#include float scalarproduct(int n, float *x, float *y) { float scalar; int i; for (i = 0; i < n; i++) scalar += (x[i] * y[i]); //printf("Scalar product is: %f\n",scalar); return scalar; } int main() { float x[4] = {1.0,2.0,3.0,4.0}; float y[4] = {4.0,3.0,2.0,1.0}; float scalar; scalar = scalarproduct(4, x, y); printf("Scalar product is: %f\n", scalar); }