Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb776e6c0 (LWP 5887)] sweeplist (L=0x87fd950, p=0xa186cb8, count=3) at lgc.c:412 412 lgc.c: No such file or directory. #0 sweeplist (L=0x87fd950, p=0xa186cb8, count=3) at lgc.c:412 #1 0xb7f8c4c9 in singlestep (L=0x87fd950) at lgc.c:583 #2 0xb7f8c820 in luaC_step (L=0x87fd950) at lgc.c:617 #3 0xb7f94eb5 in luaV_execute (L=0x87fd950, nexeccalls=1) at lvm.c:685 #4 0xb7f8ad00 in luaD_call (L=0x87fd950, func=0xa6730e4, nResults=0) at ldo.c:377 #5 0xb7f864b1 in f_call (L=0x87fd950, ud=0xbfa55a64) at lapi.c:796 #6 0xb7f8a3c3 in luaD_rawrunprotected (L=0x87fd950, f=0xb7f86490 , ud=0xbfa55a64) at ldo.c:116 #7 0xb7f8a428 in luaD_pcall (L=0x87fd950, func=0xb7f86490 , u=0xbfa55a64, old_top=12, ef=0) at ldo.c:461 #8 0xb7f86314 in lua_pcall (L=0x87fd950, nargs=1, nresults=0, errfunc=0) at lapi.c:817 #9 0x080a7439 in Utilities::Scripting::LuaVirtualMachine::CallFunction (this=0x87fd7f0, arguments=1, rets=0) at luawrapper.cpp:180 #10 0x08083b30 in Game::AI::PerformAI (player=0x8719220) at aibase.cpp:448 #11 0x08085b90 in Game::AI::PerformAIFrame () at aibase.cpp:507 #12 0x08051ad3 in Game::Rules::GameWindow::PerformPreFrame (this=0x8656858) at game.cpp:912 #13 0x08051175 in Game::Rules::GameWindow::RunLoop (this=0x8656858) at game.cpp:993 #14 0x0805452a in Game::Rules::GameMain () at game.cpp:214 #15 0x0804f4bc in main (argc=1, argv=0xbfa55e24) at main.cpp:145