On Nov 6, 2007 12:19 PM, Pat rick wrote: > Why are you sending me this? > > > > On 11/6/07, Kalvin wrote: > > Uhh why? Something wrong? > > > > Class ESP i was thinking if you cant get it from the engine you could just > log the numverts and such and just do a ghetto texture class esp. Maz wants > an aimbot and im not too familiar with D3D aimbots, and Ive already seen > that traceray is completely borked as of now. > > > > > > > > On 11/6/07, Pat rick wrote: > > > Are you on drugs? > > > > > > > > > > > > On 11/6/07, Kalvin wrote: > > > > Okay, so this is what was completed thus far: > > > > > > > > Player ESP > > > > Distance ESP > > > > Sentry / Dispenser / teleporter / Rocket / Pipe / Capture ESP > > > > Sentries return Level / health / and built progress > > > > Teleporter returns recharging time > > > > > > > > Access to CInput -> Bhop / Autpistol, etc. Havent hooked any client > funcs yet, but the code is there if needed. > > > > > > > > Text now draws in only in one spot / no fps lag. *WorldToScreenMatrix > works fine* > > > > > > > > Class ESP is coming as soon as I log the strides for each class. I was > going to complete it last night, but I had 2 term papers and a Java lab > report to finish, so this is all I could get completed. > > > > > > > > > > > > Thanks guys. > > > > > > > > > > > > >