sv_showanimstate - Show the (server) animation state for the specified entity (-1 for none). sv_showanimstate_log - 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both. mp_feetyawrate - How many degrees per second that we can turn our feet or upper body. mp_facefronttime - After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body. mp_ik - Use IK on in-place turns. sv_netvisdist - Test networking visibility distance sv_suppress_viewpunch sv_force_transmit_ents - Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however). sv_optimizedmovement mp_friendlyfire sv_gravity - World gravity. sv_stopspeed - Minimum stopping speed when on ground. sv_maxspeed sv_accelerate sv_airaccelerate sv_wateraccelerate sv_waterfriction sv_footsteps - Play footstep sound for players sv_rollspeed sv_rollangle - Max view roll angle sv_friction - World friction. sv_bounce - Bounce multiplier for when physically simulated objects collide with other objects. sv_maxvelocity - Maximum speed any ballistically moving object is allowed to attain per axis. sv_stepsize sv_backspeed - How much to slow down backwards motion sv_waterdist - Vertical view fixup when eyes are near water plane. sv_pushaway_force - How hard physics objects are pushed away from the players on the server. sv_pushaway_min_player_speed - If a player is moving slower than this, don't push away physics objects (enables ducking behind things). sv_pushaway_max_force - Maximum amount of force applied to physics objects by players. sv_pushaway_clientside - Clientside physics push away (0=off, 1=only localplayer, 1=all players) sv_pushaway_player_force - How hard the player is pushed away from physics objects (falls off with inverse square of distance). sv_pushaway_max_player_force - Maximum of how hard the player is pushed away from physics objects. sv_unlag - Enables player lag compensation sv_maxunlag - Maximum lag compensation in seconds sv_lagflushbonecache - Flushes entity bone cache on lag compensation sv_unlag_fixstuck - Disallow backtracking a player for lag compensation if it will cause them to become stuck sv_unlag_debug sv_pushaway_clientside_size - Minimum size of pushback objects mp_capstyle - Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times. mp_blockstyle - Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures. mp_respawnwavetime - Time between respawn waves. mp_capdeteriorate_time - Time it takes for a full capture point to deteriorate. mp_showroundtransitions - Show gamestate round transitions. mp_showcleanedupents - Show entities that are removed on round respawn. tf_obj_build_rotation_speed - Degrees per second to rotate building when player alt-fires during placement. tf_obj_max_attach_dist sv_ignore_hitboxes - Disable hitboxes anim_showstate - Show the (client) animation state for the specified entity (-1 for none). anim_showstatelog - 1 to output anim_showstate to Msg(). 2 to store in AnimState.log.3 for both. mp_showgestureslots - Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). mp_slammoveyaw - Force movement yaw along an animation path. tf_maxspeed tf_showspeed tf_avoidteammates tf_solidobjects tf_clamp_back_speed tf_clamp_back_speed_min tf_caplinear - If set to 1, teams must capture control points linearly. tf_stalematechangeclasstime - Amount of time that players are allowed to change class in stalemates. tf_birthday mp_waitingforplayers_time - WaitingForPlayers time length in seconds tf_fixedup_damage_radius tf_obj_gib_velocity_min tf_obj_gib_velocity_max tf_obj_gib_maxspeed object_verbose - Debug object system. obj_damage_factor - Factor applied to all damage done to objects obj_child_damage_factor - Factor applied to damage done to objects that are built on a buildpoint tf_fastbuild tf_obj_ground_clearance - Object corners can be this high above the ground obj_dispenser_heal_rate tf_sentrygun_damage tf_sentrygun_ammocheat tf_sentrygun_upgrade_per_hit tf_sentrygun_newtarget_dist tf_sentrygun_metal_per_shell tf_sentrygun_metal_per_rocket tf_sentrygun_notarget tf_teleporter_fov_start - Starting FOV for teleporter zoom. tf_teleporter_fov_time - How quickly to restore FOV after teleport. tf_playerstatetransitions - tf_playerstatetransitions . Show player state ransitions. tf_weapon_ragdoll_velocity_min tf_weapon_ragdoll_velocity_max tf_weapon_ragdoll_maxspeed tf_damageforcescale_other tf_damageforcescale_self_soldier tf_damagescale_self_soldier tf_damage_lineardist tf_damage_critical_mult tf_damage_range tf_max_voice_speak_delay - Max time after a voice command until player can do another one tf_sudden_death_health_regen tf_debug_damage tf_spy_invis_time - Transition time in and out of spy invisibility tf_spy_invis_unstealth_time - Transition time in and out of spy invisibility tf_spy_max_cloaked_speed tf_max_health_boost - Max health factor that players can be boosted to by healers. tf_invuln_time - Time it takes for invulnerability to wear off. tf_boost_drain_time - Time is takes for a full health boost to drain away from a player. tf_debug_bullets - Visualize bullet traces. tf_damage_events_track_for tf_damage_criticalmod_maxtime tf_damage_criticalmod_mintime tf_damage_criticalmod_damage tf_damage_criticalmod_maxmult tf_useparticletracers - Use particle tracers instead of old style ones. tf_spy_cloak_consume_rate - cloak to use per second while cloaked, from 100 max ) tf_spy_cloak_regen_rate - cloak to regen per second, up to 100 max tf_spy_cloak_no_attack_time - time after uncloaking that the spy is prohibited from attacking tf_stupid_stalemate tf_cheapobjects - Set to 1 and all objects will cost 0 tf_debug_flamethrower - Visualize the flamethrower damage. tf_flamethrower_velocity - Initial velocity of flame damage entities. tf_flamethrower_drag - Air drag of flame damage entities. tf_flamethrower_float - Upward float velocity of flame damage entities. tf_flamethrower_flametime - Time to live of flame damage entities. tf_flamethrower_vecrand - Random vector added to initial velocity of flame damage entities. tf_flamethrower_boxsize - Size of flame damage entities. tf_flamethrower_maxdamagedist - Maximum damage distance for flamethrower. tf_flamethrower_shortrangedamagemultiplier - Damage multiplier for close-in flamethrower damage. tf_flamethrower_velocityfadestart - Time at which attacker's velocity contribution starts to fade. tf_flamethrower_velocityfadeend - Time at which attacker's velocity contribution finishes fading. tf_grenadelauncher_chargescale tf_grenadelauncher_livetime tf_grenadelauncher_min_contact_speed tf_grenade_forcefrom_bullet tf_grenade_forcefrom_buckshot tf_grenade_forcefrom_blast tf_grenade_force_sleeptime tf_pipebomb_force_to_move weapon_medigun_damage_modifier - Scales the damage a player does while being healed with the medigun. weapon_medigun_construction_rate - Constructing object health healed per second by the medigun. weapon_medigun_charge_rate - Amount of time healing it takes to fully charge the medigun. weapon_medigun_chargerelease_rate - Amount of time it takes the a full charge of the medigun to be released. tf_medigun_lagcomp tf_damage_critical_chance tf_damage_critical_chance_rapid tf_damage_critical_duration_rapid tf_damage_critical_chance_melee mp_forceactivityset tf_grenade_show_radius - Render radius of grenades tf_grenade_show_radius_time - Time to show grenade radius tf_meleeattackforcescale tf_rocket_show_radius - Render rocket radius. sv_instancebaselines - Enable instanced baselines. Saves network overhead. sv_useexplicitdelete - Explicitly delete dormant client entities caused by AllowImmediateReuse(). sv_stressbots - If set to 1, the server calculates data and fills packets to bots. Used for perf testing. sv_sendtables - Force full sendtable sending path. sv_creationtickcheck - Do extended check for encoding of timestamps against tickcount