hlcsg v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlcsg ----- Command line: hlcsg "C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk"-nowadtextures Entering C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: (0.57 seconds) SetModelCenters: (0.02 seconds) CSGBrush: (0.87 seconds) Including Wadfile: \programs\valve hammer\wads\zhlt.wad - Contains 4 used textures, 28.57 percent of map (8 textures in wad) Using Wadfile: \programs\valve hammer\wads\halflife.wad - Contains 5 used textures, 35.71 percent of map (3116 textures in wad) Using Wadfile: \programs\valve hammer\wads\my_customs.wad - Contains 0 used textures, 0.00 percent of map (1 textures in wad) Using Wadfile: \programs\valve hammer\wads\czde_dust.wad - Contains 3 used textures, 21.43 percent of map (92 textures in wad) Using Wadfile: \programs\valve hammer\wads\czde_inferno.wad - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Contains 1 used texture, 7.14 percent of map (133 textures in wad) Using Wadfile: \programs\valve hammer\wads\czde_aztec.wad - Contains 1 used texture, 7.14 percent of map (87 textures in wad) Texture usage is at 0.28 mb (of 4.00 mb MAX) 1.83 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlbsp ----- Command line: hlbsp "C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...985 (0.12 seconds) BSP generation successful, writing portal file 'C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk.prt' SolidBSP [hull 1] 500...1000...1273 (0.30 seconds) SolidBSP [hull 2] 500...1000...1297 (0.30 seconds) SolidBSP [hull 3] 500...1000...1343 (0.29 seconds) 2.67 seconds elapsed ----- END hlbsp ----- hlvis v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlvis ----- Command line: hlvis "C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk"-high -full 585 portalleafs 1891 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ High ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (3.00 seconds) LeafThread: (98.68 seconds) average leafs visible: 104 g_visdatasize:23230 compressed from 43290 101.78 seconds elapsed [1m 41s] ----- END hlvis ----- hlrad v3.4 Final (Feb 25 2006) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (amckern@yahoo.com) ----- BEGIN hlrad ----- Command line: hlrad "C:\Documents and Settings\unknowN-\My Documents\RMF's\surf_ninja_rmk"-high -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ High ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'D:\Programs\Valve Hammer\tools\lights.rad'] [59 texlights parsed from 'D:\Programs\Valve Hammer\tools\lights.rad'] 3820 faces Create Patches : 35807 base patches 0 opaque faces 593029 square feet [85396304.00 square inches] 1 direct lights BuildFacelights: (79.39 seconds) visibility matrix : 76.4 megs BuildVisLeafs: (209.44 seconds) MakeScales: (206.62 seconds) SwapTransfers: (63.38 seconds) Transfer Lists : 60651178 : 60.65M transfers Indices : 9268536 : 8.84M bytes Data : 242604712 : 231.37M bytes GatherLight: (12.94 seconds) FinalLightFace: (7.74 seconds) 581.03 seconds elapsed [9m 41s] ----- END hlrad -----