Index: D:/projectl2j/L2_GameServer_It_1283/java/net/sf/l2j/gameserver/handler/skillhandlers/Harvest.java =================================================================== --- D:/projectl2j/L2_GameServer_It_1283/java/net/sf/l2j/gameserver/handler/skillhandlers/Harvest.java (revision 1283) +++ D:/projectl2j/L2_GameServer_It_1283/java/net/sf/l2j/gameserver/handler/skillhandlers/Harvest.java (working copy) @@ -90,7 +90,7 @@ if (_activeChar.isInParty()) _activeChar.getParty().distributeItem(_activeChar, ritem, true, _target); else { - L2ItemInstance item = _activeChar.getInventory().addItem("Manor", ritem.getItemId(), ritem.getCount() * Config.RATE_DROP_MANOR, _activeChar, _target); + L2ItemInstance item = _activeChar.getInventory().addItem("Manor", ritem.getItemId(), ritem.getCount(), _activeChar, _target); if (iu != null) iu.addItem(item); send = true; total += ritem.getCount();