#include #define COLOR_RED 0xFF0000AA #define COLOR_GREEN 0x33AA33AA enum SavePosENUM { Float:sX, Float:sY, Float:sZ, Float:sA, SavedPos }; new SavePos[MAX_PLAYERS][SavePosENUM]; public OnFilterScriptInit() { print("\n----------------------------------"); print(" *** [FS]SavePosition by Sharky ***"); print(" *** FilterScript Loaded - OK ***"); print("----------------------------------\n"); } public OnFilterScriptExit() { print("\n----------------------------------"); print(" *** [FS]SavePosition by Sharky ***"); print(" *** FilterScript UnLoaded - OK ***"); print("----------------------------------\n"); } public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp(cmdtext, "/sp", true)) { if (IsPlayerInAnyVehicle(playerid)) { GetVehiclePos(GetPlayerVehicleID(playerid), SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]); GetVehicleZAngle(GetPlayerVehicleID(playerid), SavePos[playerid][sA]); } else { GetPlayerPos(playerid, SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]); GetPlayerFacingAngle(playerid, SavePos[playerid][sA]); } SavePos[playerid][SavedPos] = 1; return SendClientMessage(playerid, COLOR_GREEN, "Position saved."); } if(!strcmp(cmdtext, "/lp", true)) { if (SavePos[playerid][SavedPos] == 0) return SendClientMessage(playerid, COLOR_RED, "Position not saved."); if (IsPlayerInAnyVehicle(playerid)) { SetVehiclePos(GetPlayerVehicleID(playerid), SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]); SetVehicleZAngle(GetPlayerVehicleID(playerid), SavePos[playerid][sA]); } else { SetPlayerPos(playerid, SavePos[playerid][sX], SavePos[playerid][sY], SavePos[playerid][sZ]); SetPlayerFacingAngle(playerid, SavePos[playerid][sA]); } return SendClientMessage(playerid, COLOR_GREEN, "Teleported to position."); } return 0; }