BackupNameAttachment=" Build(1) Date(30 Oct 2007) Time(15 01 42)" -- used by backup system Log Started at Tuesday, October 30, 2007 15:01:42 Running 32 bit version Executable: E:\Spiele\Electronic Arts\Crytek\Crysis SP Demo\Bin32\Editor.exe FileVersion: 1.0.0.1 ProductVersion: 1.0.0.1 Using STLport C++ Standard Library implementation --- CPU detection --- Total number of logical processors: 1 Number of available logical processors: 1 Processor 0: CPU: AuthenticAMD AMD Athlon(tm) XP 2600+ Family: 6, Model: 10, Stepping: 0 FPU: On-Chip CPU Speed (estimated): 1920.397418 MHz MMX: present SSE: present 3DNow!: present Serial number not present or disabled Total number of system cores: 1 Number of cores available to process: 1 --------------------- Windows XP 32 bit SP 2 (build 5.1.2600) System language: English Windows Directory: "C:\WINDOWS" Prerequisites... * Installation of KB940105 hotfix required: no! (either not needed or already installed) Local time is 15:01:42 10/30/07, system running for 89 minutes 1024MB physical memory installed, 551MB available, 2047MB virtual memory installed, 46 percent of memory in use PageFile usage: 30MB, Working Set: 9MB, Peak PageFile usage: 30MB, Current display mode is 1024x768x32, VGA IBM enhanced (101/102-key) keyboard and 5+ button mouse installed -------------------------------------------------------------------------------- Stream Engine Initialization Network initialization [net] using Select socket io management Physics initialization MovieSystem initialization Renderer initialization Console initialization Time initialization Input initialization Sound initialization Sound - initializing AudioDevice now! Sound - starting to initialize DirectSound output! Sound - 1 drivers found: Sound - available drivers: 0 NVIDIA(R) nForce(TM) Audio ! Sound - initializing FMOD-EX now! Sound - initialized FMOD-EX Sound - available record drivers: 0 NVIDIA(R) nForce(TM) Audio ! Sound - using FMOD version: 00040723 and internal 00040723! Sound - initializing SoundSystem now! Font initialization AI initialization Initializing Animation System Initializing 3D Engine Script System Initialization Entity system initialization Initializing AI System [PlayerProfiles] Login of user 'User1' successful. [PlayerProfiles] Found 1 profiles. Profile 0 : 'default' [GameProfiles]: Successfully activated profile 'default' for user 'User1' EDITOR: Set game mode: on [net 14:01:51.791] connection requested to: :60695 [net 14:01:51.791] resolved as: :60695 [net 14:01:43.166] network hostname: christoph [net 14:01:43.166] ip:192.168.0.11 CFlowGraph::Migrate: FG 'game\libs\actiongraphs\breakice': NodeID 26: Remapped attribute 'Trigger' to 'Start' value='0' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\coordinatorhasseenplayer': NodeID 7: Remapped attribute 'message' to 'text_message' value='Test' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\hawker_inspects_vessle': NodeID 4: Remapped attribute 'message' to 'text_message' value='Hawker inspects ship!!!' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\medic_healpatient': NodeID 48: Remapped attribute 'message' to 'text_message' value='Start healing!' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\scout_fix_primordium': NodeID 8: Remapped attribute 'Trigger' to 'Start' value='0' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_crouch': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'Ctrl' to crouch.' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_interact': NodeID 4: Remapped attribute 'message' to 'text_message' value='Press 'F' to pick up an object.' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_jump': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Space' to jump!' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_prone': NodeID 5: Remapped attribute 'message' to 'text_message' value='Press 'Z' to prone!' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitspeed': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Speed' to run faster' CFlowGraph::Migrate: FG 'game\libs\actiongraphs\tutorial_suitstrength': NodeID 6: Remapped attribute 'message' to 'text_message' value='Hold middle mouse to bring up suit menu. Use 'Strenght' to jump higher' EDITOR: Set game mode: off [net 14:01:54.354] Disconnect :16; profid=0; cause=11; msg='Nub destroyed' [net 14:01:54.354] Disconnect :60695; profid=0; cause=11; msg='Nub destroyed' CGameClientChannel::Release EDITOR: Set game mode: on [net 14:01:54.354] connection requested to: :60695 [net 14:01:54.354] resolved as: :60695 EDITOR: Set game mode: off [net 14:04:49.432] Disconnect :16; profid=0; cause=11; msg='Nub destroyed' [net 14:04:49.432] Disconnect :60695; profid=0; cause=11; msg='Nub destroyed' CGameClientChannel::Release EDITOR: Set game mode: on [net 14:04:49.463] connection requested to: :60695 [net 14:04:49.463] resolved as: :60695 [Error] Failed to load texture for layer plains_grass_green [Error] Failed to load texture for layer beach_dirt [Error] Failed to load texture for layer road_pepples_industrial_grey [Error] Failed to load texture for layer road_grass_patches_brown_soil [Error] Failed to load texture for layer forest_leaves [Error] Failed to load texture for layer road_pepples_industrial_brown [Error] Failed to load texture for layer road_soil_small_pepples_green [Error] Failed to load texture for layer cliff_white_grey [Error] Failed to load texture for layer cliff_near_ocean [Error] Failed to load texture for layer cliff_more_pieces [Error] Failed to load texture for layer road_soil_small_pepples_grey [Error] Failed to load texture for layer asphalt [Error] Failed to load texture for layer river_rocks [Error] Failed to load texture for layer river_mud [Error] Failed to load texture for layer cliff_next_to_ocean [Error] Failed to load texture for layer reference_forest [Error] Failed to load texture for layer cliff_inland_brown [Error] Failed to load texture for layer underwater_512 [Error] Failed to load texture for layer background_hill