As far as I can tell, it loads the sections in OpenSimAssetSet.xml up to "wood1". After that it attempts to load LOLCAT but fails (the load message in the server startup does not error but LOLCAT is not in the inventory tree anywhere). After this point, all assets are loaded with a message similar to this: [ASSETSTORAGE] [DATE] Loaded Remote Stored Asset: [Key] "Name": (Size bytes) The variables are all correct except Name is always blank ( "" ). On assets prior to and including LOLCAT it contained the name recorded in the xml file. The first five of these seem to load a placeholder at least. They result in textures in the inventory but the textures are 0x0 pixels. After these initial five, the other assets simply to not appear in the inventory. The xml notes that some of what follows after LOLCAT is copied from hard coded values. Other than that, I cannot see what might cause the assets to stop properly loading. The LOLCAT entry does not appear to be formatted incorrectly, and neither do the following entries. "Prim Base Texture" and "Hardwood" do have the same key but changing one did not seem to solve any of the load problems. The inventory and library xml files look to be lists of folders and assetType flags that belong in the folders. I tried changing the assetType on one of the assets that was not loading to try and force it into an appropriate folder (they are all set to 0, texture, by default) but I had no success.