avi.End avi.GrabFrame avi.Start cam.End2D cam.End3D cam.End3D2D cam.EndCameraPos cam.EndOrthoView cam.Start2D cam.Start3D cam.Start3D2D cam.StartCameraPos cam.StartOrthoView cleanup.Add cleanup.CC_AdminCleanup cleanup.CC_Cleanup cleanup.Register cleanup.UpdateUI concommand.Add concommand.AutoComplete concommand.Remove concommand.Run constraint.AddConstraintTable constraint.AdvBallsocket constraint.Axis constraint.Ballsocket constraint.CanConstrain constraint.CreateKeyframeRope constraint.CreateStaticAnchorPoint constraint.Elastic constraint.Find constraint.Hydraulic constraint.Keepupright constraint.Motor constraint.Muscle constraint.NoCollide constraint.Pulley constraint.RemoveAll constraint.RemoveConstraints constraint.Rope constraint.Slider constraint.Weld constraint.Winch construct.Magnet construct.SetPhysProp coroutine.create coroutine.resume coroutine.running coroutine.status coroutine.wrap coroutine.yield debug.debug debug.getfenv debug.gethook debug.getinfo debug.getlocal debug.getmetatable debug.getregistry debug.getupvalue debug.setfenv debug.sethook debug.setlocal debug.setmetatable debug.setupvalue debug.traceback draw.DrawText draw.GetFontHeight draw.NoTexture draw.RoundedBox draw.SimpleText draw.SimpleTextOutlined draw.Text draw.TextShadow draw.TexturedQuad draw.WordBox duplicator.Copy duplicator.GetEnts duplicator.MakeProp duplicator.MakeRagdoll duplicator.MakeVehicle duplicator.Paste duplicator.RegisterConstraint duplicator.RegisterEntityBoneModifier duplicator.RegisterEntityClass duplicator.RegisterEntityModifier effects.Create effects.Register ents.Create ents.FindByClass ents.FindByModel ents.FindByName ents.FindInBox ents.FindInSphere ents.GetByIndex file.CreateDir file.Delete file.Exists file.Find file.FindDir file.FindInLua file.IsDir file.Read file.Write game.ConsoleCommand game.GetMap game.GetMapNext game.LoadNextMap gamemode.Call gamemode.Get gamemode.Register gmod.GetGamemode gui.EnableScreenClicker gui.MousePos gui.MouseX gui.MouseY gui.ScreenToVector gui.SetMousePos hook.Add hook.Call hook.Remove killicon.Add killicon.AddAlias killicon.AddFont killicon.Draw killicon.GetSize language.Add markup.Parse math.AngleDifference math.Approach math.ApproachAngle math.BSplinePoint math.BinToInt math.Clamp math.Deg2Rad math.Dist math.Distance math.EaseInOut math.IntToBin math.Max math.Min math.NormalizeAngle math.Rad2Deg math.Rand math.Round math.abs math.acos math.asin math.atan math.atan2 math.calcBSplineN math.ceil math.cos math.cosh math.deg math.exp math.floor math.fmod math.frexp math.ldexp math.log math.log10 math.max math.min math.modf math.pow math.rad math.random math.randomseed math.sin math.sinh math.sqrt math.tan math.tanh numpad.Activate numpad.Deactivate numpad.OnDown numpad.OnUp numpad.Register numpad.Remove os.clock os.date os.difftime os.time package.loadlib package.seeall player.GetAll player.GetByID player.GetByUniqueID player_manager.TranslatePlayerModel render.AddBeam render.Clear render.ClearDepth render.ClearRenderTarget render.CopyRenderTargetToTexture render.CopyTexture render.DrawBeam render.DrawQuad render.DrawQuadEasy render.DrawScreenQuad render.DrawSprite render.EndBeam render.GetBloomTex0 render.GetBloomTex1 render.GetDXLevel render.GetLightColor render.GetMoBlurTex0 render.GetMorphTex0 render.GetMorphTex1 render.GetRenderTarget render.GetSuperFPTex render.GetSuperFPTex2 render.GetSurfaceColor render.IgnoreZ render.MaxTextureHeight render.MaxTextureWidth render.RenderView render.SetMaterial render.SetRenderTarget render.SetViewPort render.StartBeam render.SupportsHDR render.SupportsPixelShaders_1_4 render.SupportsPixelShaders_2_0 render.SupportsVertexShaders_2_0 render.UpdateRefractTexture render.UpdateScreenEffectTexture resource.AddFile saverestore.AddRestoreHook saverestore.AddSaveHook saverestore.LoadEntity saverestore.LoadGlobal saverestore.PreRestore saverestore.PreSave saverestore.ReadTable saverestore.ReadVar saverestore.SaveEntity saverestore.SaveGlobal saverestore.WritableKeysInTable saverestore.WriteTable saverestore.WriteVar schedule.Add schedule.Check schedule.IsSchedule schedule.Remove scripted_ents.Get scripted_ents.GetList scripted_ents.GetStored scripted_ents.GetType scripted_ents.Register server_settings.Bool server_settings.Int spawnmenu.AddContext sql.LastError sql.Query sql.QueryRow sql.QueryValue sql.SQLStr sql.TableExists string.Explode string.FormattedTime string.GetExtensionFromFilename string.GetFileFromFilename string.GetPathFromFilename string.Implode string.Left string.Replace string.Right string.ToMinutesSeconds string.ToMinutesSecondsMilliseconds string.Trim string.byte string.char string.dump string.find string.format string.gfind string.gmatch string.gsub string.len string.lower string.match string.rep string.reverse string.sub string.upper surface.CreateFont surface.DrawLine surface.DrawOutlinedRect surface.DrawPoly surface.DrawRect surface.DrawText surface.DrawTexturedRect surface.DrawTexturedRectRotated surface.GetHUDTexture surface.GetTextSize surface.GetTextureID surface.GetTextureSize surface.PlaySound surface.ScreenHeight surface.ScreenWidth surface.SetDrawColor surface.SetFont surface.SetTextColor surface.SetTextPos surface.SetTexture table.Add table.Copy table.Count table.DeSanitise table.ForceInsert table.HasValue table.Inherit table.IsSequential table.Merge table.Sanitise table.SortByKey table.ToString table.concat table.foreach table.foreachi table.getn table.insert table.maxn table.remove table.setn table.sort team.AddScore team.GetColor team.GetName team.GetPlayers team.GetScore team.NumPlayers team.SetScore team.SetUp team.TotalDeaths team.TotalFrags timer.Adjust timer.Check timer.Create timer.Destroy timer.IsTimer timer.Pause timer.Remove timer.Simple timer.Start timer.Stop timer.Toggle timer.UnPause umsg.Angle umsg.Bool umsg.Char umsg.End umsg.Entity umsg.Float umsg.Long umsg.PoolString umsg.Short umsg.Start umsg.String umsg.Vector umsg.VectorNormal undo.AddEntity undo.Create undo.Finish undo.MakeUIDirty undo.SetPlayer undo.SetupUI usermessage.Hook usermessage.IncomingMessage util.BlastDamage util.CRC util.Decal util.Effect util.GetPixelVisibleHandle util.GetPlayerTrace util.GetSunInfo util.GetSurfaceIndex util.IsInWorld util.IsValidModel util.IsValidPhysicsObject util.IsValidProp util.IsValidRagdoll util.KeyValuesToTable util.LocalToWorld util.PixelVisible util.PrecacheModel util.PrecacheSound util.QuickTrace util.RelativePathToFull util.ScreenShake util.TableToKeyValues util.TraceEntity util.TraceLine util.tobool vehicles.Add vehicles.AddVehicle vehicles.GetTable vehicles.PlayerSpawn vehicles.RefreshList vehicles.ReloadFiles vgui.Create vgui.CreateX vgui.CursorVisible vgui.GetWorldPanel vgui.IsHoveringWorld vgui.Register weapons.Get weapons.GetList weapons.GetStored weapons.Register AddCSLuaFile include LocalPlayer ents.GetAll Activate Add AddAllPlayers AddAngleVelocity AddCleanup AddControl AddCount AddDamage AddDeaths AddDefaultControls AddEntityRelationship AddFrags AddFrozenPhysicsObject AddHeader AddPVS AddPlayer AddPlayerOption AddRelationship AddVelocity AlertSound AlignAngles Alive AllowImmediateDecalPainting Angle ApplyForceCenter ApplyForceOffset Armor BoundingRadius CalculateForceOffset CalculateVelocityOffset CallOnClient CallOnRemove ChatPrint CheckLimit ClearControls ClearEnemyMemory Clip1 Clip2 ComputeShadowControl ConCommand CreateRagdoll Cross CrosshairDisable CrosshairEnable Crouching Deaths DebugInfo DefaultReload DeleteOnRemove DetonateTripmines Disposition Distance DoModal DontDeleteOnRemove Dot DotProduct Download DrawModel DrawShadow DrawViewModel DrawWorldModel DropToFloor EmitSound EnableCollisions EnableDrag EnableGravity EnableMotion EndBlock EntIndex EnterVehicle EquipSuit ExitScriptedSequence ExitVehicle Extinguish EyeAngles EyePos FearSound Finish Fire FireBullets Flashlight Forward FoundEnemySound Frags Freeze GetAIM GetActiveWeapon GetActivity GetActualHeight GetActualWidth GetAimVector GetAmmoCount GetAmmoType GetAngle GetAngleVelocity GetAngles GetAttachment GetAttacker GetBaseDamage GetBodygroup GetClass GetClassName GetClientsideVehicle GetCollisionGroup GetColor GetConstraintRadius GetCount GetCurrentCommand GetCursorAimVector GetDamage GetDamageForce GetDamagePosition GetDamping GetDieTime GetDriver GetEmail GetEmbeddedPanel GetEndAlpha GetEndSize GetEnemy GetEnergy GetEntity GetEyeTrace GetFOV GetFlexBounds GetFlexName GetFlexNum GetFlexScale GetFlexWeight GetForward GetForwardMove GetForwardSpeed GetGTalk GetGroundEntity GetInertia GetInflictor GetInfo GetInfoNum GetInvInertia GetInvMass GetKeyValues GetLifeTime GetLocalAngles GetLocation GetMSN GetMagnitude GetMappingHeight GetMappingWidth GetMass GetMassCenter GetMaterial GetMaterialFloat GetMaterialInt GetMaterialTexture GetMaxClientSpeed GetMaxDamage GetMaxHealth GetMaxSpeed GetMinimumSize GetModel GetMouseX GetMouseY GetMoveAngles GetMoveCollide GetMoveType GetNWAngle GetNWBool GetNWEntity GetNWFloat GetNWInt GetNWString GetNWVector GetName GetNetworkedAngle GetNetworkedBool GetNetworkedEntity GetNetworkedFloat GetNetworkedInt GetNetworkedString GetNetworkedVector GetNormal GetNormalized GetOrigin GetOwner GetPanel GetParent GetParentPhysNum GetPassenger GetPhysicsAttacker GetPhysicsObject GetPhysicsObjectCount GetPhysicsObjectNum GetPos GetPoseParameter GetPrimaryAmmoType GetPrintName GetRadius GetRenderBounds GetReportedPosition GetRight GetRoll GetRollDelta GetRotDamping GetScale GetScriptedVehicle GetSecondaryAmmoType GetSequence GetShootPos GetSideMove GetSideSpeed GetSize GetSkin GetSolid GetSpeedDamping GetStart GetStartAlpha GetStartSize GetSurfaceProp GetTable GetTall GetTarget GetUp GetUpMove GetUpSpeed GetValue GetVar GetVehicle GetVelocity GetViewAngles GetViewEntity GetViewModel GetWeapon GetWebsite GetWide GetXFire GibBreakClient GibBreakServer Give GiveAmmo GodDisable GodEnable HasWeapon Health IPAddress IdleSound Ignite InVehicle InitializeAsClientEntity Input InvalidateLayout IsAdmin IsAsleep IsBulletDamage IsCarriedByLocalPlayer IsConnected IsConstrained IsError IsExplosionDamage IsFallDamage IsInWorld IsListenServerHost IsMoveable IsMuted IsNPC IsOnFire IsOnGround IsPlayer IsPlayerHolding IsSpeaking IsSuperAdmin IsUserGroup IsValid IsVehicle IsVisible IsVoiceAudible IsWeapon IsWorld KeyDown KeyDownLast KeyPressed KeyReleased Kill KillSilent LagCompensation LastHitGroup Length LimitHit LoadControlsFromFile LoadControlsFromString LocalToWorld LocalToWorldVector Lock LookupAttachment LookupSequence LostEnemySound MakePopup MarkEnemyAsEluded MouseCapture MoveOrder Mul MuzzleFlash Name NearestPoint NextThink Nick Normalize OBBCenter OBBMaxs OBBMins OnGround OutputDebugInfo PacketLoss PhysicsInit PhysicsInitBox PhysicsInitShadow PhysicsInitSphere Ping PlayScene PlaySentence PointAtEntity PostMessage PreferredModel PrintMessage ReadAngle ReadBool ReadChar ReadEntity ReadFloat ReadInt ReadLong ReadShort ReadString ReadVector ReadVectorNormal Remove RemoveAllPlayers RemoveAmmo RemoveCallOnRemove RemovePVS RemovePlayer Reset ResetSequence ResetSequenceInfo Respawn RestartGesture Right RotateAroundAxis ScaleDamage SelectWeapon SelectWeightedSequence SendHint SendLua SendWeaponAnim SentenceStop SetActionFunction SetAngle SetAngleDragCoefficient SetAngles SetAnimation SetArmor SetAttachment SetAutoDelete SetBGColor SetBGColorEx SetBodygroup SetBuoyancyRatio SetChaseCamDistance SetClientsideVehicle SetClip1 SetClip2 SetCollisionBounds SetCollisionBoundsWS SetCollisionGroup SetColor SetCommand SetConstraintRadius SetCycle SetDamage SetDamping SetDeathTime SetDeaths SetDieTime SetDragCoefficient SetElasticity SetEnabled SetEndAlpha SetEndSize SetEnemy SetEntity SetEyeAngles SetEyeTarget SetFGColor SetFGColorEx SetFOV SetFlexScale SetFlexWeight SetFont SetForwardMove SetForwardSpeed SetFrags SetFriction SetGravity SetGroundEntity SetHealth SetInertia SetKeyBoardInputEnabled SetKeyValue SetKeyboardInputEnabled SetLastPosition SetLifeTime SetLocalAngles SetLocalVelocity SetMagnitude SetMass SetMaterial SetMaterialFloat SetMaterialInt SetMaterialTexture SetMaterialVector SetMaxClientSpeed SetMaxHealth SetMaxSpeed SetMinimumSize SetModel SetModelName SetMouseInputEnabled SetMouseX SetMouseY SetMoveAngles SetMoveCollide SetMoveType SetMuted SetNWAngle SetNWBool SetNWEntity SetNWFloat SetNWInt SetNWString SetNWVector SetName SetNetworkedAngle SetNetworkedBool SetNetworkedEntity SetNetworkedFloat SetNetworkedInt SetNetworkedString SetNetworkedVector SetNextPrimaryFire SetNextSecondaryFire SetNoDraw SetNoTarget SetNormal SetNotSolid SetOrigin SetOwner SetPaintFunction SetParent SetParentPhysNum SetPhysConstraintObjects SetPhysicsAttacker SetPlaybackRate SetPos SetPoseParameter SetRadius SetRenderBounds SetRenderBoundsWS SetRenderMode SetRoll SetRollDelta SetScale SetSchedule SetScriptedVehicle SetSequence SetShouldDrawInViewMode SetSideMove SetSideSpeed SetSize SetSkin SetSolid SetSolidMask SetStart SetStartAlpha SetStartSize SetSuppressPickupNotices SetSurfaceProp SetTable SetTarget SetTeam SetText SetTrigger SetUpMove SetUpSpeed SetUseType SetUserGroup SetVar SetVelocity SetVelocityInstantaneous SetViewAngles SetViewEntity SetVisible ShouldDropWeapon SizeToContents Sleep SnapEyeAngles Spawn Spectate SpectateEntity SprintDisable SprintEnable StartBlock StartMotionController SteamID StopMotionController StopSound StopZooming StripAmmo StripWeapon StripWeapons Sub SubtractDamage SuppressHint TakeDamage TakePhysicsDamage TargetOrder Team TimeConnected ToScreen UnLock UnSpectate UnfreezePhysicsObjects UniqueID Up UpdateShadow UserID VelocityDecay ViewPunch Wake WaterLevel Weapon_SetActivity Weapon_TranslateActivity WorldSpaceAABB WorldToLocal WorldToLocalVector WriteAngle WriteBool WriteEntity WriteFloat WriteInt WriteString WriteVector __add __concat __div __eq __gc __index __mul __newindex __sub __tostring AcceptInput Ammo1 Ammo2 CalcView CanPrimaryAttack CanSecondaryAttack CanTool ChatText ContextScreenClick ControlPanel CreateMove Deploy DoClick DoPlayerDeath Draw DrawHUD DrawWeaponSelection EndTouch EntityKeyValue EntityTakeDamage FinishMove FreezeMovement GUIMouseDoublePressed GUIMousePressed GUIMouseReleased GetGameDescription GetSENTMenu GetSWEPMenu GetVehicles GravGunOnDropped GravGunOnPickedUp GravGunPickupAllowed GravGunPunt HUDAmmoPickedUp HUDDrawScoreBoard HUDPaint HUDPaintBackground HUDShouldDraw HUDWeaponPickedUp Holster Init InitPostEntity Initialize IsTranslucent KeyPress KeyRelease KeyValue LeftClick Move OnChatTab OnCursorEntered OnCursorExited OnMouseWheeled OnNPCKilled OnPhysgunFreeze OnRemove OnRestore OnTakeDamage OwnerChanged Paint PassesTriggerFilters PerformLayout PhysgunDrop PhysgunPickup PhysicsCollide PhysicsSimulate PhysicsUpdate PlayerBindPress PlayerCanPickupWeapon PlayerConnect PlayerDeath PlayerDeathThink PlayerDisconnected PlayerHurt PlayerInitialSpawn PlayerSay PlayerSelectSpawn PlayerShouldTakeDamage PlayerSpawn PlayerSpawnEffect PlayerSpawnNPC PlayerSpawnObject PlayerSpawnProp PlayerSpawnVehicle PlayerSpawnedEffect PlayerSpawnedProp PlayerSpawnedSENT PlayerSpawnedVehicle PlayerTraceAttack PlayerUse PostProcessPermitted PostRenderVGUI Precache PrimaryAttack PrintWeaponInfo PropBreak Reload Render RenderScene RenderScreenspaceEffects RightClick ScaleNPCDamage ScalePlayerDamage SecondaryAttack SetPlayerAnimation SetupMove ShootBullet ShootEffects ShowHelp ShowSpare1 ShowSpare2 ShowTeam ShutDown SpawnMenuOpen StartTouch TakePrimaryAmmo TakeSecondaryAmmo Think Touch UpdateAnimation UpdateTransmitState ViewModelDrawn WeaponEquip if else for while bool long int char