race; $race=$conf["race"][$user->race]["name"]; echo "0){ echo "$race"; }else{ echo "Angels"; } }else{ echo"main"; } echo ".css type=text/css rel=stylesheet />"; ?>


toUserID," userName "); if($spyL->userID != $user->ID && !is_numeric($cgi['id'])) { $cgi["strErr"]="Invalid spylog!"; ?>

Army Size:
Unit Type Attack Specialist Defense Specialist Untrained
Mercenaries trainedAttackMerc) ?> trainedDefMerc) ?> untrainedMerc) ?>
Soldiers trainedAttackSold) ?> trainedDefSold) ?> untrainedSold) ?>

Military Stats
Strike Action: strikeAction=='???')echo $spyL->strikeAction; else numecho ($spyL->strikeAction) ?>
Defensive Action defenceAction=='???')echo $spyL->defenceAction; else numecho ($spyL->defenceAction) ?>
Covert Action covert=='???')echo $spyL->covert; else numecho ($spyL->covert) ?>
Sentry Action sentry=='???')echo $spyL->sentry; else numecho ($spyL->sentry) ?>
Covert Skill: covertSkill=='???')echo $spyL->covertSkill; else numecho ($spyL->covertSkill) ?>
Covert Operatives: covertOperatives=='???')echo $spyL->covertOperatives; else numecho ($spyL->covertOperatives) ?>
Siege Technology: race]["siege"][$spyL->siegeLevel]["name"]){ echo $conf["race"][$spyL->race]["siege"][$spyL->siegeLevel]["name"]; }else{ echo "None"; } ?>
Attack Turns: atackTurns=='???')echo $spyL->atackTurns; else numecho ($spyL->atackTurns) ?>
Unit Production: unitProduction=='???')echo $spyL->unitProduction; else numecho ($spyL->unitProduction) ?>

weapons); $typesA=split(";",$spyL->types); $types2A=split(";",$spyL->types2); $quantitiesA=split(";",$spyL->quantities ); $strengthsA=split(";",$spyL->strengths); $allStrengthsA=split(";",$spyL->allStrengths); if ($spyL->weapons) for ($i=0; $i
Weapons
Name Type Quantity Strength
race][(($types2A[$i])?"weapon":"defenseweapon")][$weaponA[$i]]["name"]; ?> /

As they approach the enemy armory, an alarm is cried out by an alert sentinel. Your spies are quickly rounded up and executed. userName?> is now aware of your actions. Your Chief of Intelligence recommends preparing your defenses against a retalitory assault by userName?> .