FRAME 17 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1608 ACTION A_ChangeAngleAbsolute VAR1 = 45 VAR2 = 45 FRAME 1608 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1609 ACTION A_ChangeAngleAbsolute VAR1 = 45 VAR2 = 45 FRAME 1609 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1610 ACTION A_ChangeAngleAbsolute VAR1 = 90 VAR2 = 90 FRAME 1610 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1611 ACTION A_ChangeAngleAbsolute VAR1 = 90 VAR2 = 90 FRAME 1611 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1612 ACTION A_ChangeAngleAbsolute VAR1 = 135 VAR2 = 135 FRAME 1612 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1613 ACTION A_ChangeAngleAbsolute VAR1 = 135 VAR2 = 135 FRAME 1613 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1614 ACTION A_ChangeAngleAbsolute VAR1 = 180 VAR2 = 180 FRAME 1614 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1615 ACTION A_ChangeAngleAbsolute VAR1 = 180 VAR2 = 180 FRAME 1615 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1616 ACTION A_ChangeAngleAbsolute VAR1 = 225 VAR2 = 225 FRAME 1616 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1617 ACTION A_ChangeAngleAbsolute VAR1 = 225 VAR2 = 225 FRAME 1617 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1618 ACTION A_ChangeAngleAbsolute VAR1 = 270 VAR2 = 270 FRAME 1618 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1619 ACTION A_ChangeAngleAbsolute VAR1 = 270 VAR2 = 270 FRAME 1619 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1620 ACTION A_ChangeAngleAbsolute VAR1 = 315 VAR2 = 315 FRAME 1620 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1621 ACTION A_ChangeAngleAbsolute VAR1 = 315 VAR2 = 315 FRAME 1621 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 1622 ACTION A_ChangeAngleAbsolute VAR1 = 0 VAR2 = 0 FRAME 1622 SPRITENUMBER = 1 SPRITESUBNUMBER = 15 DURATION = 1 NEXT = 17 ACTION A_ChangeAngleAbsolute VAR1 = 0 VAR2 = 0