//This is my new join ped . lol fly in it new NewJoinPed[34][1] = { {126},//Gambino Family 1 {223},//Gambino Family 2 {240},//Gambino Family 3 {124},//Gambino Family 4 {98},//Yardies Family 5 {220},//Yardies Family 6 {64},//Yardies Family 7 {183},//Yardies Family 8 {142}, //Le Sangres 9 {48},//Le Sangres 10 {184},//Le Sangres 11 {30},//Le Sangres 12 {192},//Le Sangres 13 {100},//Biker 14 {247},//Biker 15 {248},//Biker 16 {254},//Biker 17 {181},//Biker 18 {258},//bratva 19 {127},//bratva 20 {126},//bratva 21 {125},//bratva 22 {112},//bratva 23 {55},//bratva 24 {91},//bratva 25 {113},//bratva 26 {122},//yakuza 27 {123},//yakuza 28 {117},//yakuza 29 {118},//yakuza 30 {141},//yakuza 31 {169},//yakuza 32 {186},//yakuza 33 {122}//yakuza 34 }; // add this to public IsAtBar(playerid) else if(PlayerToPoint(4.0,playerid,971.0810,-47.8847,1001.1172) || PlayerToPoint(4.0,playerid,971.0798,-44.4439,1001.1172)) {//Yakuza HQ return 1; } //search for //bratva Spawn, add this under if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17)//Yakuza Spawn { SetPlayerInterior(playerid, 0); SetPlayerPos(playerid, 1095.8580,-643.5707,113.1061); PlayerInfo[playerid][pInt] = 0; return 1; } // i think you know where to add this if(newcar==237||newcar==238||newcar==239||newcar==240||newcar==241||newcar==242) //Yakuza Cars { if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) { } else//Yakuza cars { SendClientMessage(playerid,COLOR_GREY, "You do not have the keys for this car!"); RemovePlayerFromVehicle(playerid); } } // search for public ShowStats(playerid,targetid) else if(PlayerInfo[targetid][pMember] == 17 || PlayerInfo[targetid][pLeader] == 17) { ttext = "Yakuzas"; } // also this else if(PlayerInfo[targetid][pMember] == 17 || PlayerInfo[targetid][pLeader] == 17) { ftext = "Yakuzas"; } // also this else if(PlayerInfo[targetid][pMember] == 17 || PlayerInfo[targetid][pLeader] == 17)//Yakuza Ranks { if(PlayerInfo[targetid][pRank] == 1) { rtext = "Kobun"; } else if(PlayerInfo[targetid][pRank] == 2) { rtext = "shateigashira"; } else if(PlayerInfo[targetid][pRank] == 3) { rtext = "wakagasheira"; } else if(PlayerInfo[targetid][pRank] == 4) { rtext = "so-honbucho"; } else if(PlayerInfo[targetid][pRank] == 5) { rtext = "sako-komon"; } else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Oyabun"; } else { rtext = "Kobun"; } } // Icon of HQ AddStaticPickup(1239, 2, 1094.9761,-647.9109,113.6484); //Yakuza HQ // Cars AddStaticVehicleEx(421,1088.0248,-635.0569,112.7413,274.2345,33,33,30000); // Yakuza /237 AddStaticVehicleEx(421,1088.4586,-641.2792,112.9731,270.3725,33,33,30000); // Yakuza /238 AddStaticVehicleEx(477,1077.9752,-647.4344,113.4659,273.3286,33,33,30000); // Yakuza /239 AddStaticVehicleEx(587,1101.7137,-646.6945,113.3419,358.6125,33,33,30000); // Yakuza /240 AddStaticVehicleEx(587,1106.8248,-646.6940,113.2031,1.5824,33,33,30000); // Yakuza /241 AddStaticVehicleEx(409,1114.3822,-654.6718,112.9636,1.3745,33,33,30000); // Yakuza /242 //Search for /invite else if(PlayerInfo[playerid][pLeader] == 17) { PlayerInfo[para1][pTeam] = 17; gTeam[para1] = 17; ftext = "Yakuza"; ChosenSkin[para1] = 122; SetPlayerSkin(para1, 122); } // search for /makeleader else if(level == 17) { PlayerInfo[para1][pChar] = 120; } //Yakuza Family // search for /family else if(member==17) //Yakuza { if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "**(( Oyabun %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "**(( sako-komon %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "**(( so-honbucho %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "**(( wakagasheira %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "**(( shateigashira %s: %s. ))**", sendername, result); } else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "**(( kobun %s: %s. ))**", sendername, result); } else { format(string, sizeof(string), "**(( kobun %s: %s. ))**", sendername, result); } SendFamilyMessage(PlayerInfo[playerid][pMember], TEAM_BLUE_COLOR, string); } // i think i forgot to give you the bratva leader family chat. // so here are both bratva and yakuza leader family chat. else if(leader==16) { format(string, sizeof(string), "**(( Pakhan %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } else if(leader==17) { format(string, sizeof(string), "**(( Oyabun %s: %s. ))**", sendername, result); SendFamilyMessage(PlayerInfo[playerid][pLeader], TEAM_BLUE_COLOR, string); } // thats the teleport , add it with other teleports else if (GetPlayerState(i) == 1 && PlayerToPoint(2.0, i,1094.9761,-647.9109,113.6484)) { //Yakuza HQ SetPlayerPos(i,962.0352,-53.4519,1001.1246); GameTextForPlayer(i, "~w~Yakuza HQ", 5000, 3); SetPlayerInterior(i,3); } else if (GetPlayerState(i) == 1 && PlayerToPoint(2.0, i,965.2612,-53.0352,1001.1246)) {//Yakuza HQ exit SetPlayerPos(i,1095.8580,-643.5707,113.1061); GameTextForPlayer(i, "~w~Vinewood", 5000, 3); SetPlayerInterior(i,0); } //Skins change case 17: //Yakuza Family { if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, NewJoinPed[27][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = NewJoinPed[27][0]; } else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, NewJoinPed[28][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = NewJoinPed[28][0]; } else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, NewJoinPed[29][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = NewJoinPed[29][0]; } else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, NewJoinPed[30][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = NewJoinPed[30][0]; } else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, NewJoinPed[31][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] = NewJoinPed[31][0]; } else if(SelectCharPlace[playerid] == 6) { SetPlayerSkin(playerid, NewJoinPed[32][0]); SelectCharPlace[playerid] = 7; ChosenSkin[playerid] = NewJoinPed[32][0]; } else if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid, NewJoinPed[33][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = NewJoinPed[33][0]; } } //Elevator will be next patch cus i didnt add some objects , but the script //is finished