#include "cbase.h" #include "filesystem.h" #include "utlvector.h" #include "questsystem_shared.h" #include "dt_utlvector_recv.h" C_QuestSystem * g_pQuestSystem; //------------------ // Quest & Objective //------------------ inline bool C_Quest::IsCompleted() { if(m_bCompleted) return true; int count = m_Objectives.Count(); for(int x=0;x