// WATCHDOG set com_watchdog_cmd "vstr m1r1 ; say watchdog found no map running - restarted mapcycle" // MAP set m1r1 "g_gametype 2; map oasis; set nextmap vstr m1r2" set m1r2 "map_restart 0; set nextmap vstr m2r1" set m2r1 "g_gametype 2; map battery; set nextmap vstr m2r2" set m2r2 "map_restart 0; set nextmap vstr m3r1" set m3r1 "g_gametype 2; map goldrush; set nextmap vstr m3r2" set m3r2 "map_restart 0; set nextmap vstr m4r1" set m4r1 "g_gametype 2; map radar; set nextmap vstr m4r2" set m4r2 "map_restart 0; set nextmap vstr m5r1" set m5r1 "g_gametype 2; map railgun; set nextmap vstr m5r2" set m5r2 "map_restart 0; set nextmap vstr m6r1" set m6r1 "g_gametype 2; map fueldump; set nextmap vstr m6r2" set m6r2 "map_restart 0; set nextmap vstr m7r1" set m7r1 "g_gametype 2; map mp_sillyctf; set nextmap vstr m7r2" set m7r2 "map_restart 0; set nextmap vstr m8r1" set m8r1 "g_gametype 2; map temple_final; set nextmap vstr m8r2" set m8r2 "map_restart 0; set nextmap vstr m9r1" set m9r1 "g_gametype 2; map warinwoods2; set nextmap vstr m9r2" set m9r2 "map_restart 0; set nextmap vstr m10r1" set m10r1 "g_gametype 2; map venice; set nextmap vstr m10r2" set m10r2 "map_restart 0; set nextmap vstr m11r1" set m11r1 "g_gametype 2; map alleys; set nextmap vstr m11r2" set m11r2 "map_restart 0; set nextmap vstr m12r1" set m12r1 "g_gametype 2; map __bridges__; set nextmap vstr m12r2" set m12r2 "map_restart 0; set nextmap vstr m13r1" set m13r1 "g_gametype 2; map et_apikoth; set nextmap vstr m13r2" set m13r2 "map_restart 0; set nextmap vstr m1r1" vstr m1r1