiors - ìøàåú àú ëì äèìôåøèéí ìáúéí"); return 1; } if(strcmp(cmdtext, "/ahelp", true) == 0) { format(string, sizeof(string), ".:: %s - Admin Help ::.",gmname); SendClientMessage(playerid,0x33AA33AA,string); new value; LoadPlayer(playerid,"AdminLevel",string); value = strval(string); if(value <= 0)// less that lvl 1 admin level {SendClientMessage(playerid, 0xFFFF00AA,"Admin[0]: You not allowed to see/use admin commands!");} if(value <= 1)// less that lvl 1 admin level {SendClientMessage(playerid, 0xFFFF00AA,"Admin[1]: SOON!");} if(value <= 2)// less that lvl 2 admin level {SendClientMessage(playerid, 0xFFFF00AA,"Admin[2]: SOON!");} if(value <= 3)// less that lvl 3 admin level {SendClientMessage(playerid, 0xFFFF00AA,"Admin[3]: SOON!");} if(value <= 4)// less that lvl 4 admin level {SendClientMessage(playerid, 0xFFFF00AA,"Admin[4]: SOON!");} if(value <= 5)// less that lvl 5 admin level {SendClientMessage(playerid, 0xFFFF00AA,"Admin[5]: SOON!");} return 1; } if(strcmp(cmdtext, "/interiors", true) == 0) { SendClientMessage(playerid, 0xFF9900AA, "/androm - Andromeda"); SendClientMessage(playerid, 0xFF9900AA, "/bloodbowl - Bloodbowl Stadium"); SendClientMessage(playerid, 0xFF9900AA, "/bikearena"); SendClientMessage(playerid, 0xFF9900AA, "/zerosrc"); SendClientMessage(playerid, 0xFF9900AA, "/libcity - Liberty City"); SendClientMessage(playerid, 0xFF9900AA, "/jizzy - Pleasures Dome/Jizzy's"); SendClientMessage(playerid, 0xFF9900AA, "/shamal - Shamal"); SendClientMessage(playerid, 0xFF9900AA, "/burndes - Burning Desire House"); SendClientMessage(playerid, 0xFF9900AA, "/bigsmoke - Big Smoke's Crack Palace"); SendClientMessage(playerid, 0xFF9900AA, "/interiors2 - for more interiors"); return 1; } if(strcmp(cmdtext, "/interiors2", true) == 0) { SendClientMessage(playerid, 0xFF9900AA, "/sfpolice - SF Police Department"); SendClientMessage(playerid, 0xFF9900AA, "/maddog - Madd Doggs Mansion"); SendClientMessage(playerid, 0xFF9900AA, "/zombo - Zombotech Lab"); SendClientMessage(playerid, 0xFF9900AA, "/wang - Wang Cars"); return 1; } if(strcmp(cmdtext, "/androm", true) == 0) { SetPlayerInterior(playerid, 9); SetPlayerPos(playerid,315.48,984.13,1959.11); SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Andromeda"); return 1; } if(strcmp(cmdtext, "/bloodbowl", true) == 0) { SetPlayerInterior(playerid, 15); SetPlayerPos(playerid,-1394.20,987.62,1023.96); SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Bloodbowl Stadium"); return 1; } if(strcmp(cmdtext, "/bikearena", true) == 0) { SetPlayerInterior(playerid, 14); SetPlayerPos(playerid,-1410.72,1591.16,1052.53); SendClientMessage(playerid, 0x33CCFFAA, "Welcome to Stunting Arena"); return 1; } if(strcmp(cmdtext, "/zerosrc", true) == 0) { SetPlayerInterior(playerid, 10); SetPlayerPos(playerid,-1079.99,1061.58,1343.04); SendClientMessage(playerid, 0x33CCFFAA, "Welcome"); return 1; } if(strcmp(cmdtext, "/libcity", true) == 0) { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid,-750.80,491.00,1371.70); SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Liberty City"); return 1; } if(strcmp(cmdtext, "/jizzy", true) == 0) { SetPlayerInterior(playerid, 3); SetPlayerPos(playerid,-2637.69,1404.24,906.46); SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Jizzy's"); return 1; } if(strcmp(cmdtext, "/shamal", true) == 0) { SetPlayerInterior(playerid, 1); SetPlayerPos(playerid,1.6127,34.7411,1199.0); SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Shamal"); return 1; } if(strcmp(cmdtext, "/burndes", true) == 0) { SetPlayerInterior(playerid, 5); SetPlayerPos(playerid,2338.32,-1180.61,1027.98); SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Burning Desire House"); return 1; } if(strcmp(cmdtext, "/bigsmoke", true) == 0) { SetPlayerInterior(playerid, 2); SetPlayerPos(playerid,2567.52,-1294.59,1063.25); SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Big Smoke's Crack Palace"); return 1; } if(strcmp(cmdtext, "/sfpolice", true) == 0) { SetPlayerInterior(playerid, 10); SetPlayerPos(playerid,246.40,110.84,1003.22); SendClientMessage(playerid, 0x33CCFFAA, "Welcome To SF Police Department"); return 1; } if(strcmp(cmdtext, "/maddog", true) == 0) { SetPlayerInterior(playerid, 5); SetPlayerPos(playerid,1299.14,-794.77,1084.00); SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Madd Doggs Mansion"); return 1; } if(strcmp(cmdtext, "/zombo", true) == 0) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,-1950.92,673.89,46.56); SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Zombotech Lab"); return 1; } if(strcmp(cmdtext, "/wang", true) == 0) { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,-1954.85,292.82,35.47); SendClientMessage(playerid, 0x33CCFFAA, "Welcome To Wang Cars"); return 1; } /*//========================================================Admin Commands============================= if(strcmp(cmdtext, "/ahelp", true) == 0) { format(string, sizeof(string), ".:: %s - Admin Help ::.",gmname); SendClientMessage(playerid,0x33AA33AA,string); SendClientMessage(playerid, 0xFFFF00AA,"/ban - òì îðú ìçñåí îéùäå îäùøú"); SendClientMessage(playerid, 0xFFFF00AA,"/unban - òì îðú ìáèì ìîéùäå çñéîä îäùøú"); SendClientMessage(playerid, 0xFFFF00AA,"/pause - "); SendClientMessage(playerid, 0xFFFF00AA,"/mute"); SendClientMessage(playerid, 0xFFFF00AA,"/unmute"); SendClientMessage(playerid, 0xFFFF00AA,"/scan"); return 1; } // BanLT(playerid,time) if (strcmp("/ban ",cmdtext,true,5)==0) { new pid = strval(cmdtext[5]); new tim = strval(cmdtext[7]); BanLT(pid,tim); return 1; } // UnBan(playerid) if (strcmp("/unban ",cmdtext,true,7)==0) { UnBan(cmdtext[7]); return 1; } // Pause(time); if (strcmp("/pause ",cmdtext,true,7)==0) { new tim; tim = strval(cmdtext[7]); Pause(tim); return 1; } // Silence(playerid) if (strcmp("/mute ",cmdtext,true,6)==0) { new pid; pid = strval(cmdtext[6]); Silence(pid); return 1; } // UnSilence(playerid); if (strcmp("/unmute ",cmdtext,true,8)==0) { new pid; pid = strval(cmdtext[8]); UnSilence(pid); return 1; } // Scan(playerid) if (strcmp("/scan ",cmdtext,true,6)==0) { new pid; pid = strval(cmdtext[6]); Scan(pid); return 1; } //===================================================Admin Commands End=============*/ if(strcmp(cmdtext, "/vhealth", true) == 0){ if(playervehiclebar[playerid] == 0){ playervehiclebar[playerid] = 1; SendClientMessage(playerid, 0xFFFF00AA,"îã îöá äøëá îåôòì"); }else if(playervehiclebar[playerid] == 1){ playervehiclebar[playerid] = 0; SendClientMessage(playerid, 0xFFFF00AA,"îã îöá äøëá ëáåé"); } return 1; } if(strcmp(cmdtext,"/register",true,9)==0) { if(strlen(cmdtext)==9) { SendClientMessage(playerid,0xFFFFFFAA,"USAGE: /register [password]"); } else { if(loggedin[playerid] == 0) { SavePlayer(playerid,"Password",cmdtext[10]); SendClientMessage(playerid,0xFFFFFFAA,"SERVER:You have successfully registerd on our server."); loggedin[playerid] = 1; SavePlayer(playerid,"Money","0"); SavePlayer(playerid,"Health","100"); SavePlayer(playerid,"Armour","100"); SavePlayer(playerid,"WantedLevel","0"); SavePlayer(playerid,"AdminLevel","0"); SavePlayer(playerid,"Score","0"); } } } if(strcmp(cmdtext,"/login",true,6)==0) { if(strlen(cmdtext)==6) { SendClientMessage(playerid,0xFFFFFFAA,"USAGE: /login [password]"); } else { if(loggedin[playerid] == 0) { LoadPlayer(playerid,"Password",string); if(strcmp(string,cmdtext[7])==0) { SendClientMessage(playerid,0xFFFFFFAA,"SERVER:You have successfully logged in."); loggedin[playerid] = 1; SetPlayerInterior(playerid,0); new dec; new str[256]; LoadPlayer(playerid,"Money",str); dec = strval(str); GivePlayerMoney(playerid,GetPlayerMoney(playerid)); GivePlayerMoney(playerid,dec); LoadPlayer(playerid,"Health",str); dec = strval(str); SetPlayerHealth(playerid,dec); LoadPlayer(playerid,"Armour",str); dec = strval(str); SetPlayerArmour(playerid,dec); LoadPlayer(playerid,"WantedLevel",str); dec = strval(str); SetPlayerWantedLevel(playerid,dec); LoadPlayer(playerid,"Score",str); SetPlayerScore(playerid,strval(str)); new str1[256],str2[256]; new w,a; LoadPlayer(playerid,"Weapon0",str1); LoadPlayer(playerid,"Ammo0",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); LoadPlayer(playerid,"Weapon1",str1); LoadPlayer(playerid,"Ammo1",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); LoadPlayer(playerid,"Weapon2",str1); LoadPlayer(playerid,"Ammo2",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); LoadPlayer(playerid,"Weapon3",str1); LoadPlayer(playerid,"Ammo3",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); LoadPlayer(playerid,"Weapon4",str1); LoadPlayer(playerid,"Ammo4",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); LoadPlayer(playerid,"Weapon5",str1); LoadPlayer(playerid,"Ammo5",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); LoadPlayer(playerid,"Weapon6",str1); LoadPlayer(playerid,"Ammo6",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); LoadPlayer(playerid,"Weapon7",str1); LoadPlayer(playerid,"Ammo7",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); LoadPlayer(playerid,"Weapon8",str1); LoadPlayer(playerid,"Ammo8",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); LoadPlayer(playerid,"Weapon9",str1); LoadPlayer(playerid,"Ammo9",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); LoadPlayer(playerid,"Weapon10",str1); LoadPlayer(playerid,"Ammo10",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); LoadPlayer(playerid,"Weapon11",str1); LoadPlayer(playerid,"Ammo11",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); LoadPlayer(playerid,"Weapon12",str1); LoadPlayer(playerid,"Ammo12",str2); w = strval(str1); a = strval(str2); GivePlayerWeapon(playerid,w,a); } else { SendClientMessage(playerid,0xFFFFFFAA,"SERVER: Login Failed, Wrong Password."); } } } } return 0; } public OnPlayerInfoChange(playerid) { GetPlayerName(playerid,nam2,255); printf("%s info changed.",nam2); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { GetPlayerName(playerid,nam2,255); printf("%s has entered vehicleid: %d.",nam2,vehicleid); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { GetPlayerName(playerid,nam2,255); printf("%s has exited vehicleid:%d.",nam2,vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(checkpointid,playerid) { GetPlayerName(playerid,nam2,255); printf("%s has entered checkpoint: %d.",nam2); return 1; } public OnPlayerLeaveCheckpoint(checkpointid,playerid) { GetPlayerName(playerid,nam2,255); printf("%s has left checkpoint: %d.",nam2); return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { printf("Object ID: %d has moved.",objectid); return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { GetPlayerName(playerid,nam2,255); printf("%s has pickup pickup: %d.",nam2,pickupid); return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; } public OnPlayerEnterZone(playerid,zoneid) { GetPlayerName(playerid,nam2,255); printf("%s has entered zone: %d.",nam2,zoneid); return 1; } public OnPlayerLeaveZone(playerid,zoneid) { GetPlayerName(playerid,nam2,255); printf("%s has left zone: %d.",nam2,zoneid); return 1; } public OnPlayerPickPik(playerid,pikid) { GetPlayerName(playerid,nam2,255); printf("%s has pickup pik: %d.",nam2,pikid); return 1; } public OnPlayerKeyPress(playerid,key) { return 1; } public OnPlayerEnterHouse(playerid,houseid) { GetPlayerName(playerid,nam2,255); printf("%s has entered house: %d.",nam2,houseid); SetPlayerVirtualWorld(playerid,worldid); return 1; } public OnPlayerEnterBiz(playerid,bizid) { GetPlayerName(playerid,nam2,255); printf("%s has entered biz: %d.",nam2,bizid); SetPlayerVirtualWorld(playerid,worldid); return 1; } public OnPlayerLeaveHouse(playerid,houseid) { GetPlayerName(playerid,nam2,255); printf("%s has left house: %d.",nam2,houseid); SetPlayerVirtualWorld(playerid,0); return 1; } public OnPlayerLeaveBiz(playerid,bizid) { GetPlayerName(playerid,nam2,255); printf("%s has left biz: %d.",nam2,bizid); SetPlayerVirtualWorld(playerid,0); return 1; } public OnPlayerRentHouse(playerid,houseid) { GetPlayerName(playerid,nam2,255); printf("%s has rent house: %d.",nam2,houseid); return 1; } public OnPlayerBuyHouse(playerid,houseid) { GetPlayerName(playerid,nam2,255); printf("%s has purchased house: %d.",nam2,houseid); return 1; } public OnPlayerBuyBiz(playerid,bizid) { GetPlayerName(playerid,nam2,255); printf("%s has purchased biz: %d.",nam2,bizid); return 1; } public OnPlayerSellHouse(playerid,houseid) { GetPlayerName(playerid,nam2,255); printf("%s has sell house: %d.",nam2,houseid); return 1; } public OnPlayerSellBiz(playerid,bizid) { GetPlayerName(playerid,nam2,255); printf("%s has sell biz: %d.",nam2,bizid); return 1; } public VEHICLEHEALTH(){ for(new i=0; i= 0 && vhp <= 1133903872){ }else if(vhp >= 1133903873 && vhp <= 1134723072){ TextDrawShowForPlayer(i,vehiclebar[2]); }else if(vhp >= 1134723073 && vhp <= 1137180672){ TextDrawShowForPlayer(i,vehiclebar[3]); }else if(vhp >= 1137180673 && vhp <= 1139638272){ TextDrawShowForPlayer(i,vehiclebar[4]); }else if(vhp >= 1139638273 && vhp <= 1141473280){ TextDrawShowForPlayer(i,vehiclebar[5]); }else if(vhp >= 1141473281 && vhp <= 1142702080){ TextDrawShowForPlayer(i,vehiclebar[6]); }else if(vhp >= 1142702081 && vhp <= 1143930880){ TextDrawShowForPlayer(i,vehiclebar[7]); }else if(vhp >= 1143930880 && vhp <= 1145159680){ TextDrawShowForPlayer(i,vehiclebar[8]); }else if(vhp >= 1145159681 && vhp <= 1146388480){ TextDrawShowForPlayer(i,vehiclebar[9]); }else if(vhp >= 1146388481 && vhp <= 1147617280){ TextDrawShowForPlayer(i,vehiclebar[10]); }else if(vhp >= 1147617281 && vhp <= 1148846080){ TextDrawShowForPlayer(i,vehiclebar[11]); } } } return 1; } /*public ANNOUNCE(){ for(new i=0; i äåãòä âìåáàìéú <-----------------"); SendClientMessage(i,0xFF9900AA,"àúí ðîöàéí áùøú äøùîé ùì ÷ìàï ñèééì"); SendClientMessage(i,0xFF9900AA,"äùøú ááðéä åéôúç á÷øåá"); SendClientMessage(i,0xFF9900AA,"-----------------> äîùê ùäéä ðòéîä <-----------------"); announce[i] = 1; playervehiclebar[i] = 1; } } return 1; }*/